In summary, the problem is about a skydiver who accidentally drops a camera out of the plane. The diver notices the mistake 3.0s later and dives out of the plane with a downward velocity of 10.0 m/s. The camera experiences free fall (9.8 m/s^2), but the sky diver accelerates downwards at 8.0 m/s^2. The question is how far does the camera fall before the sky diver is able to catch it
#36
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Didn't you say you had all solved for (obviously except displacement)?
y=delta-d(displacement)
yes thank you, i just realized i can now sub in my time in each of the motion equations, the camera and diver.
#38
Vaz17
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y=delta-d(displacement)
can you explaint this formula please? i thought y=displacement? lol
#39
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Sorry... I haven't bothered with LaTeX yet, basically what I typed was y=displacement, since the symbol for displacement is delta-d. Djeit's derivation had a mistake in it, try:
Hey I'm so sorry about my quadratic equation :S it was supposed to be [tex](v_{i1}-v_{i2})t+\frac{1}{2}(a_{1}-a_{2})t^{2}=0[/tex]
#41
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oh ok thank you guys very much
the original screwed me up so bad lol
#42
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Since it's for your class, you should be able to do this yourself. Make sure you get a lot of practice, test time won't let you use PF
All we did was simply group the like terms together. Make sure you're comfortable with this, because a question like this is bound to be on one of your tests. (From experience)
Regards,
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#43
Vaz17
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haha you're right. And yes there may be one of these, for the most part we are doing slightly less difficult ones, without the 3 second start difference.
#44
Vaz17
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what answer did you get with the corrected quadratic?
i think you guys are missing the fact that the camera was falling for 3 seconds already and traveled 44.1 m...and neither of those numbers appeared in the quadratic...wow I am nowhere near close to finishing this lol
#45
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I don't think I'm allowed to post an answer until you have first, that way I don't give out an easy solution. Did you manage to figure it out yourself?
Regards,
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#46
Vaz17
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i don't see why it would hurt, I would only gain from it.
but anyways, i got a time of 50 s from the quadratic, and need displacement still :(
im doing something wrong
#47
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Can you post your work so we can see where you went wrong? 50s is not correct. It would be very helpful
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#48
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I don't know how to do those fancy equations so, this is the best i can do
(0-10)t + 1/2 (9.8-8)t^2=0
-10t + 0.9t^2=0
if you sub that into the quadratic you get 50 or another number if you use the other root...
i also want to know where the 3 second delay of the diver comes into play in these equations...because I am not seeing it
Your numbers are wrong, that's why the quadratic gives you 50...
[tex]v_1[/tex] here is the first velocity of the camera, and you had found that yourself in your first post (29.4), so I don't know how you got 0 there. As for [tex]a1[/tex] and [tex]a2[/tex], they are your accelerations of the camera and of the diver, respectively. (9.8 and 8.0). Try again with those numbers.
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#50
Vaz17
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wouldnt initial velocity of the camera be 0?
if v1 is 29.4, what's v2?
#51
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10, since your diver had a velocity of 10.0m/s when he dove out of the plane...
#52
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ok i see,
v1 should still be 0, as 29.4 was its the cameras final velocity.
I got 22 s
#53
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That's not your final velocity. You are comparing velocities and accelerations of two objects in free-fall in an attempt to see where they cross. So 29.4m/s is the velocity that your camera had (at 3.0s) when the diver dove from the place. Thus it is clearly [tex]v_1[/tex]. Otherwise, let it be 0, and you will notice that [tex]v_2[/tex] also needs to be 0. This is where the 3.0s comes into play. I hope you see the logic in this.
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#54
Vaz17
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I think I get it, but the diver isn't in free fall...
was 22 s correct?
#55
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Correct.
#56
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I don't need to add the 3s?
and to get my displacement, do i use the numbers from the simplified quadratic in the displacement formula?
#57
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For the 3s, no. You don't need to because as I said, you're comparing the times. Our 22s says it takes 22s of free-fall for the objects to cross paths. The 3s was already accounted for when we supposed that [tex]v_1[/tex] was 29.4m/s.
For the displacement, you managed to figure out time, and since you know that,
[tex]
y=v_{i}t+ \frac{1}{2}at^{2}
[/tex]
You have your answer really, 22s tells you everything. Go ahead and try putting 22s in both [tex]y_1[/tex] and [tex]y_2[/tex], see what you get for both displacements...
#58
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Do you clearly understand everything we have done so far? It was pretty simple; in physics you need to pay good attention to what is happening, and to what numbers to use and where.
#59
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ok but like i said, not both objects are in free fall, only the camera..right?
#60
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What is your diver doing then?
#61
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8.0 m/s^2
free fall is 9.8
or does the 8.0 reach 9.8 anyway
what do you mean y2...in that equation there is only y
not sure what you meant by that
#62
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Ok, free-fall is any object not supported by anything, it is falling in the air, even if it was accelerating at 0.000001 m/s^2. They are BOTH in free-fall, just at different velocities. The diver will reach the camera because he had an initial velocity of 10.0m/s, and was accelerating by 8.0 m/s every second, so (8+10), then (8+8+10) and so on...
I strongly advise you look over your notes.
[tex]v_1[/tex] implies the equation for the camera, and 2 implies for the diver...
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#63
Vaz17
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lol
i understand now, never had that def of free fall in my notes surprisingly.
thank you
#64
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9.8 is the gravitational constant as well as the acceleration due to gravity on Earth (they're the same thing anyway). So since they are both in free-fall, we used both equations together to solve for time(substitution). After we had found time we could use it for find displacement, which I hope you see how to do...(Hint: Use the very first equations, see page.1)
Regards,
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#65
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644.6 m
#66
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Can you show your work please? I want to be sure you're using the right numbers.
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#67
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i subd in 22, 19.4, and .9 (acceleration)
#68
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In , [tex]
y=v_{i}t+ \frac{1}{2}at^{2}
[/tex]?
#69
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yes.
#70
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You aren't thinking of what is happening. 19.4 and 0.9 are not the numbers you need to use right now. Think about: What is the velocity of the camera, what is its acceleration?