Copy Assignment Operator for CarCounter Class

In summary: I don'tcare. If you don't care, then just make it return a CarCounter& in whichcase you can say something like: CarCounter c1, c2, c3; c3=c2=c1;In summary, a copy assignment operator is used to assign one object of a class to another object, making the left object an exact copy of the right object. It is typically defined as a member function that takes a const reference to an object of the same class and returns a reference to the left object. The function should first check if the two objects are not the same, and then copy the member variables from the right object to the left object. It does not need to allocate or deal
  • #1
kstewa17
1
0
Write a copy assignment operator for CarCounter that assigns objToCopy.carCount to the new objects's carCount, then returns *this. Sample output for the given program:

Cars counted: 12


Code:
#include <iostream>
using namespace std;

class CarCounter {
   public:
      CarCounter();
      CarCounter& operator=(const CarCounter& objToCopy);
      void SetCarCount(const int setVal) {
         carCount = setVal;
      }
      int GetCarCount() const {
         return carCount;
      }
   private:
      int carCount;
};

CarCounter::CarCounter() {
   carCount = 0;
   return;
}

[COLOR="#00FFFF"]// FIXME write copy assignment operator

/* Your solution goes here  */[/COLOR]

[B][COLOR="#FF0000"]CarCounter& CarCounter::operator=(const CarCounter& objToCopy) {
  
   
   if (this != &objToCopy) {           
      delete setVal;                  
      setVal = new int;               
      *setVal = *(objToCopy.dataObj); 
   }
   
   return *this;[/COLOR][/B]

int main() {
   CarCounter frontParkingLot;
   CarCounter backParkingLot;

   frontParkingLot.SetCarCount(12);
   backParkingLot = frontParkingLot;

   cout << "Cars counted: " << backParkingLot.GetCarCount();

   return 0;
}
 
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  • #2
Re: C/C++ (Copy Assignment)...What I have so far is is red, and it's confusing me a little.

Code:
CarCounter& CarCounter::operator=(const CarCounter& objToCopy) {
   if (this != &objToCopy) {
      delete setVal;
      setVal = new int;
      *setVal = *(objToCopy.dataObj);
   }
   return *this;
}

First, this post belongs in the computer science section. Your code is missing
a closing } so it can't compile. Furthermore, there is no field of CarCounter
that is named setval. Again compiler error. Apparently, you tried to mimic a
correct assignment operator for a different class. Your main setup is correct
but the details are all wrong.

An assignment operator = is meant to assign an exact copy of ObjToCopy to
the object on the left side of the =. So, for example, if you have two objects
car1 and car2 of class CarCounter, car1=car2 should have the effect of making
car1 an exact copy of car2.

Here's a correct assignment operator:

Code:
const CarCounter& CarCounter::operator=(const CarCounter& objToCopy) {
   if (this != &objToCopy) {
      carCount = objToCopy.getCarCount();
   }
   return *this;
  }
}

"Most" people want the assignment operator to return a const reference to
an object of the class, but there is some disagreement about this.
 

FAQ: Copy Assignment Operator for CarCounter Class

What is a copy assignment operator?

A copy assignment operator is a function that allows an object to be assigned the value of another object of the same type. It is used to copy the values of all the data members from one object to another.

Why is a copy assignment operator needed for the CarCounter class?

The CarCounter class contains data members and member functions that are specific to tracking and counting cars. In order to create a new object with the same values and functionality as an existing CarCounter object, a copy assignment operator is necessary.

How does the copy assignment operator work in the CarCounter class?

The copy assignment operator in the CarCounter class uses the overloaded assignment operator (=) to copy the values of the data members from the source object to the target object. It also ensures that any dynamically allocated memory is properly copied and managed.

Can a user define their own copy assignment operator for the CarCounter class?

Yes, a user can define their own copy assignment operator for the CarCounter class if the default behavior is not suitable for their specific needs. However, it is recommended to follow the rule of three and also define a copy constructor and a destructor when defining a copy assignment operator.

How can I prevent shallow copying when using the copy assignment operator for the CarCounter class?

To prevent shallow copying, the copy assignment operator should be defined to perform a deep copy of the object. This means that all data members, including any dynamically allocated memory, should be copied to the new object. Additionally, the destructor should be defined to properly deallocate any dynamically allocated memory in the event of an object being deleted.

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