- #106
nightcleaner
Ok, I think I see the pattern now.
A zero dimensional simplex is a vertex (or point).
A one dimensional simplex is an edge (or line), composed of two vertices (zero dimensional simplices).
A two dimensional simplex is a triangle (or plane), composed of three edges (one dimensional simplices).
A three dimensional simplex is a tetrahedron, composed of four triangles (two dimensional simplices)
A four dimensional simplex is a hyper-tetrahedron, and should be composed of five tetrahedral ( three dimensional simplices).
The table then would look like this:
N s0 s1 s2 s3 s4
0 , 1 , 0 , 0 , 0 , 0
1 , 2 , 1 , 0 , 0 , 0
2 , 3 , 3 , 1 , 0 , 0
3 , 4 , 6 , 4 , 1 , 0
4 , 5 , ? , ? , 5 , 1
Where N is dimension, s0 is number of vertices, s1 is number of edges, s2 is number of triangles, s3 is number of tetrahedrons, and s4 is number of hyper-tetrahedrons. So, to get the right s2 and s1 for n=4, we have to adjoin five 3-simplices, that is five tetrahedrons. We can do this simply by surrounding one tetrahedron with four more, each adjoined to one of the original tetrahedron’s faces. Then we have a three dimensional model of a four dimensional structure, consisting of five co-joined tetrahedrons.
All four of the original tetrahedron’s faces are now interior to the new structure, and are co-joined to one face each of the outer four tetrahedrons. Since five tetrahedrons would have twenty faces, but eight are now co-joined on the interior of the new structure, we are left with twelve exterior s2 triangular faces.
Five tetrahedrons would have thirty edges, but the lines of the central tetrahedron are all co-joined with two other exterior tetrahedrons. We can neglect these interior lines in our count. Then four exterior tetrahedrons would have twenty-four edges, but twelve of these edges are co-joined with one other exterior tetrahedron each, leaving a count of twenty-four minus six, or eighteen exterior edges. Twelve of these edges are acute, and the other six, the co-joined ones, are oblique.
So the completed table would look like this:
N s0 s1 s2 s3 s4
0 , 1 , 0 , 0 , 0 , 0
1 , 2 , 1 , 0 , 0 , 0
2 , 3 , 3 , 1 , 0 , 0
3 , 4 , 6 , 4 , 1 , 0
4 , 5 , 18 , 12 , 5 , 1
However I now notice that there are stated to be five s0 vertices in the four dimensional simplex. This comes from the rule that the number of vertices is n+1. The described joining of four tetrahedrons to one tetrahedron in the center does not result in a three dimensional structure with five points. Instead, the structure has four external vertices and four internal vertices. Do we throw out the structure or modify the rule?
Is there any way to co-join four tetrahedrons to end up with five points? I haven’t thought of any.
Is there any reason to change the rule? Where did the rule come from? Let’s look at the rule.
We began with a single vertex in otherwise empty space, and noted that it had zero dimension. To obtain one dimension, we had to add another vertex, so that space was no longer empty. This new vertex had to be constrained to be exterior to the original vertex, so that a line was formed.
Then, when we added a third vertex, we had to constrain the placement again, so that the new vertex was placed in the plane, and not on the edge previously constructed. Our new vertex was non-co-linear with the two that formed the definition of the edge.
Then, when we added the fourth vertex, to make a three dimensional simplex, we had to specify that the new vertex was non-co-planar with the existing three. So what is the rule for the fifth vertex? It cannot occupy the same three dimensional space as the existing three vertices. How might this be done?
We might place the new vertex as an offset in time. In other words, we might take our three dimensional simplex, a tetrahedron, and map it onto a tetrahedron extended one instant in time. Each vertex of our t=0 tetrahedron corresponds with a vertex on our t=1 tetrahedron. This would then be eight vertices, four in one instant and four in the offset instant. But we only want five vertices.
Five vertices can be achieved by setting the time interval to infinity. Doing this reduces one of the tetrahedrons to a point. Then, we see, we have five points, four in one instant mapped onto a fifth which, being in another instant, is not in the same space, and so obeys our constraint.
The result is a space-time structure with five vertices. It has four space-like vertices and six space-like edges, and it has four time-like edges which map from the four space-like vertices onto the one time-like vertex. So we see that there are now, as originally predicted, four dimensions, five vertices, and ten edges. But what happened to the five predicted s3 tetrahedral simplices? Are we justified in saying that they are somehow interspersed along the time line, so that we really have a set of five, one in 3space, one at infinite time, and then one each at the half and quarter marks? What is half or a quarter of infinity?
I have, as usual, an alternative proposition, which I think is more elegant. It is this. Any vertex in 4 space has at least four positions in any 3space. It exists at the origin. It exists at infinity. And it exists at least at two points somewhere in between. Those would be the spaces which contain the original tetrahedron we built in 3space at t=0, and the offset tetrahedron we built in another 3space at t=1.
Of course t=1 is not t=infinity, but again, what is half of infinity? From 3space, when we try observe the 5-vertice structure which exists in 4space, all we can see at one glance is ten edges between five points. That is the whole structure, as far as our familiar 3space geometry will allow. But we must conclude that it is not the entire 4space simplex. Parts of it are hidden from our 3space view.
Now, (groan) to return to the isomatrix model. There is one sphere in the center, representing any universe you choose. There are twelve spheres around it, representing the fundamental unit of spacetime in multiple dimensions. This structure is extended to infinity, in, out, and in every conceivable direction, both in time and in space. When an observer notes that there has been a change in the universe, it is not because the spacetime structure of the multiverse, that is the frozen river of 4d, has changed, but it is because the observer has moved through the unmoving spacetime structure. When the observer moves, it is in a direction, just one direction, not every direction possible. This movement results in a loss of information from the direction opposite to the motion. Information from the direction opposite to motion in the multiverse cannot catch up to the observer. Instead, the observer can obtain information only about the universe current to the observers instantaneous position (one sphere, the center sphere of the observer) and the three spheres which are annexed to that central sphere and still in the line of motion of the observer, and then one more bit, from the sphere that is just beyond the three spheres that form the possible next instant. The universe as you know it in this instant, the three universes that are possible in the next instant, and the one universe that has to be beyond those three. That’s five, the very same five vertices, or origins, that make up the structure we view as fourth dimensional from our familiar three dimensional universe.
Be well. Comments appreciated. And, yes, Love always,
Richard
3850
A zero dimensional simplex is a vertex (or point).
A one dimensional simplex is an edge (or line), composed of two vertices (zero dimensional simplices).
A two dimensional simplex is a triangle (or plane), composed of three edges (one dimensional simplices).
A three dimensional simplex is a tetrahedron, composed of four triangles (two dimensional simplices)
A four dimensional simplex is a hyper-tetrahedron, and should be composed of five tetrahedral ( three dimensional simplices).
The table then would look like this:
N s0 s1 s2 s3 s4
0 , 1 , 0 , 0 , 0 , 0
1 , 2 , 1 , 0 , 0 , 0
2 , 3 , 3 , 1 , 0 , 0
3 , 4 , 6 , 4 , 1 , 0
4 , 5 , ? , ? , 5 , 1
Where N is dimension, s0 is number of vertices, s1 is number of edges, s2 is number of triangles, s3 is number of tetrahedrons, and s4 is number of hyper-tetrahedrons. So, to get the right s2 and s1 for n=4, we have to adjoin five 3-simplices, that is five tetrahedrons. We can do this simply by surrounding one tetrahedron with four more, each adjoined to one of the original tetrahedron’s faces. Then we have a three dimensional model of a four dimensional structure, consisting of five co-joined tetrahedrons.
All four of the original tetrahedron’s faces are now interior to the new structure, and are co-joined to one face each of the outer four tetrahedrons. Since five tetrahedrons would have twenty faces, but eight are now co-joined on the interior of the new structure, we are left with twelve exterior s2 triangular faces.
Five tetrahedrons would have thirty edges, but the lines of the central tetrahedron are all co-joined with two other exterior tetrahedrons. We can neglect these interior lines in our count. Then four exterior tetrahedrons would have twenty-four edges, but twelve of these edges are co-joined with one other exterior tetrahedron each, leaving a count of twenty-four minus six, or eighteen exterior edges. Twelve of these edges are acute, and the other six, the co-joined ones, are oblique.
So the completed table would look like this:
N s0 s1 s2 s3 s4
0 , 1 , 0 , 0 , 0 , 0
1 , 2 , 1 , 0 , 0 , 0
2 , 3 , 3 , 1 , 0 , 0
3 , 4 , 6 , 4 , 1 , 0
4 , 5 , 18 , 12 , 5 , 1
However I now notice that there are stated to be five s0 vertices in the four dimensional simplex. This comes from the rule that the number of vertices is n+1. The described joining of four tetrahedrons to one tetrahedron in the center does not result in a three dimensional structure with five points. Instead, the structure has four external vertices and four internal vertices. Do we throw out the structure or modify the rule?
Is there any way to co-join four tetrahedrons to end up with five points? I haven’t thought of any.
Is there any reason to change the rule? Where did the rule come from? Let’s look at the rule.
We began with a single vertex in otherwise empty space, and noted that it had zero dimension. To obtain one dimension, we had to add another vertex, so that space was no longer empty. This new vertex had to be constrained to be exterior to the original vertex, so that a line was formed.
Then, when we added a third vertex, we had to constrain the placement again, so that the new vertex was placed in the plane, and not on the edge previously constructed. Our new vertex was non-co-linear with the two that formed the definition of the edge.
Then, when we added the fourth vertex, to make a three dimensional simplex, we had to specify that the new vertex was non-co-planar with the existing three. So what is the rule for the fifth vertex? It cannot occupy the same three dimensional space as the existing three vertices. How might this be done?
We might place the new vertex as an offset in time. In other words, we might take our three dimensional simplex, a tetrahedron, and map it onto a tetrahedron extended one instant in time. Each vertex of our t=0 tetrahedron corresponds with a vertex on our t=1 tetrahedron. This would then be eight vertices, four in one instant and four in the offset instant. But we only want five vertices.
Five vertices can be achieved by setting the time interval to infinity. Doing this reduces one of the tetrahedrons to a point. Then, we see, we have five points, four in one instant mapped onto a fifth which, being in another instant, is not in the same space, and so obeys our constraint.
The result is a space-time structure with five vertices. It has four space-like vertices and six space-like edges, and it has four time-like edges which map from the four space-like vertices onto the one time-like vertex. So we see that there are now, as originally predicted, four dimensions, five vertices, and ten edges. But what happened to the five predicted s3 tetrahedral simplices? Are we justified in saying that they are somehow interspersed along the time line, so that we really have a set of five, one in 3space, one at infinite time, and then one each at the half and quarter marks? What is half or a quarter of infinity?
I have, as usual, an alternative proposition, which I think is more elegant. It is this. Any vertex in 4 space has at least four positions in any 3space. It exists at the origin. It exists at infinity. And it exists at least at two points somewhere in between. Those would be the spaces which contain the original tetrahedron we built in 3space at t=0, and the offset tetrahedron we built in another 3space at t=1.
Of course t=1 is not t=infinity, but again, what is half of infinity? From 3space, when we try observe the 5-vertice structure which exists in 4space, all we can see at one glance is ten edges between five points. That is the whole structure, as far as our familiar 3space geometry will allow. But we must conclude that it is not the entire 4space simplex. Parts of it are hidden from our 3space view.
Now, (groan) to return to the isomatrix model. There is one sphere in the center, representing any universe you choose. There are twelve spheres around it, representing the fundamental unit of spacetime in multiple dimensions. This structure is extended to infinity, in, out, and in every conceivable direction, both in time and in space. When an observer notes that there has been a change in the universe, it is not because the spacetime structure of the multiverse, that is the frozen river of 4d, has changed, but it is because the observer has moved through the unmoving spacetime structure. When the observer moves, it is in a direction, just one direction, not every direction possible. This movement results in a loss of information from the direction opposite to the motion. Information from the direction opposite to motion in the multiverse cannot catch up to the observer. Instead, the observer can obtain information only about the universe current to the observers instantaneous position (one sphere, the center sphere of the observer) and the three spheres which are annexed to that central sphere and still in the line of motion of the observer, and then one more bit, from the sphere that is just beyond the three spheres that form the possible next instant. The universe as you know it in this instant, the three universes that are possible in the next instant, and the one universe that has to be beyond those three. That’s five, the very same five vertices, or origins, that make up the structure we view as fourth dimensional from our familiar three dimensional universe.
Be well. Comments appreciated. And, yes, Love always,
Richard
3850
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