Basic stuff - velocity dependant friction

In summary: H(x/a) + C.In summary, the conversation discusses the topic of velocity dependent frictional forces in an engineering physics class. The standard model equation F(friction) = -bv is used and F=ma is applied to derive equations for time, velocity, and position. The conversation also mentions creating problems with different factors of velocity in the friction equation and trading them with partners to solve. The conversation then goes into solving a specific problem involving a falling ball in a liquid and using integration to find a velocity equation. The conversation ends with a discussion about using hyperbolic functions to solve
  • #1
abertram28
54
0
please help! recently we went over velocity dependant frictional forces in my engineering physics I class. we all went through the standard model using

F(friction) = -bv

we applied F=ma and got

mg-bv = m (dv/dt)

i realize how this works. I am a little fuzzy when it comes to integrating these and using "dummy variables" but i understand how to work around them.
we derived a few equations for t and an equation for v and position using more integration and some simplification.

more or less, i understood this. then we decided to create problems where the F(friction) had some factor of v in it. we then traded with partners. mine was pretty easy, Fr = -(bmv). my partner made one a bit harder. he chose Fr = -mk(v)^2 unluck for me, we traded, then solved. he had a bit of trouble with conceptulizing the mass being a factor in each term, having it cancel out... it wasnt that bad though.

for some reason when i tried to do this problem myself, i ran into some kind of error setting it up or integrating it. please show me step by step how to get a v equation.

my teacher looked at this for about 20 mins and then told me when i have an equation that is using Vo then i am on the right track. she says she got
V=(Vo)/(1 + (Vo)kt) she said we need Vo because of the V^2. please show me how to start this problem at least.

i did this

looking at mg-bv = m (dv/dt)
i decided that I am using -mkv^2 instead of -bv. we are theorizing a solution for a ball falling through a liquid. i know the units don't make sense, we made these problems up.
so mg-mkv^2 = m (dv/dt) (F=ma)
Terminal velocity is mg=mkv^2 with v= (g/k)^(1/2)

so, i rearranged my initial equation to be with v and dv on the left and dt on the right.
m factors out and divides. I am left with

(dv)/(g-kv^2)=(dt)
integrate both sides. left from 0 to v using vprime as variable. right from 0 to t with tprime as variable. my calculus II class skipped hyperbolic functions.

isnt this a hyperbolic solution? anyhow, my TI-92 gives me

(gk)^(-1/2) *ArctanH(v*(k/g)^(-1/2))

i guess i would have done a factoring of -1/k out of the left side and used arctan rule. i guess i would have been wrong. anyhow. i looked up the definitions of hyperbolics. using the arctanH x = (1/2) ln ((1+x)/(1-x))
AHH! out of boredom i find that the original ingrand fits the
Int(du/(a^2-x^2)) = 1/2a ln(abs((a+u)/(a-u)))+C from the hyperbolic chapter of my calc text.

so i can replace a with (g/k)^(1/2) and pull a 1/k out like i thought would be good... i suppose i could have done this by hand if my damn calc teacher had bothered to go over these. so anyways. I am lost after this, if I am correct or not, i don't know. i tried to differentiate my answer, buts its too hard for me to do by hand. I am tired. do i just solve for v? how do i go about doing that? where the heck does Vo come into play?
 
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  • #2
Arctangent is the anti-derivative of [itex]\frac{1}{1+x^2}[/itex], not [itex]\frac{1}{1-x^2}[/itex]. Since you are doing this with real numbers, the difference is important! Of course, the difference between tangent and hyperbolic tangent is that x is replaced by ix.

To integrate [itex]\frac{dv}{g-kv^2}[/itex] "by hand", use partial fractions. g-kv2 can be factored as [itex](\sqrt{g}- \sqrt{k}v)(\sqrt{g}+\sqrt{k}v)[/itex], of course.
 
  • #3
I can't follow your explanation but I did a similar problem last week and I recognized many of the things you mentionned as part of the way I proceeded to solve the problem so you must be very near from the answer.


you have mg - bv² = m*dv/dt

You simply put all the v and dv on the same side and the dt on the other side so that you get a big messy function of v on one side and a constant function on the other side. Like this:

dt/m = dv/(mg - bv²)

You integrate both sides from t=0 to t=t. You will need to take b out of there though so you can use the formula I think you mentionned (int [] is for integral)

1/m int[dt] = 1/b int[dv/(mg/b - v²)]

Setting v(0) = 0 (since the ball is stading still in your hand before then you drop it into water), you get (abs[] is for absolute value)

t/m = 1/2(mg/b)½ ln(abs[v+(mg/b)½/v-(mg/b)½])

e^((mg/b)½ * 2t/m) = v+(mg/b)½/v-(mg/b)½

Ok, if you permit I will use easier notation. We will call...

A = e^((mg/b)½ * 2t/m) and B = (mg/b)½

Now all we got to do is isolate v

A = v+B/v-B

A(v-B) = v+B

Av - AB = v+B

Av - AB - v = B

v(A - 1) - AB = B

v(A - 1) = B + AB

v(A - 1) = B(A + 1)

v = B (A + 1)/(A - 1)

and you can figure out that (A + 1)/(A - 1) is tanh[(mgb)½ * t/m]

and that's your final answer. There are no Vo because Vo = V(t=0) = 0
 
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  • #4
halls>

my antiderivitive up there is the hyperbolic function arctanH not arctan. my mention of the arctan was just that it was my original direction. to integrate
du/(a^2 - u^2) you most certainly do not need to use partial fractions. though it is an accepted method, the inverse hyperbolic functions yield this integral and my calc ii class hasnt gotten to partial fractions by the time i need this integral in physics! how silly! my understanding wasnt that in hyperbolic functions x was replaced by ix. i learned that they are defined by using e^x and e^-x and division by 2. sin is minus, cos is add. is that wrong? there are no i or imaginary numbers in that.

quasar> my masses canceled out, but i see how to do that algebra since you cleaned it up for me.

thanks guys.
 
  • #5
sorry to double post...

im screwed up where i get to the V = Vo/(1+Vokt)

where do Vo come from, the C from integration?
 
  • #6
ok, i figured out my problem with this problem.
first of all, i misinterpreted the problem. f=-mkv^2 the opposing force is a constant and not needed to find the v and a equations.

my problem is after i integrate my dv/-kv^2=dt i need to solve the definate integral from 0 to V, right? if i solve 1/kv for v=0, i get 1/0.

how do i work through this?
 

FAQ: Basic stuff - velocity dependant friction

What is velocity dependent friction?

Velocity dependent friction is a type of friction that increases or decreases with the speed of an object. It occurs when two surfaces rub against each other, causing resistance and slowing down the movement of the object.

How does velocity affect friction?

The faster an object moves, the greater the velocity dependent friction is. This is because the surfaces are in contact for a shorter amount of time, resulting in less time for the surfaces to form a strong bond and more time for them to slide against each other.

What causes velocity dependent friction?

Velocity dependent friction is caused by microscopic imperfections on the surfaces of objects. These imperfections create tiny bumps and ridges that can catch on each other and resist movement, resulting in friction.

How is velocity dependent friction different from static friction?

Velocity dependent friction only occurs when an object is in motion, while static friction occurs when an object is at rest. Static friction requires more force to overcome, but velocity dependent friction can increase as the object's speed increases.

Can velocity dependent friction be reduced?

Yes, velocity dependent friction can be reduced by using lubricants, such as oil or grease, between the surfaces. Lubricants create a barrier between the surfaces and reduce the amount of resistance and friction between them.

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