- #1
zsero
- 12
- 1
- TL;DR Summary
- Questions about jerk of a quickly decelerating object
I'm trying to calculate the theoretical minimum thickness of an "ideal foam" for a given jerk and acceleration limit.
Say we have a ball in free fall from 1.83 meter, reaching 6 m/s. It then reaches an "ideal foam" for decelerating it. I'm trying to understand the connection between the thickness of the material and the connection to peak acceleration / peak jerk.
Basically: how thin a foam can theoretically be, while keeping acceleration / jerk under a given limit.
So, let's suppose our "ideal foam" is 5 cm thick.
A. If I'm correct, we can say that with constant acceleration, the lowest theoretical peak acceleration is:
a = v^2 / 2s, or 36 / 0.1 = 360 m/s2 or ~36 g.
The time in this case is t = sqrt(2s/a) or sqrt(0.1 / 360) = 0.016 sec
The problem with constant acceleration is that it means infinite jerk. How can I keep the same peak acceleration (~36g) while limiting jerk? I guess I need to raise thickness, there is no way around it, right?
Also, I'm trying to understand, how does this problem look if the object is falling on a linear spring? How does a linear spring (as in Hooke's law) behave in terms of jerk and acceleration?
---
I mean let's say I can create any material I want. It can be a "magic" spring or a "magic" foam, or any layer of variable density foams. I'm interested in the theoretical limits on such a material. Basically I'm trying to calculate a lower boundary on an ideal material, from which real world materials would have to be thicker.
So I'm interested in the direction of:
To have max. X peak acceleration and max. Y peak jerk, I need at least Z cm thickness. How can I calculate Z?
Say we have a ball in free fall from 1.83 meter, reaching 6 m/s. It then reaches an "ideal foam" for decelerating it. I'm trying to understand the connection between the thickness of the material and the connection to peak acceleration / peak jerk.
Basically: how thin a foam can theoretically be, while keeping acceleration / jerk under a given limit.
So, let's suppose our "ideal foam" is 5 cm thick.
A. If I'm correct, we can say that with constant acceleration, the lowest theoretical peak acceleration is:
a = v^2 / 2s, or 36 / 0.1 = 360 m/s2 or ~36 g.
The time in this case is t = sqrt(2s/a) or sqrt(0.1 / 360) = 0.016 sec
The problem with constant acceleration is that it means infinite jerk. How can I keep the same peak acceleration (~36g) while limiting jerk? I guess I need to raise thickness, there is no way around it, right?
Also, I'm trying to understand, how does this problem look if the object is falling on a linear spring? How does a linear spring (as in Hooke's law) behave in terms of jerk and acceleration?
---
I mean let's say I can create any material I want. It can be a "magic" spring or a "magic" foam, or any layer of variable density foams. I'm interested in the theoretical limits on such a material. Basically I'm trying to calculate a lower boundary on an ideal material, from which real world materials would have to be thicker.
So I'm interested in the direction of:
To have max. X peak acceleration and max. Y peak jerk, I need at least Z cm thickness. How can I calculate Z?
Last edited: