Cruiser & Destroyer: Finding the Closest Point

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In summary, the cruiser is 12 km due west of the destroyer, with the cruiser traveling at a direction of 60 degrees N of E at 30 km/hr and the destroyer traveling at 15 km/hr. In order for the destroyer to get as close as possible to the cruiser, it must travel in a direction of 120 degrees, with the minimum distance between them being 6 km.
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markosheehan
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a cruiser is 12 km due west of a destroyer . the cruiser is traveling in a direction 60 degrees N of E at 30 km hr^-1 and the destroyer is traveling at 15 km hr^-1. find the direction the destroyer must travel in order to get as close as possible to the cruiser there is complicating way to do this however there is also a easy way and i am trying to find out the easy way to do it.
the answer is 120 degrees .
 
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markosheehan said:
a cruiser is 12 km due west of a destroyer . the cruiser is traveling in a direction 60 degrees N of E at 30 km hr^-1 and the destroyer is traveling at 15 km hr^-1. find the direction the destroyer must travel in order to get as close as possible to the cruiser there is complicating way to do this however there is also a easy way and i am trying to find out the easy way to do it.
the answer is 120 degrees .

Let's see... it usually helps to draw a picture...
\begin{tikzpicture}[scale=0.5,>=stealth]
\def\x{110};
\def\t{0.3};
\node (C) at (0,0) {};
\node (D) at (12,0) {};
\node (C1) at ({30*\t*cos(60)}, {30*\t*sin(60)}) {};
\node (D1) at ({12+15*\t*cos(\x)}, {15*\t*sin(\x)}) {};
\fill (C) circle (0.1) node[below] {C};
\fill (D) circle (0.1) node[below] {D};
\fill (C1) circle (0.1) node[above] {C'};
\fill (D1) circle (0.1) node[above right] {D'};
\draw (D) -- +(3,0);
\draw[->,thick] (C) +(1,0) node[above right] {$60^\circ$} arc (0:60:1);
\draw[->,thick] (D) +(1,0) node[above right] {$x$} arc (0:\x:1);
\draw (C) -- node[below] {12} (D);
\draw[->,ultra thick,blue] (C) -- node[above left] {30t} (C1);
\draw[->,ultra thick,blue] (D) -- node[above right] {15t} (D1);
\draw[->,ultra thick,red] (D1) -- node[above right] {d} (C1);
\end{tikzpicture}

The standard way to solve this, is to write $d^2$ as a function of both $x$ and $t$, and then find the critical point.
That is, set both partial derivatives to zero.
$$d^2=(30t\cos(60^\circ)-(12 + 15t\cos(x)))^2 + (30t\sin(60^\circ)-15t\sin(x))^2 \\ \pd{}t(d^2)=0 \\ \pd{}x(d^2)=0
$$
That's indeed a bit of work.
Wolfram says that the solution is $t=0.4$, $x=120^\circ$, and $d=6$.

\begin{tikzpicture}[scale=0.5,>=stealth]
\def\x{120};
\def\t{0.4};
\node (C) at (0,0) {};
\node (D) at (12,0) {};
\node (C1) at ({30*\t*cos(60)}, {30*\t*sin(60)}) {};
\node (D1) at ({12+15*\t*cos(\x)}, {15*\t*sin(\x)}) {};
\fill (C) circle (0.1) node[below] {C};
\fill (D) circle (0.1) node[below] {D};
\fill (C1) circle (0.1) node[above] {C'};
\fill (D1) circle (0.1) node[above right] {D'};
\draw (D) -- +(3,0);
\draw[->,thick] (C) +(1,0) node[above right] {$60^\circ$} arc (0:60:1);
\draw[->,thick] (D) +(1,0) node[above right] {$x$} arc (0:\x:1);
\draw (C) -- node[below] {12} (D);
\draw[->,ultra thick,blue] (C) -- node[above left] {30t} (C1);
\draw[->,ultra thick,blue] (D) -- node[above right] {15t} (D1);
\draw[->,ultra thick,red] (D1) -- node[above right] {d} (C1);
\end{tikzpicture}

Now here's an interesting observation.
At the minimum the vector $\vec {DD'}$ is parallel to the distance vector $\vec d$.
That makes sense, since as long as there is an angle between them, we can improve the distance by reducing that angle by changing $x$ appropriately.
It means we can eliminate either $x$ or $t$ from the expression for the distance, and then take its derivative and set it to zero.
Still some work though.
 

FAQ: Cruiser & Destroyer: Finding the Closest Point

What is the purpose of a cruiser and destroyer?

The purpose of a cruiser and destroyer is to provide protection and support for a naval fleet. They are designed to be fast and maneuverable, making them ideal for escorting larger ships and conducting offensive operations.

How do cruisers and destroyers find the closest point?

Cruisers and destroyers use a variety of navigation systems, including GPS and radar, to determine their location and the location of other objects in the surrounding water. They then use this information to plot a course to the closest point.

What factors influence the decision to find the closest point?

The decision to find the closest point is influenced by a variety of factors, including the mission objectives, the location and movements of other ships in the area, and the current weather and sea conditions. The captain and crew of the cruiser or destroyer must carefully consider all of these factors before determining the best course of action.

How long does it typically take for a cruiser or destroyer to find the closest point?

The time it takes for a cruiser or destroyer to find the closest point can vary greatly depending on the specific situation. Factors such as distance, speed, and obstacles in the water can all affect the time it takes to reach the closest point. In general, a well-trained and well-equipped crew should be able to quickly and efficiently find the closest point.

What are the benefits of finding the closest point?

Finding the closest point can provide a number of benefits for a cruiser or destroyer. It allows the ship to efficiently navigate around obstacles and potential hazards, maintain a safe distance from other ships, and reach its destination in a timely manner. It also allows the crew to conserve fuel and other resources by taking the most direct route to their destination.

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