Confusion about parallel transport

In summary, parallel transport of a vector along a curved surface is always possible, but the vector's direction depends on the path taken.
  • #1
emily1986
23
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I am studying parallel transport in order to understand Berry curvature, but I know this topic is most commonly used in GR so I'm posting my question here. I do not know differential geometry. I am looking for a general explanation of what it means to parallel transport a vector.

Mostly I am confused as to what is being held constant as you parallel transport a vector. I initially thought that the components of your transported vector were to be held constant with respect to a Cartesian coordinate system held at the surface of the curve. This coordinate system would always have the x-y axis forming a tangent plane on the surface, and the z axis always directed normal to the surface. But this couldn't be right, because the tangent plane is independent of path as long as the surface is smooth and differentiable. Then in this case, we would never get a different vector direction if we transported our vector around a closed path, which is obviously not true.

In other words, I would like to know what is wrong with my reasoning here: Parallel transport of a vector holds the components of the vector constant with respect to a plane tangent to the surface of the curved surface (and also to the axis normal to that surface). The plane tangent to a curved surface at a point will be the same regardless of the path you took to get to that point. Therefore any vector fixed with respect to this plane will also be the same. (which is incorrect)

Thank you for your help.
 
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  • #2
Are you working specifically with parallel transport of a vector along a 2-D surface embedded in 3-D Euclidean space?
 
  • #3
Yes, although I wouldn't mind understanding the general definition as well.
 
  • #4
For a 2-D surface embedded in 3-D Euclidean space, the concept of parallel transport is much easier to visualize. Basically you have a vector on your 2-D surface, and since this vector lives in the tangent space of the 2-D surface, it also lives in the tangent space of the 3-D Euclidean space (which is itself). What you can do to parallel transport this vector around (this would be the Levi-Civita connection for your 2-D embedded surface) is to just have it move parallel to itself (in infinitesimal steps) in the 3-D Euclidean space (which is really simple since in Euclidean space parallel transport is trivial), and then simply project the resulting vector back onto the tangent space to the 2-D surface at the end of each infinitesimal step. This is probably the easiest case to visualize.
 
  • #5
When you say parallel transport keeps the vector parallel to itself, do you mean parallel in the traditional sense? In other words, are the components of the vector fixed in the 3-D Euclidian space? If this is the case, what would cause the vector to point in a different direction from which it started?
 
  • #6
emily1986 said:
When you say parallel transport keeps the vector parallel to itself, do you mean parallel in the traditional sense? In other words, are the components of the vector fixed in the 3-D Euclidian space? If this is the case, what would cause the vector to point in a different direction from which it started?

It stays parallel to itself locally over infinitesimally small steps along the path. Consider a sphere surface, which locally (in an infinitesimally small region) can be approximated by a plane. The vector’s projections on those local tangent planes stay parallel during infinitesimal steps. But along a global path they can accumulate a non-infinitesimal offset.
img238.gif
 
  • #7
So let's say that the vector we are transporting lies within the plane of the tangent plane. If we transported it along a closed path, would the vector remain inside the tangent plane or eventually pierce outside the plane?
 
  • #8
emily1986 said:
When you say parallel transport keeps the vector parallel to itself, do you mean parallel in the traditional sense? In other words, are the components of the vector fixed in the 3-D Euclidian space? If this is the case, what would cause the vector to point in a different direction from which it started?

Yes, in the Euclidean geometry of the three-space, you just use the traditional parallel postulate. Or you can as you suggest use a cartesian coordinate system, and keep the components in the Cartesian coordinate system fixed.

What causes the vector to rotate is projecting it onto the 2d surface.

There's another way to define parallelism that works if you do not have torsion. I'll assume for the rest of the post that you don't have torsion. Matterweaves technique also assumed no torsion as this defines the Leva-Civita connection, and GR assumes no torsion. Your case as I understand it won't have torsion either.

This idea is a geometrical construction called Schild's ladder, see the wiki at http://en.wikipedia.org/w/index.php?title=Schild's_ladder&oldid=586460884

To use Schild's ladder for parallel transport you need to be able to draw curves that are the shortest curves between two (nearby) points on your curved surface, which are called (given the assumptions already made) geodesics.

You also need to be able to find the midpoint of a geodesic, and extend a geodesic (see the wiki article).

You can view Schild's ladder as a way to construct infinitesimal quadrilaterals whose opposite sides must by congruence have equal length, which makes them parallel.
 
  • #9
Is it correct to explain parallel transport the following way?

As long as the path follows a geodesic, the angle of the transported vector and the path's tangent is constant. When the path deviates from a geodesic in one direction, the transported vector changes it's angle to the path's tangent in the opposite direction by the same amount.
 
  • #10
emily1986 said:
So let's say that the vector we are transporting lies within the plane of the tangent plane. If we transported it along a closed path, would the vector remain inside the tangent plane or eventually pierce outside the plane?

All vectors on the 2-D surface must live in the tangent plane. That's why, in the construction I showed you, you must project the vector down to the tangent space at each individual infinitesimal step. When you make a step, generally the vector won't remain in the tangent space anymore if you require that the vector is parallel to it self in the 3-D Euclidean space sense (i.e. yes, for when the Cartesian components of the vector remain constant), so you must project this resulting vector onto the tangent plane at the new location. It is this projection step that "changes the direction" of the vector as viewed from the 3-D Euclidean space. But because you MUST stay in the tangent space of the 2-D surface in order for the vector to be a valid vector, this is the best that you can do given the constraints. So we call this "parallel transport".
 
  • #11
Matterwave said:
It is this projection step that "changes the direction" of the vector as viewed from the 3-D Euclidean space.

Alright thank you for being patient with me, I think I'm starting to understand. From your explanation, it seems that the relative rotation of the tangent plane in 3-D space and the initial direction of the vector would be important. For instance, if we were to travel around the circumference of a sphere with our vector pointed in the direction of motion, and we projected our vector onto the tangent space after each step, since the tangent plane is only rotating in one direction (around the z axis if we are traveling along a line of latitude) then our traveling vector's projection would always stay directed towards the direction of motion, but its length would decrease to zero as the tangent plane neared 90 degrees with the vector's original orientation. What would the next step be? If we have a zero vector, then would there then be no projection after that point? Or do we normalize the vector after each step to hold its length constant?
 
  • #12
emily1986 said:
Alright thank you for being patient with me, I think I'm starting to understand. From your explanation, it seems that the relative rotation of the tangent plane in 3-D space and the initial direction of the vector would be important. For instance, if we were to travel around the circumference of a sphere with our vector pointed in the direction of motion, and we projected our vector onto the tangent space after each step, since the tangent plane is only rotating in one direction (around the z axis if we are traveling along a line of latitude) then our traveling vector's projection would always stay directed towards the direction of motion, but its length would decrease to zero as the tangent plane neared 90 degrees with the vector's original orientation. What would the next step be? If we have a zero vector, then would there then be no projection after that point? Or do we normalize the vector after each step to hold its length constant?

The length wouldn't decrease to 0, it stays constant as you move it around the circumference. Remember that each step is infinitesimal. If you move the vector around the whole circumference, you will get the vector itself back. This is because you are moving the tangent vector to a geodesic along the same geodesic, and geodesics parallel transport their own tangent vectors.
 
  • #13
Matterwave said:
The length wouldn't decrease to 0, it stays constant as you move it around the circumference.

Wouldn't you have to normalize your vector at some point? If you keep projecting a vector on some surface that isn't in the plane of the vector, the projection length will be shorter than the original vector, correct?
 
  • #14
emily1986 said:
Wouldn't you have to normalize your vector at some point? If you keep projecting a vector on some surface that isn't in the plane of the vector, the projection length will be shorter than the original vector, correct?

The way I've always thought about it was that since each step is infinitesimal, you aren't really making any difference to the length of the vector by projecting it. But I haven't thought about that too much, so maybe someone more knowledgeable can answer. :)
 
  • #15
Matterwave said:
The way I've always thought about it was that since each step is infinitesimal, you aren't really making any difference to the length of the vector by projecting it.
Parallel transport is usually defined to preserve magnitude.
http://www2.warwick.ac.uk/fac/sci/physics/current/teach/module_home/px436/notes/lecture10.pdf
http://physicspages.com/tag/parallel-transport/

I'm not sure if makes a difference whether you achieve this by projection in infinitesimal steps, or re-normalizing the vector after each step.
 
  • #16
A.T. said:
Parallel transport is usually defined to preserve magnitude.
http://www2.warwick.ac.uk/fac/sci/physics/current/teach/module_home/px436/notes/lecture10.pdf
http://physicspages.com/tag/parallel-transport/

I'm not sure if makes a difference whether you achieve this by projection in infinitesimal steps, or re-normalizing the vector after each step.

Ah, I recall now a discussion I read in Wald. He was talking about how a geodesic is defined such that ##\nabla_\vec{u}\vec{u}=0## and not ##\nabla_\vec{u}\vec{u}=k\vec{u}##...i.e. how a geodesic is defined such that its tangent vector is parallel transported, with the magnitude staying the same, along itself and not with the vector's magnitude changing. I recall he mentioned that a re-parameterization of the geodesics will take us from the second case to the first.

I can't recall much more details than that. That's about all I can recall as far as the magnitude of parallel transported vectors are concerned.
 
  • #17
A.T. said:
Parallel transport is usually defined to preserve magnitude...
I'm not sure if makes a difference whether you achieve this by projection in infinitesimal steps, or re-normalizing the vector after each step.

I believe that you have to do it in infinitesimal steps. When you project a vector onto a plane, the components of the projection change by amounts proportional to the sine of the angle between the vector and the plane; the magnitude of the projection is proportional to the cosine.

##cos\theta = 1-\theta^2+...## while ##sin\theta=\theta+...##. An infinitesimal step in which we can drop all the terms in ##\theta^2## and higher preserves the magnitude while changing the coordinates appropriately.
 
  • #18
emily1986 said:
Mostly I am confused as to what is being held constant as you parallel transport a vector. I initially thought that the components of your transported vector were to be held constant with respect to a Cartesian coordinate system held at the surface of the curve. This coordinate system would always have the x-y axis forming a tangent plane on the surface, and the z axis always directed normal to the surface. But this couldn't be right, because the tangent plane is independent of path as long as the surface is smooth and differentiable. Then in this case, we would never get a different vector direction if we transported our vector around a closed path, which is obviously not true.

Actually, I think that insight is exactly right, except that the notion of a "Cartesian coordinate system" is only valid in an infinitesimal region.

Let's do it in 2D to make it easier to visualize. Suppose you're trying to do parallel transport on the surface of a sphere. What you can imagine doing is first approximating the sphere by a polygonal surface--a "Geodesic Dome" shape made up of lots of little triangles. Within each triangle, you can set up a Cartesian coordinate system, and parallel transport becomes trivial: You're just keeping the components of the vector constant as you move around. But now, if you parallel-transport a vector around a path that is big enough to include several triangles, then you have to worry about how you transport across a boundary of neighboring triangles. That's actually not that hard, either. You can imagine taking the two little triangles and flattening them to make a flat quadrilateral. You can come up with a Cartesian coordinate system for the quadrilateral, and use that to define parallel-transport across the boundary. So you know how to transport within a triangle and across the boundaries. So you can transport a vector along any path.

But here's the "catch": Parallel transport this way is only defined for a small collection of triangles. There is a limit to how many can be "flattened out" at once. So if you have two different paths to connect triangle [itex]A[/itex] with triangle [itex]B[/itex], and those paths involve different triangles, then there is no guarantee that you will get the same answer from parallel-transport along the two paths.
 
  • #19
I could look up the page number in Wald where he discusses why the length of a vector stays the same when parallel transported along a geodesic, but my recollection matches Matterweave's, and I suspect that people with the book can find it fairly easily, and people without the book won't find it that useful, (lacking both the book and the background in differential geometry that's needed to understand Wald's mathematics), so I don't currently see the point in looking it up. But if someone is really curious I'll do it.

I think it's sufficient to say at this point to just stress the end result, that parallel transport along a geodesic does not change the length of a vector. Also that Matterweave's scheme, when understood correctly, does not change the length of a vector.

I suppose at this point my main concern is that the OP has seen how to correctly understand Matterweave's scheme and why vectors don't change length when parallel transported.

A secondary concern is that the OP understands that the parallel postulate only applies to Euclidean geometries, so that we don't even expect Playfair's axiom (that there is only one line through an arbitrary given point parallel to a reference line) to work when we have non-Euclidean geometries.

[add]
Finally, if for some reason Matterweave's scheme isn't appealing, I'd like to point out again that in the absence of torsion (and I'm afraid I have no idea if Berry's phase has torsion or not :( ), there is a simple geometrical construction that one can use to parallel transport vectors known as "Schild's ladder".
 
  • #20
pervect said:
I could look up the page number in Wald where he discusses why the length of a vector stays the same when parallel transported along a geodesic, but my recollection matches Matterweave's, and I suspect that people with the book can find it fairly easily, and people without the book won't find it that useful, (lacking both the book and the background in differential geometry that's needed to understand Wald's mathematics), so I don't currently see the point in looking it up. But if someone is really curious I'll do it.

I have a little quibble about the claim that parallel transport preserves lengths. For one thing, parallel transport can be defined for manifolds that don't have a notion of "length" of a vector. For another, preserving lengths is not quite general enough, because there can be null vectors. So what, exactly, is preserved when you parallel-transport null vectors?
 
  • #21
Matterwave said:
This is because you are moving the tangent vector to a geodesic along the same geodesic, and geodesics parallel transport their own tangent vectors.

Just to make sure I understand, this means that we will never get a difference in phase as long as we travel along a geodesic?

Nugatory said:
cosθ=1−θ 2 +... cos\theta = 1-\theta^2+... while sinθ=θ+... sin\theta=\theta+... An infinitesimal step in which we can drop all the terms in θ 2 \theta^2 and higher preserves the magnitude while changing the coordinates appropriately.

If this is the correct way of thinking about this, then the change in phase of our vector is merely an accumulation of error? We ignore higher order terms, but over large distances they add up.

stevendaryl said:
But here's the "catch": Parallel transport this way is only defined for a small collection of triangles. There is a limit to how many can be "flattened out" at once. So if you have two different paths to connect triangle A A with triangle B B, and those paths involve different triangles, then there is no guarantee that you will get the same answer from parallel-transport along the two paths.

Could you explain this further? What is the source of the difference between the two answers?

pervect said:
I suppose at this point my main concern is that the OP has seen how to correctly understand Matterweave's scheme and why vectors don't change length when parallel transported.

It seems similar to the adiabatic evolution of state vectors in quantum mechanics. The state vector will never change length, but acquires a phase. I'm not sure how to understand this geometrically though.

pervect said:
A secondary concern is that the OP understands that the parallel postulate only applies to Euclidean geometries, so that we don't even expect Playfair's axiom (that there is only one line through an arbitrary given point parallel to a reference line) to work when we have non-Euclidean geometries.

I do know this superficially, but I am still unclear about how 'parallel' is defined on a curved surface.
 
  • #22
emily1986 said:
the change in phase of our vector is merely an accumulation of error?

I'd prefer to call it an accumulation of curvature effects.
 
  • #23
@emily1986
As long as you transport along a geodesic, the angle of the transported vector to the path tangent doesn't change. But of course a geodesic can intersect itself at any angle in general curved spaces, so a puerly geodesic parallel transport still can detect that curvature.

If your path on a trangulated surface crosses so many triangles, that you cannot flatten that crossed subset at once, then that subset has intrinsic curvature, which will be detected by parallel transport. To do the parallel transport you flaten just pairs of triangles, as you reach the edge between them.
 
  • #24
pervect said:
I could look up the page number in Wald where he discusses why the length of a vector stays the same when parallel transported along a geodesic, but my recollection matches Matterweave's, and I suspect that people with the book can find it fairly easily, and people without the book won't find it that useful, (lacking both the book and the background in differential geometry that's needed to understand Wald's mathematics), so I don't currently see the point in looking it up. But if someone is really curious I'll do it.

I think it's sufficient to say at this point to just stress the end result, that parallel transport along a geodesic does not change the length of a vector. Also that Matterweave's scheme, when understood correctly, does not change the length of a vector.

I suppose at this point my main concern is that the OP has seen how to correctly understand Matterweave's scheme and why vectors don't change length when parallel transported.

A secondary concern is that the OP understands that the parallel postulate only applies to Euclidean geometries, so that we don't even expect Playfair's axiom (that there is only one line through an arbitrary given point parallel to a reference line) to work when we have non-Euclidean geometries.

[add]
Finally, if for some reason Matterweave's scheme isn't appealing, I'd like to point out again that in the absence of torsion (and I'm afraid I have no idea if Berry's phase has torsion or not :( ), there is a simple geometrical construction that one can use to parallel transport vectors known as "Schild's ladder".

Did you just call me Matterweave 4 times in one post? Matterwave yo...Matterwave. I don't wear a weave! :L

I also realized, after thinking for a bit, that this point by Wald was more about geodesics parallel transporting their own tangents (i.e. appropriately parameterized geodesics will parallel transport their own tangents, rather than simply "parallel transport + length manipulation" their own metrics) rather than about how parallel transport "preserves lengths". I think that given a metric connection, the "length" of a parallel transported vector will be preserved simply because the metric is connection-compatible. In other words we have ##\nabla_\vec{u} \tilde{g}=0## for all paths, so that the inner product between vectors is preserved by the connection, and therefore the length of vectors is preserved by the connection!

Sorry @emily1986, I got off on a tangent by mistake!
 
  • #25
stevendaryl said:
I have a little quibble about the claim that parallel transport preserves lengths. For one thing, parallel transport can be defined for manifolds that don't have a notion of "length" of a vector. For another, preserving lengths is not quite general enough, because there can be null vectors. So what, exactly, is preserved when you parallel-transport null vectors?

For null vectors, they have to remain null. See my post #19 with regards to the requirement of preserving lengths. Essentially, when a metric is present on a manifold, the connection must be metric-compatible, which means not just length preservation, but also angle preservation between two vectors as are they are parallel transported simultaneously along the same path.
 
  • #26
Did you just call me Matterweave 4 times in one post? Matterwave yo...Matterwave. I don't wear a weave! :L

I did, Sorry about that. At least I'm consistent with my typos.
 
  • #27
Matterwave said:
For null vectors, they have to remain null.

That doesn't uniquely determine a null vector. If you have a vector [itex]A^\mu[/itex] which is null, then any other vector of the form [itex]\lambda A^\mu[/itex] is also going to be a null vector. So that criterion doesn't determine [itex]\lambda[/itex].
 
  • #28
stevendaryl said:
That doesn't uniquely determine a null vector. If you have a vector [itex]A^\mu[/itex] which is null, then any other vector of the form [itex]\lambda A^\mu[/itex] is also going to be a null vector. So that criterion doesn't determine [itex]\lambda[/itex].

Certainly. The requirement "preserves length" certainly does not uniquely determine the connection. I don' think...anyone tried to say that?

But the fundamental theorem of Riemann geometry (applies to pseudo-Riemannian manifolds as well) guarantees that the Levi-Civita connection is THE unique torsion-free connection which preserves the metric (not just lengths, but angles as well, as I mentioned).

http://en.wikipedia.org/wiki/Fundamental_theorem_of_Riemannian_geometry
 
  • #29
I've been doing some skimming on "Berry phase" and related search terms. http://www.mpi-halle.mpg.de/mpi/publi/pdf/6325_05.pdf looks interesting. I'm not sure what to make of it yet, but I suspect that maybe the focus on lengths was confusing for a good reason. The closest I can come to a summary at this point is that the concern is related to transporting vectors representing a quantum system (I imagine the spin of a fermion for concreteness) rather than something classical. Anyway the Berry connection isn't the metric compatible one we are used to from GR.
 
  • #30
pervect said:
I did, Sorry about that. At least I'm consistent with my typos.

You are an honest man. I'd be tempted to try blaming that sort of consistency on my spellchecker.
 
  • #31
emily1986 said:
Could you explain this further? What is the source of the difference between the two answers?

Well, the best example is the one from A.T. about parallel transport on a globe. I'll use that example to illustrate the problem.
Suppose that we want to parallel-transport a vector around the following path:

  1. Start at the North Pole and go straight south along the line of 0o longitude until you get to the equator.
  2. Go straight east along the equator until you get to the line of 90o longitude.
  3. Go straight north until you get to the North Pole.
Note that this is an "equilateral triangle" of sorts, because all 3 legs of your journey are the same length, 1/4 of the circumference of the globe. But unlike a triangle in flat 2D space, the angles are not 60o but 90o. In the figure below, on the left is shown the journey on a globe. I took a narrow strip centered on the path and "opened it up" to flatten it. The flattened version is shown on the right. Note that in order to flatten the path, I had to break one of the legs of the triangle. I chose to break the last leg, the journey north along the line of 90o longitude.

Now, my claim is that parallel transport within the strip on the left is the same (at least approximately) as parallel transport within the flattened strip on the right. So within the strip, you can just use Cartesian coordinates to define parallel transport: just keep the components of the vector the same as you march around the strip.

However, one section of the strip is broken--the trip along the line of 90o longitude. If you start off at the North Pole, there are two routes to get to this section: You can either travel south along 0o longitude, then east along the equator, and then north along 90o longitude. Or alternatively, you can just go south along 90o longitude. The orientation of that section of the path if you go along one route is rotated 90o with respect to the orientation of that section when you go along the other route.

So that's a way to think about path dependence of parallel transport in curved space. You could take a path and flatten it out, and just use Euclidean notion of parallel transport, but in order to flatten it out, you have to break some sections of the path. At those breaks, the orientation of that section of the path is different, depending on how you get to it. If the space is curved, then there is no way to flatten it without breaks, and the breaks imply path-dependence of orientation.
transport2.jpg
 
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  • #32
emily1986 said:
Wouldn't you have to normalize your vector at some point? If you keep projecting a vector on some surface that isn't in the plane of the vector, the projection length will be shorter than the original vector, correct?
To get some feel for why the length of the vector doesn't change during parallel transport, you can look at a simple example of transporting a vector around a circle.

Suppose you start with a vector of length ##V_0## that is tangent to the circle at point ##p##. Slide the vector to point ##p’## such that it remains parallel to it’s original direction to produce the purple vector of length ##V_0##. Then project this vector onto the tangent at ##p’## to produce the “transported" vector of length ##V##. If ##\epsilon## is the angle subtended by arc ##pp’##, then the length of the transported vector will be ##V = V_0\cos \epsilon##.

If you were to let ##\epsilon = \pi/4##, then you could get around the circle in 8 steps. Each step would reduce the length by a factor of ##\cos \pi/4## so that the length after returning to ##p## would be reduced overall by a factor of ##(\cos \pi/4)^8 = 1/16##.

But, we want to consider very small steps. For small ##\epsilon## the number of steps to get once around the circle is about ##2\pi/\epsilon##. So, the vector will be reduced overall by a factor of ##(\cos \epsilon)^{2\pi / \epsilon}##. The limit of this expression as ##\epsilon## goes to zero is 1. So, the vector retains its length when you take "infinitesimal steps".
 

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  • #33
From one of my science idols John Baez, (paraphrase).
Your Euclidean coordinates are only valid within a manifold chart. So think of a runner carrying a torch that s/he keeps at a fixed angle with respect to his body, while running along the loop. Maybe to simplify, say you keep your arm perpendicular to your body at all times, and then run along the loop (this would be the equivalent to the formal ## \nabla^X_{\gamma'(t)} =0 ##, i.e., the vector field ##X## is parallel to the curve in the connection given by ## \nabla ##. Then doing a full loop around a space with non-zero curvature would not return you to the vector you started with. Maybe you can use a basketball with great circles drawn , and slide something like a tooth pick starting at one of the poles , go along a great circle, then when you hit the equator, travel around a segment of the equator, and then take a segment of a great circle back to the pole. The change between the initial and final positions is given by the holonomy group; it is a group of matrices (under composition).
 
  • #34
emily1986 said:
I do know this superficially, but I am still unclear about how 'parallel' is defined on a curved surface.

Sorry for the late response - hope it still gets read.

I'd say that the simplest exact definition of defining parallel transport of a classical vector on a curved surface is the geometric construction via Schild's ladder, which I alluded to earlier with a wiki reference. It's worth a look if you haven't looked it up. Possibly, though, you might need a less simple definition, which includes some discussion of how a connection is defined. Unfortunately the less simple definition is - less simple. Hopefully it will help you, and you might need the more abstract definition of a connection to fully understand what's going on anyway. Unfortunately, you'll probably need a textbook and some study to really understand it, I suspect this short post won't do the job.

In GR, basically, we consider fully general connections only briefly, and then we look for the specific connection that has some desirable properties of preserving the metric, and use only that connection. In the Berry case, your connection is gauge dependent, so it doesn't really have any physical properties. Because of the gauge degree of freedom it's not even uniquely defined.

Imagine we have a sphere, and we have on the sphere two points p, and q, that are nearby. Point p has a tangent plane, and so does point q. They are planes because we are talking about a sphere as an example, if we were talking more generally we'd be talking about "tangent spaces" instead, where the space is of arbitrary dimension.

We also have some curve that connects p and q.

If we cheat a lot and imagine that when p and q are close and we can represent the displacement as a vector, then we can see that we have some linear map to the tangent space at Q from the tangent space at P and the displacement vector that is some sort of rank 3 tensor.

This tensor is called the connection, and is usually written in tensor notation something like ##\Gamma^i{}_{jk}##

If we don't cheat a lot, we might introduce coordinates on the manifold, define the basis vectors at P and Q in terms of the coordinates (a so-called coordinate basis), and then write a differential equation that is satisfied along the curve, and that differential equation defines what it means by parallel transport along the curve terms of the specified connection.

That non-cheating approach is what is actuallly in my textbook, winds up as a differential equation for the components of the transported vector (the vector is x, with components ##x^\mu##)

[tex]
\frac{dx^\nu}{dt} + \sum_{\mu\lambda} t^\mu \Gamma^\nu{}_{\mu \lambda} x^\lambda = 0
[/tex]

where t is the tangent vector to the curve, the curve should be imagined as being parmeterized so that it's tangent vector is a constant length, then ##t^\mu = \frac{dr^\mu}{dt}##

Where does the connection come from? At this point we haven't said, it's just a general idea that we have one. In GR we demand that the connection have certain properties, that of preserving the length of vectors, and the dot product of vectors, and we go from a general arbitrary abstract idea to a more physical one. But as I mentioned, in the case of Berry phase, my references say the connection is gauge dependent, so it was never really physically significant in the first place.

[add]Since this got long, I'll recap. A connection defines a linear mapping from one tangent space (at P to Q on our example of a sphere) given a curve that goes from P to Q. Unlike Euclidean geometry, the mapping depends on the path you specify from P to Q, given the two points and a curve, you construct a map, in general a different curve connecting the same two points will generate a different mapping from the tangent spaces.
 
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  • #35
stevendaryl said:
So that's a way to think about path dependence of parallel transport in curved space. You could take a path and flatten it out, and just use Euclidean notion of parallel transport, but in order to flatten it out, you have to break some sections of the path. At those breaks, the orientation of that section of the path is different, depending on how you get to it. If the space is curved, then there is no way to flatten it without breaks, and the breaks imply path-dependence of orientation.

Thanks. This example really clicked with me. I believe I have some idea of what's going on now. You could take a flattened maps of the world, like one of these,
illuminated_globe_map.jpg

and then drew a series of parallel vectors across some path. When the map is flattened, the vectors are all parallel. When you fold up the map, the vectors are not longer parallel. I did this on a piece of paper and then made a cone. It became very obvious why the vector length stays the same and why the angle of the vector changes.

pervect said:
dxνdt+∑μλtμΓνμλxλ=0

So the first term in this DE keeps track of how the vector is changing with respect to our tangent plane, and the second term transport us from one tangent plane to the next? I'm assuming that the non-homogeneous version of this DE would be non-parallel transport then? Thanks.
 

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