MHB Calculating Probability of Consonant and Vowel Tiles with Blind Selection Method

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The discussion centers on calculating the probability of drawing specific tiles in a game scenario involving consonants and vowels. Participants are exploring the probability that a tile worth 3 points is a consonant and the likelihood of drawing a vowel after selecting a consonant first. The conversation references the Urn problem to understand the mechanics of probability without replacement. Key questions include the total number of consonant tiles, how many are worth 3 points, and the remaining tiles after selections. The thread seeks clarity on these probability calculations and examples to illustrate the concepts.
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We have this picture and the questing is:
What is the probability the tile is worth 3
points given the tile is a consonant?

and
A player selects two tiles blindly without replacement. What is the probability the
second tile is a vowel given the first tile is a consonant?

Is this like the Urn example with ball replacement? would I solve it the same way? any examples would be nice. Thank you
probablitysel.PNG
 
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How many tiles with consonants are there? How many of those are worth 3 points?

If a player selects one of the 10 tiles, how many are left? If the tile selected was a consonant, how many of the tiles left are vowels?
 
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