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Boy@n
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Interesting example, but it doesn't hit the point I am making.PAllen said:Right, a good example being chess programs. While this has little relation to general intelligence, attempts to model human thinking about chess never go very far. Using completely different methods, computers have reached a point where no human would consider a match against a computer at any time control.
(Caveats: it is virtually undisputed that top humans play some positions better than any computer; and also true the computers play some positions better than any human. Yet the last human computer match (involving Vladimir Kramnik) demonstrated to everyone's satisfaction that human-computer direct matchups were no longer interesting. Final observation, suggesting value of cyborgs for the medium term: expert human players (human ratings go, e.g. novice, class player (E, D, C, B, A), expert, master, International Master, Grandmaster, top 20 player) + medium strength computer programs beat the strongest computer programs (playing with no human assistance).
Also, computers are not better than humans at quick matches, say 1 minute match, humans win all the way down.
Of course, you can say that when computers get more powerful than today that they will someday win humans in chess even in 1 minute matches.
But, my real point here is, that humans have great advantage over computers because of adapting and learning abilities through motivation (which comes via emotions and feelings), e.g. exchange some figures on the board and run the chess program, it will suck, while a human will be able to play immediately almost as good as before. Or worse for computers, invent a new way to move a piece, say, instead of L move for knight it moves in S shape, computers on they own (without dedicated programmers intervention), would not be able to play at all, while humans wouldn't have much difficulties, they could play right away.
Go game (and alike games Go-moku and pro version Renju) is another interesting example, where computers don't stand a chance against good human players.
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