I Find Trajectory from A to B: Approaches & Solutions

  • I
  • Thread starter Thread starter VladZH
  • Start date Start date
  • Tags Tags
    Trajectory
AI Thread Summary
The discussion focuses on finding the shortest trajectory for a spacecraft traveling from point A to body B, considering body B's angular velocity and body C's influence. The initial approach involves calculating the time taken for the spacecraft to reach point P on a circular path, using angular displacement and velocity equations. A challenge arises in expressing the distance s in terms of the angle φ, leading to a complex equation involving cosine functions. Additionally, the impact of body C introduces potential forces that could alter the spacecraft's path, suggesting that the optimal trajectory may vary based on the relative speeds of the spacecraft and body B. The conversation highlights the intricacies of trajectory planning in a gravitational context, particularly for applications like video game design.
VladZH
Messages
56
Reaction score
1
Hello

Given:
Point A
Body B with angular velocity ω
C body with radius r
Spacecraft with constant velocity v.

We neglect the gravity of the bodies B, C

The problem:
Find the shortest trajectory for spacecraft from A to B

What approaches might be here?

How might the solution be changed if we consider the gravity of C and v would be initial velocity?
 

Attachments

  • Trajectory (1).png
    Trajectory (1).png
    4.3 KB · Views: 401
Astronomy news on Phys.org
Thread closed temporarily for Moderation...
 
Thread reopened. @VladZH -- is this problem for schoolwork? Can you show us your ideas for approaches to use on this type of problem?
 
This is problem for my video game

I tried to solve a simpler problem when we don't have the body C.

Let P(r, φ) is a point on the circle. Let s between A and P. Hence, the time for spacecraft from A to B equals Δt=s/v
The time for body B to get P is Δt=Δφ/ω. We get d/v=Δφ/ω where φ=sω/v
Now we can find φ=φB + Δφ and direct the spacecraft towards P by a straight line.

But the problem here is to express s in terms of φ. If we substitute s by this formula we get φ with cosine and φ without cosine on different sides of equation
s = √rs2+rB2-2rsrBcos(φs-φ)
And I have no idea how to solve it

Then if we consider body C I thought about kind of force that pushes the spacecraft out of straight line trajectory. Moreover there are two possible trajectories near opposite sides of body C. The optimal one depends on speeds of body B and speed of the spacecraft

Thank you
 
Is a homemade radio telescope realistic? There seems to be a confluence of multiple technologies that makes the situation better than when I was a wee lad: software-defined radio (SDR), the easy availability of satellite dishes, surveillance drives, and fast CPUs. Let's take a step back - it is trivial to see the sun in radio. An old analog TV, a set of "rabbit ears" antenna, and you're good to go. Point the antenna at the sun (i.e. the ears are perpendicular to it) and there is...
3I/ATLAS, also known as C/2025 N1 (ATLAS) and formerly designated as A11pl3Z, is an iinterstellar comet. It was discovered by the Asteroid Terrestrial-impact Last Alert System (ATLAS) station at Río Hurtado, Chile on 1 July 2025. Note: it was mentioned (as A11pl3Z) by DaveE in a new member's introductory thread. https://www.physicsforums.com/threads/brian-cox-lead-me-here.1081670/post-7274146 https://earthsky.org/space/new-interstellar-object-candidate-heading-toward-the-sun-a11pl3z/ One...
Back
Top