Does Gravity Master Accurately Represent Real-Life Physics in Gaming?

motleycat
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Has anyone ever played the online game Gravity Master? Would you say that the physics in that game resemble real life physics? Why or why not?
 
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I am going through this course on collision detection: https://siggraphcontact.github.io/ In this link is a PDF called course notes. Scrolling down to section 1.3, called constraints. In this section it is said that we can write bilateral constraints as ##\phi(\mathbf{x}) = 0## and unilateral constraints as ##\phi(\mathbf{x}) \ge 0##. I understand that, but then it says that these constraints call also be written as: $$\mathbf{J} \mathbf{u} = 0, \mathbf{J} \mathbf{u} \ge 0,$$ where...
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