Insights Blog
-- Browse All Articles --
Physics Articles
Physics Tutorials
Physics Guides
Physics FAQ
Math Articles
Math Tutorials
Math Guides
Math FAQ
Education Articles
Education Guides
Bio/Chem Articles
Technology Guides
Computer Science Tutorials
Forums
Trending
Featured Threads
Log in
Register
What's new
Search
Search
Google search
: add "Physics Forums" to query
Search titles only
By:
Latest activity
Register
Menu
Log in
Register
Navigation
More options
Contact us
Close Menu
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Forums
System of particles
Recent contents
View information
Top users
Description
A particle system is a technique in game physics, motion graphics, and computer graphics that uses many minute sprites, 3D models, or other graphic objects to simulate certain kinds of "fuzzy" phenomena, which are otherwise very hard to reproduce with conventional rendering techniques - usually highly chaotic systems, natural phenomena, or processes caused by chemical reactions.
Introduced in the 1982 film Star Trek II: The Wrath of Khan for the fictional "Genesis effect", other examples include replicating the phenomena of fire, explosions, smoke, moving water (such as a waterfall), sparks, falling leaves, rock falls, clouds, fog, snow, dust, meteor tails, stars and galaxies, or abstract visual effects like glowing trails, magic spells, etc. - these use particles that fade out quickly and are then re-emitted from the effect's source. Another technique can be used for things that contain many strands - such as fur, hair, and grass - involving rendering an entire particle's lifetime at once, which can then be drawn and manipulated as a single strand of the material in question.
Particle systems may be two-dimensional or three-dimensional.
View More On Wikipedia.org
Forums
Back
Top