Length contraction and direction of tavel

In summary, the two beams of light will have different distances traveled and they will not be contracted the same.
  • #71
Mentz114 said:
@Amr Elsayed

I think what you are trying to do is like proving that a triangle has three sides. The speed of light is a constant in SR by definition just like a triangle has three sides by definition.
If your numerical calculations tell you otherwise it is because you made a mistake. More studying won't help you find the mistake. I won't help you find the mistake.

It is easy to show from a spacetime diagram that in SR inertial frames the distance covered by light is always equal to the time taken. Always. Ever and ever.

Why don't you accept this ? It seems to me you won't believe it and have some reason that it must be wrong.
Yeah, and it is that "ever and ever" that causes everything else to come up. Time dilation, length contraction, simultaneity of events, time machine idea, twin paradox and many things.
 
Physics news on Phys.org
  • #72
Stephanus said:
##\text{is }x_a = \Delta x##?
No. As you said earlier your ##x_a## is everyone else's ##x##
Stephanus said:
Instead of using x and t, I use xa and ta
 
  • #73
DaleSpam said:
No. As you said earlier your ##x_a## is everyone else's ##x##
Is Xa a coordinate or distance?
Or is Xa = X1 and Xb = X2 in your example?
##X_b = \gamma(x_a - vt_a)##
 
Last edited:
  • #74
Amr Elsayed said:
[..]
For a laser being shot from the other direction " toward the ship" assuming our clocks were on time then I started to accelerate to reach 0.9C should I see the laser being shot after still observers do or before. I am asking because I don't know what acceleration has to do with time flow of ship clock might affect it, and I had to in order to make sure that both clocks were on time.
[emphasis mine]
I 'm not sure to understand your question, but still I think that I can give an answer - see next!
I wanted to know what nature does to keep it and it was time dilation and length contraction and simultaneity. And It did sink into some extent :)
Glad to hear that it is starting to sink in. :smile:

However, as I told you before, nature takes care of time dilation and length contraction, but nature does not take care of simultaneity as defined by Einstein.

Apparent simultaneity is taken care of by us, by means of clock synchronization. And if you accelerate to a different state of motion without touching your clocks, then, if you have very good clocks, you can detect a difference between the speed of light in forward and backward directions. You will have to do a new synchronization if you want to use your differently moving system as a standard reference system, in which light appears to propagate at c in all directions.
 
Last edited:
  • #75
Stephanus said:
Is Xa a coordinate or distance?
Or is Xa = X1 and Xb = X2 in your example?
##X_b = \gamma(x_a - vt_a)##
You are the one who defined Xa so you should know! You defined xa as the same as what everyone else uses for x, and everyone else uses x as a coordinate not a distance. So xa is defined by you as a coordinate, not a distance.

Most people use primes (e.g. x vs x') to denote different frames. Most people use subscripts to denote different events. So most people would use xa to denote the x coordinate of event "a". You have defined it differently, which is your prerogative, but I don't understand why you keep asking other people what is meant by the variables that you have defined. You defined it, so you should know.

xa is NOT the same as x1 and xb is NOT the same as x2. I used subscripts to denote different events, you used subscripts to denote reference frames. You yourself defined them!
 
Last edited:
  • #76
Amr Elsayed said:
I really want to thank you, you deserve respect, but If there is an amateur here it's the guy that just is done with his first year at high school "me" :biggrin:
I am not discourage and I learned to be more specific while asking to get maximum help ,because If someone else understands your problem and give you what you need, you simply get it :smile:
Oh, I just remember something
"A good theory must be able to be explained to a six years old" - Albert 1879 - 1955.
If you can't understand, perhaps you're not six years old? :smile:
 
  • #77
Stephanus said:
Is Xa a coordinate or distance?
Or is Xa = X1 and Xb = X2 in your example?
##X_b = \gamma(x_a - vt_a)##
Maybe the following helps.

Apparently you use the index a for system S, and the index b for system S'. However that will quickly be confusing because many people designate points with a, b etc. So I will use modern standard notation instead: x, t etc. relate to "stationary" system S, and x', t' etc. relate to "moving" system S'.

##x' = \gamma(x - vt)##

[EDIT:] Therefore, for points a and b on the X-axis (they are also points on the X' axis):

##x'_b = \gamma(x_b - vt_b)##
##x'_a = \gamma(x_a - vt_a)##
---------------------------------- - (subtraction)
##x'_b - x'_a = \gamma(x_b - x_a - v(t_b - t_a))##

For measurements of those points at the same time according to system S, tb - ta = 0.

Then we obtain for ta=tb:
##\Delta x' = x'_b - x'_a = \gamma(x_b - x_a)##

BTW, it is enlightening to figure out what you find for t'a=t'b
 
Last edited:
  • Like
Likes Stephanus
  • #78
DaleSpam said:
You are the one who defined Xa so you should know! You defined xa as the same as what everyone else uses for x, and everyone else uses x as a coordinate not a distance. So xa is defined by you as a coordinate, not a distance.

Most people use primes (e.g. x vs x') to denote different frames. Most people use subscripts to denote different events. So most people would use xa to denote the x coordinate of event "a". You have defined it differently, which is your prerogative, but I don't understand why you keep asking other people what is meant by the variables that you have defined. You defined it, so you should know.

Xa is NOT the same as X1 and Xb is NOT the same as X2. I used subscripts to denote different events, you used subscripts to denote reference frames. You yourself defined them!
Okay, perhaps you would tell me what X is in Lorentz equation.
http://en.wikipedia.org/wiki/Lorentz_transformation#Boost_in_the_x-direction
I copy it literally
##t' = \gamma(t-\frac{vx}{c^2})##
##x'=\gamma(x-vt)##
What is X in this context?
Position/Coordinate?
Length?
And what is ##x'=\gamma(x-vt)## in English?
'His' position in my frame would be x' if I'm in x times gamma?
 
  • #79
harrylin said:
Apparently you use the index a for system S, and the index b for system S'
Yes, yes, that's right.
What are you? A language teacher? :smile:

harrylin said:
Therefore, for points a and b on the Xa-axis (they are also points on the Xb axis):

##x'_b = \gamma(x_b - vt_b)##
##x'_a = \gamma(x_a - vt_a)##
---------------------------------- - (subtraction)
##x'_b - x'_a = \gamma(x_b - x_a - v(t_b - t_a))##

Thank you, thank you
 
  • #80
harrylin said:
Therefore, for points a and b on the Xa-axis (they are also points on the Xb axis):

"Therefore, for points a and b on the X-axis (they are also points on the X' axis)" in "Modern standard notation" you mean?
 
  • #81
Stephanus said:
"Therefore, for points a and b on the X-axis (they are also points on the X' axis)" in "Modern standard notation" you mean?
Ah thanks for spotting that - I had started answering in your notation but changed my mind. Corrected now. :smile:
 
  • #82
Stephanus said:
Okay, perhaps you would tell me what X is in Lorentz equation.
http://en.wikipedia.org/wiki/Lorentz_transformation#Boost_in_the_x-direction
I copy it literally
##t' = \gamma(t-\frac{vx}{c^2})##
##x'=\gamma(x-vt)##
What is X in this context?
Position/Coordinate?
Length?
And what is ##x'=\gamma(x-vt)## in English?
'His' position in my frame would be x' if I'm in x times gamma?
x is the coordinate in S frame, whereas x' is the coordinate in S' frame (NOT distance). Your final equation enables you to find the position coordinate in frame S' (which is denoted by x') using the position coordinate and time from frame S (which are denoted by x and t). It roughly the answer to the question "if that ball is recorded to have position coordinate x at time t in frame S, what will be that ball's position coordinate in frame S' ?".
 
  • Like
Likes Stephanus
  • #83
PWiz said:
x is the coordinate in S frame, whereas x' is the coordinate in S' frame (NOT distance). Your final equation enables you to find the position coordinate in frame S' (which is denoted by x') using the position coordinate and time from frame S (which are denoted by x and t). It roughly the answer to the question "if that ball is recorded to have position coordinate x at time t in frame S, what will be that ball's position coordinate in frame S' ?".
Thank you, thank you.
 
  • #84
harrylin said:
I 'm not sure to understand your question, but still I think that I can give an answer - see next!
I wanted to see how simultaneity works in the other case " light goes toward the moving ship" . Briefly I was asking if I shall also see the light emission after still observers do knowing that they were as distant as me when light was emitted . If our clocks were on time before and due to time dilation I then should see light emission after they do since light emission is related to a specific time at the still clock of station . I'm not sure If my synchronization to set clocks on time first is right and I'm not sure if should see light before still observers does or after
harrylin said:
Glad to hear that it is starting to sink in. :smile:
However, as I told you before, nature takes care of time dilation and length contraction, but nature does not take care of simultaneity as defined by Einstein.
Thank you :smile:
I agree with you that we take care of simultaneity
Stephanus said:
Oh, I just remember something
"A good theory must be able to be explained to a six years old" - Albert 1879 - 1955.
If you can't understand, perhaps you're not six years old? :smile:

Yeah :smile: Good point
 
Last edited:
  • #85
This is 'Janus' train :smile:
Let
A1: Front Mark
A2: Bow of the Train, Front
B1: Rear Mark
B2: Aft of the Train, Back
M: Mid point between A1 and B1
D: Distance between A1 and M, let say D = 1.6 Light second
E: Distance between A1 and B1 = 2 * D = 3.2 lt
V: Velocity of the railway = 0.6c
L: is the length of the train = ...??
Yes! The railway is moving. The train stops. I don't know if this makes sense in real world.:smile:
Janus Train.jpg


Everything is in Train Frame.
Okay...
WHEN A2 meets A1, the train bow flashes a signal
Let Va = c-V = 0.4c
Ta = D/Va = 4 sec
The signal will reach M in 4 sec

WHEN B2 meets B1, the train aft flashes a signal
Let Vb = c+V = 1.6c
Tb = D/Vb = 1 sec

So B2 shouldn't meet B1 at the same time A2 meets A1, right? There's simultaneity different here :smile:
In fact B2 should 'wait' for 3 seconds or the length of the train should be longer than A1-B1, there's length contraction here :smile:
Additional train length is 3 seconds * V
So
L = 3 seconds * V + E
##L = (T_a - T_b)V + E##

##L = (\frac{D}{c-V}-\frac{D}{c+V})*V+E##

##L = (\frac{Dc+DV-(Dc-DV)}{c^2-V^2})*V+E##

##L = (\frac{2DV}{c^2-V^2})*V+E##

##E = 2D##, so

##L = (\frac{EV^2}{c^2-V^2})+E##

If we substitute C with 1 and V is a factor of C, so

##L = (\frac{EV^2}{1-V^2})+E##

##\frac{L}{E} = (\frac{V^2}{1-V^2})+1##
##\frac{L}{E} = (\frac{1}{1-V^2})##
So, the railway length is 3.2 lt and the train length is 5 lt for V = 0.6c
That way, 5 lt - 3.2 lt =1.8 lt
If V = 0.6 then, it takes 3 seconds for the back of the train to reach 1.8 lt. And flashes a signal which hit M at the same time the bow signal hits M
It makes sense,
But...
Why
##\gamma = \frac{1}{\sqrt{1-V^2}}##?
not this one
##\text{ratio} = \frac{1}{1-V^2}##
Do I mistakenly make the equation?
But if Lorentz is right, WHICH I KNOW HE IS!, the length of the train will be 4 lt not 5 lt. Doesn't make sense in real world. Or it does?
 
Last edited:
  • #86
Stephanus said:
Why
##\gamma = \frac{1}{\sqrt{1-V^2}}##?
not this one
##\text{ratio} = \frac{1}{1-V^2}##
Do I mistakenly make the equation?
But if Lorentz is right, WHICH I KNOW HE IS!, the length of the train will be 4 lt not 5 lt. Doesn't make sense in real world. Or it does?

Ahhh, it works both ways. The train and the railway.
The length of the train AT REST is 5 light seconds.
And the length of the railway AT REST is 4 ls.
The ratio doesn't have to be
##\frac{1}{1-V^2}##
But,
##\frac{1}{\sqrt{1-V^2}}## is enough.
The length of the moving rail is not computed from the train, but from the railway AT REST.
So ##4\text{ ls } * \frac{1}{\sqrt{1-v^2}} \text { is } 3.2 \text{ls}##
And for the moving train...
##5 \text { ls } * \frac{1}{\sqrt{1-v^2}} \text { is } 4 \text{ ls}##
I had this answer when I drove at highway watching road milestone, coming back from my father in law house at the country.
But, it's been 24 hours since I post this posting. Why nobody answers?:smile:
 
Last edited:
  • #87
Stephanus said:
Ahhh, it works both ways. The train and the railway.
[..]
I had this answer when I drove at highway watching road milestone, coming back from my father in law house at the country.
But, it's been 24 hours since I post this posting. Why nobody answers?:smile:
There is a limited amount of people here, with limited free time, and too many topics. I didn't understand your question, and also I don't understand your new insight, except that it looks as if you now for the first time understand that time dilation is mutual. I'm glad that you apparently got it now. :smile:
 
  • #88
harrylin said:
There is a limited amount of people here, with limited free time, and too many topics. I didn't understand your question, and also I don't understand your new insight, except that it looks as if you now for the first time understand that time dilation is mutual. I'm glad that you apparently got it now. :smile:
Sorry, I didn't mean to rush everybody with my (endless) questions :smile:.
It's just a rhetoric statement.
Actually I want to know about twins paradox and why there's twins paradox but the universe HAS NO frame of reference.
But to get there, I've been asking about
Motion in Space
Doppler
Lorentz
Relativity
Signal
etc...
But now I know I'm on the right track, but not there, yet.
I want to thank you personally HarryLin for your helps to me all this time.:smile:
 
  • Like
Likes harrylin
  • #89
There is a twin paradox because elapsed time is the "length" of a path through space-time, and the twins take different paths. There's not really any more mystery to it than that.
 
  • Like
Likes Stephanus
  • #90
Ibix said:
There is a twin paradox because elapsed time is the "length" of a path through space-time, and the twins take different paths. There's not really any more mystery to it than that.
Thanks Ibix for your answer.
But I think, it's still far away from my destination.
Now, I just understand how Hendrik discovered this formula.
##\gamma = \frac{1}{\sqrt{1-v^2}}##
I stil want to study why
##t' = \gamma(t-\frac{vx}{c^2})## and
##x' = \gamma(x-vt)##
through train/platform simulation, by myself just like
https://www.physicsforums.com/threads/length-contraction.817911/#post-5137268And after that I'll fire my (endless) questions (again). :smile:
 
Last edited:
  • #91
The reason for the differential aging of the twins is due to the difference in length of the space-time paths taken by the two twins. That is all the reason there is. It is your destination if you are attempting to understand the twin paradox scenario. Dismissing it as "far away from your destination" is just daft - why ask the question if you aren't going to listen to the answer?

There are basically two sets of transforms between inertial frames that are consistent with the notion that physics is the same in all of them: these are the Galilean transforms and the Lorentz transforms. The Lorentz transforms are consistent with observation while the Galilean ones are not. So the Lorentz transforms are the right ones (but we were fooled for centuries because we didn't have sensitive enough experiments to spot the errors in the Galilean transforms).

In a Euclidean space, the distance between points is given by Pythagoras' Theorem, and the answer does not dependent on the choice of coordinates. I might say that two points are ##\Delta x=L## meters apart in the x direction and ##\Delta y=W## meters apart in the y direction. You might say that they ae ##\Delta x'=W## meters apart in the x' direction and ##\Delta y'=-L## meters apart in the x direction. We are using coordinates rotated by 90° with respect to each other. However, we will both agree that the distance between the points is ##\sqrt{L^2+W^2}## meters.

The Lorentz transforms imply that space and time are one four-dimensional whole called space-time - but it does not follow Euclidean geometry. In space-time, the equivalent of Pythagoras' theorem is ##c\Delta\tau = \sqrt{c\Delta t^2-\Delta x^2-\Delta y^2-\Delta z^2}##. This quantity does not depend on the choice of coordinates - you and I might disagree on ##\Delta x## (that would be length contraction) or ##\Delta t## (that would be time dilation), but we will always come up with the same ##\Delta\tau## for any given path.

It's easy to see that, in your rest frame, ##\Delta\tau=\Delta t##, because in your rest frame you are not moving so for you ##\Delta x=\Delta y=\Delta z=0##. Someone at rest in one frame is moving in another, though, so in general ##\Delta\tau## is the time experienced by someone moving at constant speed from point A to point B, separated in space by (##\Delta x,\Delta y,\Delta z##), in time ##\Delta t##.

It's then easy to see that if I move from an event at (t,x,y,z)=(0,0,0,0) to (t,x,y,z)=(10,0,0,0) (i.e., stay put for ten years) while you travel from (0,0,0,0) to (5,3,0,0) then to (10,0,0,0) (i.e., take five years to get three light years away in the x direction, then turn round and come back) that the ##\Delta\tau##s are different - ##\sqrt{10^2-0^2}=10## years for me, ##\sqrt{5^2-3^2}+\sqrt{5^2-(-3)^2}=8## years for you.

I think that's a complete explanation of the twin paradox from top to bottom. Certainly you should learn the maths and be able to derive the Lorentz transforms if you intend to study SR. It will show you that what I have written above is self-consistent. But it will not give you any further insight into the twin paradox - this is the whole of the "why" there is differential aging.
 
  • Like
Likes Stephanus
  • #92
Ibix said:
The reason for the differential aging of the twins is due to the difference in length of the space-time paths taken by the two twins. That is all the reason there is. It is your destination if you are attempting to understand the twin paradox scenario. Dismissing it as "far away from your destination" is just daft - why ask the question if you aren't going to listen to the answer?

There are basically two sets of transforms between inertial frames that are consistent with the notion that physics is the same in all of them: these are the Galilean transforms and the Lorentz transforms. The Lorentz transforms are consistent with observation while the Galilean ones are not. So the Lorentz transforms are the right ones (but we were fooled for centuries because we didn't have sensitive enough experiments to spot the errors in the Galilean transforms).

In a Euclidean space, the distance between points is given by Pythagoras' Theorem, and the answer does not dependent on the choice of coordinates. I might say that two points are ##\Delta x=L## meters apart in the x direction and ##\Delta y=W## meters apart in the y direction. You might say that they ae ##\Delta x'=W## meters apart in the x' direction and ##\Delta y'=-L## meters apart in the x direction. We are using coordinates rotated by 90° with respect to each other. However, we will both agree that the distance between the points is ##\sqrt{L^2+W^2}## meters.

The Lorentz transforms imply that space and time are one four-dimensional whole called space-time - but it does not follow Euclidean geometry. In space-time, the equivalent of Pythagoras' theorem is ##c\Delta\tau = \sqrt{c\Delta t^2-\Delta x^2-\Delta y^2-\Delta z^2}##. This quantity does not depend on the choice of coordinates - you and I might disagree on ##\Delta x## (that would be length contraction) or ##\Delta t## (that would be time dilation), but we will always come up with the same ##\Delta\tau## for any given path.

It's easy to see that, in your rest frame, ##\Delta\tau=\Delta t##, because in your rest frame you are not moving so for you ##\Delta x=\Delta y=\Delta z=0##. Someone at rest in one frame is moving in another, though, so in general ##\Delta\tau## is the time experienced by someone moving at constant speed from point A to point B, separated in space by (##\Delta x,\Delta y,\Delta z##), in time ##\Delta t##.

It's then easy to see that if I move from an event at (t,x,y,z)=(0,0,0,0) to (t,x,y,z)=(10,0,0,0) (i.e., stay put for ten years) while you travel from (0,0,0,0) to (5,3,0,0) then to (10,0,0,0) (i.e., take five years to get three light years away in the x direction, then turn round and come back) that the ##\Delta\tau##s are different - ##\sqrt{10^2-0^2}=10## years for me, ##\sqrt{5^2-3^2}+\sqrt{5^2-(-3)^2}=8## years for you.

I think that's a complete explanation of the twin paradox from top to bottom. Certainly you should learn the maths and be able to derive the Lorentz transforms if you intend to study SR. It will show you that what I have written above is self-consistent. But it will not give you any further insight into the twin paradox - this is the whole of the "why" there is differential aging.
Thank you Ibix for your answer.
It's not that I don't want to listen to explanations. It's just that sometimes I can't fully understand.
It seems that understanding SR is very difficult, not just like in discovery channel where the host says "..., so the other twin ages slower..."
And since joining this forum, I've learned (or read) about
Worldine, simultaneity events, and now space time path.
It takes time to study all those things.
Yesterday I just understood how Hendrik Lorentz formulated this formula ##\gamma = \frac{1}{\sqrt{1-v^2}}## trough Janus' train simulation.
Perhaps you should know that I have little (if not at all) background in Physics and Math.
And thanks for this answer, too. I'll contemplate it.
 
  • #93
Ibix said:
You might say that they ae ##\Delta x'=W## meters apart in the x' direction and ##\Delta y'=-L## meters apart in the x direction. We are using coordinates rotated by 90° with respect to each other.
Did you mean in the y' direction?
 
  • #94
Stephanus said:
Did you mean in the y' direction?
Yes. Typo - sorry.
 
  • #95
Stephanus said:
Sorry, I didn't mean to rush everybody with my (endless) questions :smile:.
It's just a rhetoric statement.
Actually I want to know about twins paradox and why there's twins paradox but the universe HAS NO frame of reference.
But to get there, I've been asking about [..]
Hi Stephanus, I notice a glitch in where you want to get with all your questions!

Probably you mean that the universe has no "absolute" frame of reference. I don't know who told you that, but we can only say that WE have no "absolute" frame of reference; we are ignorant if the universe has one. There is no twins paradox if the universe does have an absolute frame of reference. There is also no twin paradox if the universe is what is called a "block universe", and many people like that model more. And there may be other explanations as well. After long discussions and even debates about such models of SR on this forum, discussions in which people argue in favour or against them have been banned*. But the old discussions give enough information, you can search the forum for "block universe". :smile:

* See item 11 in this forum's FAQ: https://www.physicsforums.com/threads/relativity-faq-list.807523/
 
  • Like
Likes Stephanus
  • #96
harrylin said:
Hi Stephanus, I notice a glitch in where you want to get with all your questions!

Probably you mean that the universe has no "absolute" frame of reference. I don't know who told you that, but we can only say that WE have no "absolute" frame of reference; we are ignorant if the universe has one. There is no twins paradox if the universe does have an absolute frame of reference. There is also no twin paradox if the universe is what is called a "block universe", and many people like that model more. And there may be other explanations as well. After long discussions and even debates about such models of SR on this forum, discussions in which people argue in favour or against them have been banned*. But the old discussions give enough information, you can search the forum for "block universe". :smile:

* See item 11 in this forum's FAQ: https://www.physicsforums.com/threads/relativity-faq-list.807523/
I mean this.
If we sit at the back seat of the plane which flies at 250 m/s and we call a flight attendance in front of us. Our sound will travel at 330m/s from OUR frame in the plane.
But an observer on Earth if somehow he/she can see the sound wave travels, will see that our sound wave is traveling at 580 m/s, right?
Or imagine a sport car running at 200 m/s. It has a device that in a certain time produces an ultrasonic sound (not that its engine is silence). The ultrasonic sound will travel at 330 m/s no matter how fast the car moves. And observer on the podium if somehow can see the sound wave, he/she will see the sound wave travels at 330 m/s. But the driver will see that the sound wave travels at 130 m/s from his point of view/frame. But if the driver is communicating with it's paddock crew, assuming he/she's driving a Ferrari Testarosa, not Ferrari F1, his/her sound will travel at 530 m/s from the ground point of view, but from his/her frame it's 330 m/s.
Light is wave, sound is wave.
Light is affected by doppler effect, so is sound.
But...
If it's about light then...
But an observer on Earth if somehow he/she can see the sound wave travels, will see that our sound wave is traveling at 580 330 m/s, right?

But the driver will see that the sound wave travels at
130 330 m/s from his point of view/frame.


But if the driver is communicating with it's paddock crew, assuming he/she's driving a Ferrari Testarosa, not Ferrari F1, his/her sound will travel at 530 330 m/s from the ground point of view, but from his/her frame it's 330 m/s.
It's always 330m/s, 330m/s, 330m/s ever.
Argghh, these "light" things will surely make me go crazy.
I have to contemplate it slowly, really slow.
It's not that your and every other mentor explanations are blur or unclear, I think this thing have to be self understood. Just like riding a bike. There's no trainer in the world that can teach you how to ride a bike. You have to try it yourself, the trainer can only teach you WHAT you have to do.
So far I know how Hendrik Lorentz formulated ##\gamma \text { is } \frac{1}{\sqrt{1-v^2}}##, and why ##\gamma \text { has to be } \frac{1}{\sqrt{1-v^2}}##.
The rest I should have absorb slowly.
Thanks.

 
  • #97
Stephanus said:
If it's about light then...
It's not about light vs. sound, but fast vs. slow. The speed of anything that travels at relativistic speed in one frame, will transform in a significantly non- Galilean way to other frames.
 
  • Like
Likes Stephanus
  • #98
A.T. said:
It's not about light vs. sound, but fast vs. slow. The speed of anything that travels at relativistic speed in one frame, will transform in a significantly non- Galilean way to other frames.
Really? Is it not about light only? Because the speed of sound varies, but not light.
 
  • #99
Stephanus said:
Is it not about light only?
All large speeds don't transform to other frames in the Galilean way you assume sound speed does. Even for sound that is just an approximation.
 
  • #100
A.T. said:
Speeds slightly below c also don't transform to other frames the way sound speed does.
Are you trying to say that in plane,
when we call the attendants from the back seat,
our sound wave travels at
##\frac{s + p}{1+(s * p)/c^2}##?
s = speed of sound
p = speed of plane
c = maximum speed in the universe, I refrain myself to use the world "light"
And incidently, light travel at the top speed of the universe?
 
  • #101
Stephanus said:
Are you trying to say that in plane,
when we call the attendants from the back seat,
our sound wave travels at
s+p1+(sp)/c2\frac{s + p}{1+(s * p)/c^2}?
That is how the speed transforms to other frames.
 
  • #102
Stephanus said:
And incidently, light travel at the top speed of the universe?
Not necessarily. Light speed is just a universal speed "barrier": those which have "positive" invariant mass always travel at subluminal speeds, whereas those with "negative" invariant mass always travel at superluminal speeds (tachyons). It's just that tachyons have never been observed, so it is generally assumed that nothing can travel faster than light. A tachyon will violate causality, and it's mass does not appear to have any physical meaning.
 
  • #103
Stephanus said:
Are you trying to say that in plane,
when we call the attendants from the back seat,
our sound wave travels at
s+p1+(s∗p)/c2\frac{s + p}{1+(s * p)/c^2}?
No. The air in the plane is also moving along with the plane. Remember what I said earlier? The sound of a wave is always relative to the medium (except for EM waves); the speed of sound in the plane measured by a passenger onboard will have the familiar value of around 330 m/s (at standard room temperature of course).
 
  • #104
And if a rocket travels at 0.6c for example and it shine a laser at the front,
so the speed of the laser plus the speed of the rocket is...
##\frac{r+l}{1+(r*l)/c^2}##
r is the speed of the rocket
l is the speed of the laser, which is equal to the speed of light
c is the speed of light.
So we can rewrite the formula into...
##\frac{r+c}{1+(r*c)/c^2} = \frac{r+c}{1+r/c} = \frac{r+c}{c/c+r/c} = \frac{r+c}{(r+c)/c} = c*\frac{r+c}{r+c} = c##
Is that so?
 
  • #105
PWiz said:
No. The air in the plane is also moving along with the plane. Remember what I said earlier? The sound of a wave is always relative to the medium (except for EM waves); the speed of sound in the plane measured by a passenger onboard will have the familiar value of around 330 m/s (at standard room temperature of course).
I mean from the ground observer, the speed of sound is this?
##\frac{s+p}{1+(s*p)/c^2}##
S: the speed of sound
P: the speed of plane
C: the speed of light
 
Last edited:

Similar threads

Replies
14
Views
953
Replies
78
Views
5K
Replies
45
Views
4K
Replies
54
Views
2K
Replies
10
Views
1K
Replies
1
Views
1K
Back
Top