- #36
Ryan_m_b
Staff Emeritus
Science Advisor
- 5,963
- 723
In most space warfare fiction the combatants are quite distant. If that's the case then conventional weapons seem rather useless. Unguided kinetic weapons can be easily tracked and dodged, guided weapons shot when they're in range, beam weapons might not be able to be tracked but minor random course changes would make it extremely unlikely to be hit at range.
The issue then is that combatants would have to get close to fight. Let's say they have beamed weapons: the closer they are the more real time their information is and the likelier your laser will hit the target. But that works both ways, getting closer means your enemy is more likely to hit you.
Enter the combat drone. It's basically a laser weapon with guidance systems. You launch a bunch of these towards your enemy (could launch them quite fast then have them use their propulsion as needed) and along the way they make minor course changes to avoid fire from the defender. The closer they are the more often they figher at the target. You might loose a few but with enough you should hit your target without exposing your own ship.
Of course the best defence against this would be to launch your own drones back. Battles in this case would comprise of ships staying well outside each other's effective weapon range sending waves of drones at each other. Where those drones clash you hope your weapons and software is good enough to ensure you've still got a large enough force heading towards the target.
A notable limitation is that space is vast. If your fictional technology verges on the hard science those drones aren't going to be carrying enough fuel to go long distances fast (more fuel might help but increases weight so slows acceleration). So there's a window of engagement where it makes sense to launch drones, closer than that you open yourself up to fire and further away your drones will take to long to get there and the enemy could just run away.
The issue then is that combatants would have to get close to fight. Let's say they have beamed weapons: the closer they are the more real time their information is and the likelier your laser will hit the target. But that works both ways, getting closer means your enemy is more likely to hit you.
Enter the combat drone. It's basically a laser weapon with guidance systems. You launch a bunch of these towards your enemy (could launch them quite fast then have them use their propulsion as needed) and along the way they make minor course changes to avoid fire from the defender. The closer they are the more often they figher at the target. You might loose a few but with enough you should hit your target without exposing your own ship.
Of course the best defence against this would be to launch your own drones back. Battles in this case would comprise of ships staying well outside each other's effective weapon range sending waves of drones at each other. Where those drones clash you hope your weapons and software is good enough to ensure you've still got a large enough force heading towards the target.
A notable limitation is that space is vast. If your fictional technology verges on the hard science those drones aren't going to be carrying enough fuel to go long distances fast (more fuel might help but increases weight so slows acceleration). So there's a window of engagement where it makes sense to launch drones, closer than that you open yourself up to fire and further away your drones will take to long to get there and the enemy could just run away.