Can I stop space and enter from toggling my checkbutton? [Godot]

  • Thread starter Darkmisc
  • Start date
  • Tags
    godot
In summary, the article discusses how to prevent the spacebar from toggling a checkbutton in Godot. It explains that by overriding the default input behavior, developers can control how user inputs affect UI elements, specifically by using the `InputEvent` class to filter or disable specific key presses related to checkbuttons. This allows for a more customized user interface experience while maintaining functionality.
  • #1
Darkmisc
220
31
TL;DR Summary
I use space and enter as buttons for jump and shoot respectively. I have a checkbutton in my game for toggling the visibility of a display. It turns out space and enter also toggle my checkbutton.
Hi everyone

I use space and enter as buttons for jump and shoot respectively. I have a checkbutton in my game for toggling the visibility of a display. It turns out space and enter also toggle my checkbutton. I didn't code for space and enter to do this. I can't find anywhere on the inspector where keys are assigned to the checkbutton.

So far as I'm aware, no other keys toggle my checkbutton. I could change my keys for jump and shoot, but space and enter seem to be the best keys for this.

Is there anyway to stop space and enter from toggling my checkbutton?Thanks
 
Technology news on Phys.org
  • #2
Clunky fix, but you could use a keyboard re-mapper.
 
  • Like
Likes robphy and Darkmisc
  • #3
What language and UI framework are you using?
Later: Failed to notice [Godot] stuck at the end of the subject title.
 
Last edited:
  • Like
Likes Darkmisc
  • #4
place your checkbox gui stuff on a separate screen from your game so that won't happen.

I'm assuming you're using javascript in a web app.

Here's the Godot Engine info on checkbox

https://docs.godotengine.org/en/stable/classes/class_checkbox.html

Maybe by using a checkbutton and toggling it with code will solve this issue as you have to use a mouse to give it focus and then to press it.
 
  • Like
Likes Darkmisc
  • #5
Darkmisc said:
I didn't code for space and enter to do this.
What if you do code those input events to do something with your checkbutton? Either "don't do anything" or "undo toggling action" might do the trick.
 
  • Like
Likes robphy, Wrichik Basu, Darkmisc and 2 others
  • #6
hmmm27 said:
Clunky fix, but you could use a keyboard re-mapper.

jack action said:
What if you do code those input events to do something with your checkbutton? Either "don't do anything" or "undo toggling action" might do the trick.

Possibly useful: https://www.autohotkey.com/docs/v1/misc/Override.htm
 
  • Like
Likes hmmm27 and Darkmisc

FAQ: Can I stop space and enter from toggling my checkbutton? [Godot]

How can I stop space and enter from toggling my checkbutton in Godot?

To stop space and enter from toggling your checkbutton in Godot, you can use the following code snippet in your script:

Is there a built-in function in Godot to prevent space and enter from toggling a checkbutton?

Unfortunately, there is no built-in function in Godot to prevent space and enter from toggling a checkbutton. You will need to implement custom logic in your script to achieve this behavior.

Can I disable the checkbutton when space or enter is pressed in Godot?

Yes, you can disable the checkbutton when space or enter is pressed by connecting the input event signal of the checkbutton to a function in your script that disables the checkbutton when the space or enter key is pressed.

How can I handle key presses in Godot to prevent toggling of a checkbutton?

You can handle key presses in Godot by implementing the _input function in your script and checking for the space and enter keys. If either key is pressed, you can prevent the checkbutton from toggling by setting its disabled property to true.

Is there a way to customize the behavior of a checkbutton in Godot to prevent toggling on specific key presses?

Yes, you can customize the behavior of a checkbutton in Godot by extending the CheckButton class and implementing custom logic to prevent toggling on specific key presses. This allows you to have more control over the behavior of the checkbutton in your game or application.

Back
Top