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Mark44
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In both cases above, your choices describe how something is implemented rather than what the symbol is supposed to represent. "caseA" used four letters to represent the keyword, but only one letter to convey that idea that you're going to add something. What should be emphasized is the adding part, not the keyword used in some switch statement.yungman said:I really thought I made the names a lot better. Like caseA() stands for what the user type in 'a' to choose adding a name. It is in a switch-case part of the code. I call the header file fileVector exactly what it is doing, working on both file and vector. In my mind, this is as clear as it can.
It is good practice to control access via the access specifiers. I don't have any good reasons why you should spend any time on learning about friend functions or classes.yungman said:I feel very frustrated with it when I read about friends, now Memberwise Assignment and Copy Contruction. It's like the language want to be straight...then when it comes to something inconvenient, then create a back door to bypass it! Specially like the friend thing. I thought it's a good practice to have control of the traffic flow having private and all.
Memberwise assignment and copy construction are important if you have a class whose members are pointers to memory somewhere. If you want to have a copy of something that is its own object, rather than just copy the values of the pointers, these are useful topics.
If you want to make it so that a class you create can be inserted into a stream or extracted from a stream, the same way that integers, floats, and the basic types can, it's useful to overload the << and >> operators.yungman said:I peaked into the overload section, sounds like it want to use the operator differently with definitions. I don't know the detail, but that is so so discouraging to me. It's is like playing tricks to make the code looks simpler and save a line of two.
If being able to join two objects together makes sense in your application, the you might consider overloading the + operator (this is done for the std::string template class).
Class design is a subject all its own, and there are many books written on it out there. A search for "c++ design patterns" would probably turn up a lot of hits. We've been trying to get across to you some of the things that make a good design, and some that don't. It's not something you can learn in a month.yungman said:I was very excited studying chapter 13 on classes, but 14 looks to be all the tricks. I am questioning whether programming is for me or not. I hope I can finish to chapter 16 in the complete book( that has 20 lessons) on library and templates, but it's just getting harder to concentrate with all these in my mind. I feel very frustrated at this point.