Angular Displacement at Specific Times

  • Thread starter mattmannmf
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In summary, the angular displacement of the wheel at t = 0.7 sec with an angular velocity of -6.9 is -4.83 radians. However, since the graph provided has a slope and is not a constant angular velocity, the rotational analog to velocity equation must be used to find the final angular velocity. After solving for the final angular velocity, the angular displacement can be found using the equation ωf2 = ωi2 + 2*a*θ.
  • #1
mattmannmf
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a) What is the angular displacement of the wheel at t = 0.7 sec with angular velocity of -6.9?

b) What is the angular displacement of the wheel at t= 3.5 sec with angular velocity of 1.5?

I thought all i did was to multiply (.7)(-6.9) to get angular displacement for the first one, that's wrong. so not sure anymore.

angular velocity= angular displacement/ time (right?)
 
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  • #2
θ is usually expressed in radians / sec. So θ = ω * t looks ok unless the answer is looking for revolutions or degrees?
 
  • #3
rad.. but how they wrote it , they gave me a graph with a line. y-axis was angular velocity, x was time. i figured out the equation y=3x-9. so at t=.7 that's angular velocity of -6.9, and t=3.5, velocity 1.5.. but there looking for rad.

but regarding a, i get -4.83, but that's wrong (.7* -6.9)
 
  • #4
mattmannmf said:
rad.. but how they wrote it , they gave me a graph with a line. y-axis was angular velocity, x was time. i figured out the equation y=3x-9. so at t=.7 that's angular velocity of -6.9, and t=3.5, velocity 1.5.. but there looking for rad.

but regarding a, i get -4.83, but that's wrong (.7* -6.9)

They gave you a graph? And it has a slope? Then you don't have constant ω. You should have said so initially.

So that means then that you have to use the rotational analog to velocity equation for ω with your final ω = -2.1 by your statement ...

ωf2 = ωi2 + 2*a*θ

2.12 = 32 + 2*3*θ

See:
http://hyperphysics.phy-astr.gsu.edu/hbase/mi.html#rlin
 
  • #5
i am a little confused...where did the 2.1 come from?
 
  • #6
mattmannmf said:
i am a little confused...where did the 2.1 come from?

Sorry. Apparently so am I. I scribbled out my graph wrong from your description.

That should be initial ω of -9 and final ω of - (9 - 2.1) or -6.9

The method is the same though.
 
  • #7
AHHHhhh, ok! makes sense... initial velocity is when x=0..haha ok
 

FAQ: Angular Displacement at Specific Times

What is rotational kinematics?

Rotational kinematics is a branch of physics that deals with the motion of objects that are rotating or moving in a circular path. It involves studying the relationship between an object's position, velocity, and acceleration as it rotates.

How is rotational kinematics different from linear kinematics?

Rotational kinematics is different from linear kinematics because it deals with the motion of objects in circular motion, while linear kinematics deals with the motion of objects in a straight line. Rotational kinematics also involves concepts such as angular displacement, angular velocity, and angular acceleration, while linear kinematics involves displacement, velocity, and acceleration in a straight line.

What is angular velocity?

Angular velocity is a measure of how fast an object is rotating around a fixed point. It is defined as the change in angular displacement over time and is measured in radians per second (rad/s).

How is rotational kinematics used in real life?

Rotational kinematics is used in many real-life applications, such as in the design and functioning of machines and vehicles that involve rotational motion, such as engines, turbines, and propellers. It is also used in sports, such as gymnastics and figure skating, to understand and improve the performance of athletes.

How does torque affect rotational kinematics?

Torque is a measure of the force that causes an object to rotate around an axis. In rotational kinematics, torque affects an object's angular acceleration, which is directly proportional to the torque applied. This means that a higher torque will result in a greater angular acceleration, causing the object to rotate faster.

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