Dynamics rigid body question -- Velocity of points on a car's wheel

In summary: Ok thanks!In summary, the solutions used the spend of the wheel and its radius to find the angular velocity.
  • #1
Pipsqueakalchemist
138
18
Homework Statement
An automobile travels to the right at a constant speed of 48 mi/hr. If the diameter of a wheel is 22 in., determine the velocities of points B,C,D, and E on the rim of the wheel.
Relevant Equations
V_b = V_a + (w)X(R_ab)
The solutions used the spend of the wheel and its radius to find the angular velocity. I’m confused because I thought to find angular velocity you use the speed at the points of the radius not the translation speed of the wheel itself. Can someone explain this to me please
 

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  • #2
Think about what happens if the wheel is moving faster or slower than the translational velocity where the wheel touches the road. If it is moving slower, it is being dragged. If it is moving faster, it is slipping (or spinning). Therefore under smooth rotation, it is moving at the translational velocity.

Think about the extreme cases:
1) wheel not turning, car moving
2) wheel turning, car not moving
 
  • #3
So in a scenario when we have say a disk spinning, say we wanted to find the speed of a point that’s some radius away from the centre we would use V=wr and w is angular velocity and r is radius. But in this case since the wheel is moving at constant speed so is that why we can use the speed of the wheel and not the speed of the points on the edge of the wheels to find the angular velocity? Is that correct?
 
  • #4
caz said:
Think about what happens if the wheel is moving faster or slower than the translational velocity where the wheel touches the road. If it is moving slower, it is being dragged. If it is moving faster, it is slipping (or spinning). Therefore under smooth rotation, it is moving at the translational velocity.

Think about the extreme cases:
1) wheel not turning, car moving
2) wheel turning, car not moving
When you say translation velocity, you mean velocity at the points of B,C and D right?
 
  • #5
Since B,C,D,E are at the same radius they have the same angular speed wr (with respect to point A) which has the magnitude of the translational velocity. Velocity also has direction associated with it so they are moving in different direction with respect to point A. Point A also has a directional velocity which has to be added to these velocities.
 
  • #6
caz said:
Since B,C,D,E are at the same radius they have the same angular speed wr (with respect to point A) which has the magnitude of the translational velocity. Velocity also has direction associated with it so they are moving in different direction with respect to point A. Point A also has a directional velocity which has to be added to these velocities.
But why can we use the speed of wheel to find angular velocity of the points? Is it because the wheel is moving at constant speed?
 
  • #7
Do you know what the magnitude of wr is in the frame where point A is not moving?
 
  • #8
Ummm not really sure what you’re talking about can you explain please
 
  • #9
Imagine that you are moving with the translational velocity of the car. In this frame, point A does not move and it looks like the wheel is just rotating in a circle without any translation.
 
  • #10
I am going to try and start again. For a point on the edge of the wheel, there are 2 velocities, the translational velocity of the car (and point A) and rotational velocity about point A. This problem is essentially asking you to add these two directional quantities. Do you understand this?
 
  • #11
I understand there are 2 velocities for the points in the rotation and tangent direction, but why is the tangential velocity of the points the same as the velocity of the wheel that’s heading to the right
 
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  • #12
Sorry I’m kinda dumb
 
  • #13
No you are inexperienced.

Let’s say the car travels a distance equal to the circumference of the wheel. Do you believe that the wheel has undergone 1 rotation?
 
  • #14
Yes
 
  • #15
Ok. Since the car travels 1 circumference we know
vt=2PiR
Since the wheel rotates once during the same time we also know
w=2Pi/t

Substituting to cancel t gives w=v/r

Does this answer your question?
 
  • #16
Yea appreciate it, thx
 
  • #17
So it’s not always the case that in order to find angular velocity that you have to use the velocity of the points that are some radius away from the centre
 
  • #18
That’s not how I would put it. The wheel is rotating at a constant rate, so w is still determined by the velocity of the points that are some radius away from the centre. In this case, the wheel is also translating, so one has to figure out how this modifies the velocities of the points on the wheel.
 
  • #20
The velocity of a point on the wheel is v_rotational plus v_translational. The non-slipping wheel condition gives a relationship between v_rotational and v_translational.
 
  • #21
Non slipping mean no acceleration right?
 
  • #22
Non-slipping is when the number of wheel circumferences traveled by the car is equal to the number of wheel rotations. There can be acceleration. Slip conditions are everything else (for example: the extreme cases I proposed in post #2).
 
Last edited:
  • #23
Ok so V_wheel=wr is when the wheel is rolling without slipping
 
  • #24
Also how would Ik that this problem is rolling without slipping since it’s not directly stated and there’s no mention of the arc length traveled being equal to the displacement of the wheel
 
  • #25
The no-slip condition describes how we think a wheel normally works. The problem assumes that you know this. I could see a homework problem where you were expected to develop the condition yourself, but from the solition this wasn’t it.

One more thing for you to think about. Imagine you had a toy car and you spun one of its wheels with a velocity v. Now imagine that you did this in a car moving at the same velocity v. To you, the motion of the wheel would be identical in both cases. Now imagine, a pedestrian watching you spin the toy car wheel while you were in the moving car. He would see the same motion described in this problem.
 

FAQ: Dynamics rigid body question -- Velocity of points on a car's wheel

How is the velocity of a point on a car's wheel calculated?

The velocity of a point on a car's wheel can be calculated using the equation v = rw, where v is the velocity of the point, r is the radius of the wheel, and w is the angular velocity of the wheel.

What factors affect the velocity of a point on a car's wheel?

The velocity of a point on a car's wheel is affected by the angular velocity of the wheel, the radius of the wheel, and the direction of motion of the car.

How does the velocity of a point on a car's wheel change during acceleration?

During acceleration, the velocity of a point on a car's wheel changes due to the change in angular velocity and the change in direction of motion of the car.

What is the relationship between the velocity of a point on a car's wheel and the car's linear velocity?

The velocity of a point on a car's wheel is directly proportional to the car's linear velocity. This means that as the car's linear velocity increases, the velocity of a point on the wheel also increases.

Can the velocity of a point on a car's wheel be negative?

Yes, the velocity of a point on a car's wheel can be negative if the wheel is rotating in the opposite direction of the car's motion. This can happen during braking or when the car is moving in reverse.

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