How Should a Quarterback Throw to Hit a Stationary Receiver?

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AI Thread Summary
A quarterback running at 2.5 m/s needs to determine the angle to throw a football at 8.0 m/s to hit a stationary receiver downfield. The discussion emphasizes the importance of vector addition in solving this problem, particularly using the Pythagorean theorem and trigonometric functions. Participants suggest refining the diagram to accurately represent the velocities and their directions. Proper vector representation is crucial, as the resultant vector must connect the tail of the first vector to the nose of the last. Understanding these principles will help calculate the necessary angle for the throw.
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Homework Statement


A quarterback is running across the field, parallel to the line of scrimmage, at a constant speed of 2.5m/s, when he spots an open, stationary receiver straight downfield from him (ie, in a line parallel to the sidelines). If he can throw the football at a speed of 8.0m/s, relative to himself, at what angle, relative to the sidelines, must he throw it in order to hit the receiver? How far downfield was the receiver?


Homework Equations


Pythagorean theorem
SOH CAH TOA


The Attempt at a Solution


IMG_0282.jpg
 
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Your diagram performs the vector sum of two velocities at right angles. You sum two velocity vectors if one of them represents a velocity relative to the other. But the relative velocity is not given here - it's the thing you are trying to find.
See if you can get the right diagram.
 
Does this look better?
IMG_0288.jpg

Sorry, it's flipped on PF even though I rotated it on my computer.
 
Natko said:
Does this look better?
Yes, except that the arrow on the 8m/s goes the wrong way. When adding vectors diagrammatically, the contributing vectors connect nose-to-tail; the resultant runs from the tail of the first to the nose of the last.
 
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