Realistic Space Pirates in Hard SF

In summary: easy scenario, why would anyone bother to protect their cargo? Unless you're thinking of a world in which piracy is a profession that only the desperate/wealthy subscribe to.
  • #36
A little bit return to the throw away or self destruct the cargo.

Ok one does that, others see, they are so willing to throw away kilotons of valuables that they gathered, we hire lots of ships to strip them from wealth, then they can start raiding colonies.
Arming or escorting cargo vessels is common practice, but they can't send a destroyer everywhere. Because the kinetics based combat, fast agile ships are quite able to defeat bigger ones.
(Destroyers are optimized against lighter ships with strong laser point range defence, while battlecruisers are optimized against heavy ships with super coilgun fire a large guided missile)
 
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  • #37
How do the little, fast pirate ships actually haul the freighter-load of cargo? Suspending my disbelief (not in the physics, but the practicality and feasibility), sure they can get to the ship quickly, but what happens when they try to get away with the goods? And where do they put it (the cargo)?
 
  • #38
GTOM said:
Ok one does that, others see, they are so willing to throw away kilotons of valuables that they gathered, we hire lots of ships to strip them from wealth, then they can start raiding colonies.

That's not good reasoning, it's not like they're throwing away valuables on a whim. They're doing it with the idea in mind that if they give you anything you'll demand more and thus they lose out in the long run. Have you ever heard the expression "we don't negotiate with terrorists?" It's not because the people who say it have an abundant supply of citizens and infrastructure so they don't mind when terrorists take them hostage or blow it up, it's because if you do negotiate it encourages others to commit these acts because they've seen it's profitable.

Second point: who do you have in mind raiding these colonies? More pirates? So in this scenario pirate groups are militarily powerful enough to invade established colonies? If you have that in your setting fine but it really does change the politics because now you've introduced viable warlordism. In reality I can't see how that's going to be long lived. Colonies are presumably set up either by large commercial entities or large political entities, thus they're going to have some backing. Even if we accept for a moment that either of those will just accept piracy as an irritant I can't see why they would let their outposts be destroyed. It would be like if a bunch of terrorist today seized control of US oil rigs, killed everyone and took the oil and the US just shrugged it off. In reality being a group that engages in such activity is a sure fire way to get hunted down swiftly.

GTOM said:
Arming or escorting cargo vessels is common practice, but they can't send a destroyer everywhere.

They don't have to, just with cargo vessels. Or you could even just arm the cargo vessels. Seems like you're trying to have a contrivance where pirates get to have cheap and easy space travel allowing them to regularly steal from cargo craft but the people who own the craft can't afford protection, even though their cargo is presumably valuable.

GTOM said:
Because the kinetics based combat, fast agile ships are quite able to defeat bigger ones.

Why? For that matter how do you foresee this combat actually progressing? A craft really doesn't have to be that manoeuvrable to dodge an incoming projectile, given the speeds involved in interplanetary travel they could just shift their course by a small degree and end up kilometres away from a projected course. A larger ship could have a larger reactor and more point defences. At that point any combat becomes one of attrition.

GTOM said:
(Destroyers are optimized against lighter ships with strong laser point range defence, while battlecruisers are optimized against heavy ships with super coilgun fire a large guided missile)

How did you come to these conclusions about battlecruisers, destroyers, light/heavy ships etc etc. Seems like you're just making it up to fit what you want.

I don't really know what your question is any more to be honest. It started with a specific question, you didn't get an answer that fit so now you're just sticking with your setting being soft SF and throwing out any justification you like. That's fine but what's the point now? What are you trying to resolve if you're just going to assume that it all works how you want it? :confused:
 
  • #39
How do the little, fast pirate ships actually haul the freighter-load of cargo?

It a rare thing to actually loot the ship, because limited delta-V, otherwise yes they can't take all, just the most valuable part.

For that matter how do you foresee this combat actually progressing?

The short range attack missiles needs to launched close enough. A big cargo vessel is so slow, that even if it can disable a missile from hundreds of kms away, with the high closing speed, and an arcmin of shrapnel/kinetic penetrator scatter (a rifle can have accuracy beyond an arcmin) a shrapnel can still hit, armor is barely efficient, it is enough to take out the exterior defence systems.
Agility has its role.

Well i wanted some revise, yours is clearly negative, i accept that, however i try my best to respond, of course beyond a point it is becoming pointless, but until that i try to figure out, what can be justified, and what should i really change, it is a struggle between being not so soft and being epic.

How did you come to these conclusions about battlecruisers, destroyers, light/heavy ships

Destroyers were originally torpedo boat destoyers meant to counter light agile ships that could overwhelm the battleship because it has wasted too much energy on a single small target.

I thought about translating the first section to rate its hardness level, and ability to suspend disbelief, maybe it could shed light on the details.
I could only repeat that the political situation is very far from today, it is not like the US Navy pursuits some sea terrorists, it is like 16th century, rival powers fight each other, warships are regularly destroyed by enemy fleets and asteroid defences, everyone plays dirty, everything is fine until one doesn't turn against those who harbors them, the only difference between pirates and others, that the others recognized as mining corporations on a corrupt Earth. But war and piracy is at best a second rate problem for Earth, with the overpopulation, corruption, pollution, riots etc.
 
  • #40
GTOM said:
The short range attack missiles needs to launched close enough. A big cargo vessel is so slow, that even if it can disable a missile from hundreds of kms away, with the high closing speed, and an arcmin of shrapnel/kinetic penetrator scatter (a rifle can have accuracy beyond an arcmin) a shrapnel can still hit, armor is barely efficient, it is enough to take out the exterior defence systems.
Agility has its role.

Did you read my previous post regarding a kilometre wide screen of shrapnel and how it would be incredibly wildly spread even at a tight scatter over a relatively short distance in space? I don't think you can rely on shrapnel, especially as the point defences are going to blast bits in all directions.

As for getting in really close what is to stop the cargo craft from firing back, perhaps with the same laser weaponry they use for point defence? If the answer is that the pirate craft stay out of effective range (i.e. the beam is so diffuse it doesn't do enough damage) then the whole short range attack thing falls apart.

GTOM said:
Destroyers were originally torpedo boat destoyers meant to counter light agile ships that could overwhelm the battleship because it has wasted too much energy on a single small target.

Those are boats. How is that relevant to space?
 
  • #41
I read it. My calculations are : 500 km an arcmin of spread : 150m roughly.
Now with a 50m target and a buckshot like spread its quite possible to hit.
When i said the laser disables the missile it doesn't mean that it blows up, the laser does to same as today, heats the structure until it shatters, or electronics melt.

Launch range can be thousands or ten thousands of kilometers against a slow target.
 
  • #42
GTOM said:
I read it. My calculations are : 500 km an arcmin of spread : 150m roughly.
Now with a 50m target and a buckshot like spread its quite possible to hit.

A decent rifle could get about an arcminute but we're talking about an explosion. You're moving the goal posts by suggesting that now this is a deliberate firing. Aside from that how long do you envision it taking a spacecraft to nudge it's course so it is 150m away? I very much doubt it would be slower than a missile crossing 500km!

GTOM said:
When i said the laser disables the missile it doesn't mean that it blows up, the laser does to same as today, heats the structure until it shatters, or electronics melt.

If it's carrying explosives then it very well could blow up. Aside from any significant damage is going to cause the missile to start spiralling out of control and thus go off course.

GTOM said:
Launch range can be thousands or ten thousands of kilometers against a slow target.

I think it might be useful to get rid of the notions of "slow" and "fast" and talk in terms that mean something in this context. Any spacecraft is going to be fast considering it's traveling across the solar system in what we've discussed is a reasonable time (weeks/months). What you should really work out is acceleration, how fast can a cargo craft accelerate? How fast is a typical craft moving when crossing the system?

My point being I think it's unclear as to why the pirates get all the advantage here, able to sit back and fire away but the cargo craft have absolutely no chance. When in actual fact given the difficulty of combat in this context it's not going to go down like that.
 
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  • #43
I very much doubt it would be slower than a missile crossing 500km!

If the ships charge each other, closing speed will be about 100 km/s. 500km is also not the lowest range limit of laser point defence makes the missile shatter.

The missile doesn't need to have explosives, it kills with kinetic energy like a bullet, if it had enough laser damage, it fragments without big explosion like a shotgun slug.
About propulsion i imagined nuclear thermo, as far as i know, its a high thrust low specific impulse drive, twice as efficient as chem fuel.

Well the attack rocket might also use bomb pulsed lasers or coilguns to attack the point range defence, expend all the bombs before getting really close.Are there any good short terms for low and high acceleration?

When in actual fact given the difficulty of combat in this context it's not going to go down like that.

Arming cargo vessels is a good way to deter the majority of pirates (who don't escort regular frigates), but reward is high for taking out theese things, well they could win or fail, in the later case, no reward no need to compensate the family, no naval officer takes the blame.
I don't said the higher acceleration ship is going to win, i just said i consider that both firepower and acceleration counts, bigger ships don't bound to win.

About protection, there are hundreds of scattered colonies, dozens of ships traveling at once, you can't just send them in convoys, just because fuel is abundant, that doesn't mean that all the arms is dirt cheap as well.

Well, i looked up the proper term, privateering, the border line between it and piracy was pretty thin in many times. Privateers don't have to follow exact orders, they have their free will, (they can't hurt the interests of those who harbors them) human life is cheap.
Cargo vessels unmanned, that means nothing, they care more about not losing the ore, than spare people's lives.
Of course there are different parties, one will say they don't negotiate with terrorists, hoping that the reward for attacking their ships isn't enough if they don't pay ransom, slowly this begins to work, eventually they will also blockade the pirate heaven Ceres, as the protection of a certain other party is lifted...
After that the pirate character has to end his trade.
 
  • #44
I doubt that piracy is going to be part of life in the Asteroid Belt, but crime will undoubtedly have a place there. Smuggling will most likely be going just as strong in the 23rd Century as it is in the 21st. Another other possibility is viking-style raids on settlements. One question to ask yourself is: "What is there to steal? Another is: What do you do with it once you've stolen it?

I'm interested in doing a much more space-opera fantasy than GTOM is talking about, and even there I run into problems. I have no doubt that organized crime will be a fact of life in the far future, but what it will look like?
 
  • #45
In that setting, they arent really organized crime, well no more than the megacorporations fight over the belt, and prize and shelter them.
(You can think about Sir Henry Morgan and Francis Drake.)
Well it could be a great challenge for organized crime in any places, how to counter more and more advanced surveillance, big brother? Smuggling is a good idea for example.
 
  • #46
You know I've been thinking about it: while the stories we think of when we hear about Caribbean piracy involve the huge heists, ships full of gold and silver from South America, as you got closer to the Revolutionary War piracy became more and more modest. Calico Jack Rackam, the more-or-less captain of the vessel that Anne Bonny and Mary Read raided on, plundered no more than fishing boats for the personal property of the fishermen. Many pirate raids involved stealing nothing more then clothes and supplies to keep the pirate ship going.

The main thing of value in the Asteroid Belt would be metals (and I assume minerals; I really need to learn more about the composition of asteroids), no one moves to the Belt for the climate. But again, once you steal the metals and minerals, how do you fence them?

One thing I would think about stealing in the belt is mining equipment. I assume that much of it would be free floating and robotic. There would always be a market in the Belt for mining equipment sold at a discount. Another thing there would be a market for is women and girl-children. I'm not convinced that we will become so gender-free that there will be just as many women in mining settlements as there are men. Call me sexist if you wish, but I see women as being more urban-oriented, and the Belt is not the neighborhood for the Cosmo Girl.
 
  • #47
Rare materials (like gold in old days) will be valuable to many people. I also don't expect too much female miners, well i haven't thought about slave trading and my captain won't be involved in such things (he will be involved in drug smuggling, but they kill another gang for selling it to children, and for hurting their business) but it is also not a bad idea.
 
  • #48
Don't forget about claim-jumping. That could be a more common crime in the Belt than piracy. One the other hand, displaced miners would provide a supply of pirates. Have to be away from the computer for the rest of the day. Will answer tonight if there's a reply.
 
  • #49
Sending battleships and fighters to a valuable place is a very strong and frequently used claim. :p
 
  • #50
Point taken. Have you given any thought to what law & order look like in your Asteroid Belt? Just what is their relationship with Earth?
 
  • #51
International laws don't apply, especially not the ones prohibit privateering and prize captains for taking out enemy vessels.
Local governors enforce laws most times, that follows the directives of the major power that helds the colony.

They trade with Earth. Warships that don't belong to planetary government are prohibited from entering orbital space (roughly 1 million km from planet) cargo ships can (if they armed, they conceal the weapons) in order to trade, sell ores the Earth, ship biogenic material and other such things to the belt.
Earth's corrupt government barely cares about violating basic human rights in the belt (i think the one killed by my assassin character can be also involved in selling girls to the belt.)
 
  • #52
Piracy formed a major part of the plot in Piers Anthony's Bio of a Space Tyrant. The development of gravity shielding and lensing making space travel cheap and easy, piracy soon followed. It makes for interesting reading, particularly how he deals with the matter of combat in space, among other things. Bear in mind that it was written during the eighties, so while it's set in the future, soviet Russia features strongly. So it might seem a bit anachronistic to some.
 
  • #53
Piracy is stealing ships - fr the ships themselves or for the cargo.
As long as the cargo or the ships is valuable, there will likely be an arms race between the crooks and those who want to stop them.
Difficulties mean that more creative approaches need to be made - and, in a pinch, you can always steal the ship from the inside.
The details depend on the culture. Where do the pirates come from and where do they get their ships? They are pirates - they stole them: their ships look exactly like legitimate ships. Until they get close. If there is customs and smuggling then pretending to be law enforcement is another approach. Once close the main difficulty is getting aboard so: start with someone aboard, get very sneaky, or give the crew a reason to cooperate.

You also may want to take a look at how big the solar system is and then work out how dense the enforcers have to be to have a chance of intercepting pirates in the act. Just because the pirates got seen and tracked does not mean they get caught - examine the somali pirate actvities ... it's not like nobody knows where the ships went.
 
  • #54
Good ideas. :)

I only thinking about one boarding action against an uncooperative ship, when they want to capture a VIP alive, slicing up the ship with the lasers is too risky. At first yes, the ship can spin all around, and it is a spin ship anyway... at that point the pirates receive a military grade fast ship, so while it is a stunt, they can synchronize the movement, cut an entryway on the central part with the defence laser, than use grappling hooks to attach themselves... they can seal the holes on the hull, with some kind of material that soldifies quickly, although everyone aboard can be expected to have a space activity suit.
Closed airtight doors and lifts and guards are further obstacles... probably they need to drag a heavy laser driller or something like that.
 
  • #55
Is there some reason why your ships wouldn't have a stationary hatch in the nose of the ship? That seems like a good design if you're a freighter. Though going in through the nose of a ship that's hostile to you would have some problems.
 
  • #56
Khatti said:
Is there some reason why your ships wouldn't have a stationary hatch in the nose of the ship? That seems like a good design if you're a freighter. Though going in through the nose of a ship that's hostile to you would have some problems.

If a rotating and a standing part is attached, the ship regularly has to expend fuel, otherwise one part will take the speed of the other. If the ship has all around propulsion, coming from any direction can be dangerous, that is where superior acceleration, lasers to melt the way inside comes handy.
 
  • #57
take David Webers Honor Harrington series for example the space involved is thousands of light years in most directions involving hundreds of star systems with wormholes and FTL travel space pirates would have no shortage of ambush spots to use.

laying in wait on yellow routes makes heat signatures unreliable. the vast size involved makes scopes nearly useless because your looking for a needle in a haystack bigger than the barn. local defenses would be able to use pretty cheap ways of detecting ships but as the distances between the local groups expands so does the number of easy ambush places increase.
 
  • #58
(Maybe this could be moved to writing subsection)
I wondered about a situation, where they want to capture a ship with a VIP on it.
The guards and VIP move into the reactor block, so they can't use the shipborne lasers against them. But they can still fire guns out of the reactor block.

Could it be realistic to fill the reactor block with hydrogen from the ship's tank, and say : now if you fire, you all die, fist to fist combat in power armor?
(They did a similar thing in Legend of Galactic Heroes with a Zephyr stuff.)
 
  • #59
GTOM said:
Could it be realistic to fill the reactor block with hydrogen from the ship's tank, and say : now if you fire, you all die, fist to fist combat in power armor?
If the armor gives off a spark during the fist-fight you're no better off than if you had a firefight. Unless the space-equivalent of Her Royal Majesty's Navy is about to sail over the horizon the smart thing to do if you're a space pirate is wait them out. VIP and guards are going to have to come out at some point, they're going to run out of air or water or food. Not terribly razzle-dazzle, but tried-and-true.
 
  • #60
Khatti said:
If the armor gives off a spark during the fist-fight you're no better off than if you had a firefight. Unless the space-equivalent of Her Royal Majesty's Navy is about to sail over the horizon the smart thing to do if you're a space pirate is wait them out. VIP and guards are going to have to come out at some point, they're going to run out of air or water or food. Not terribly razzle-dazzle, but tried-and-true.

Thanks. Well, if the guards are fanatic enough, and believe they will be killed anyway maybe they try to charge even if they know there will be laser turret support.
(Giving exact coordinates inside ship isn't that trival, they can jam radio and take out optic cables.)
 
  • #61
Khatti said:
If the armor gives off a spark during the fist-fight you're no better off than if you had a firefight.

Actually there might be an out for this. If the armor is made out of carbon you may get no spark from it if it is hit the right way. Would carbon behave the same way as iron or steel?
 
  • #62
Khatti said:
Actually there might be an out for this. If the armor is made out of carbon you may get no spark from it if it is hit the right way. Would carbon behave the same way as iron or steel?

Maybe they could have armor made of carbon nanotubes. (I don't know whether it makes a spark or no)
But make them run out of supply in reactor core is perfectly reasonable. Maybe the pirates don't have a chance without lascannon support, they can only drag a few men and containers of coolant if they want to have a chance in the ship to ship combat. (Still they couldn't do that job if the VIP weren't betrayed by his brother and make escort cruiser unable to fight.)
 
  • #63
GTOM said:
Maybe they could have armor made of carbon nanotubes. (I don't know whether it makes a spark or no)

I've realized that I don't know the physics of why iron and flint give off sparks if hit correctly. A sudden release of electrons? Carbon may not be any safer than steel in this case. For that matter, carbon is an essential part of steel.
 
  • #64
https://en.wikipedia.org/wiki/Flint
When struck against steel, a flint edge will produce sparks. The hard flint edge shaves off a particle of the steel that exposes iron which reacts with oxygen from the atmosphere and can ignite the proper tinder. Prior to the wide availability of steel, rocks of iron pyrite would be used along with the flint, in a similar (but more time-consuming) way. These methods are popular in woodcraft, bushcraft, and among those who wish to use traditional skills.
 
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  • #65
Simon Bridge said:
https://en.wikipedia.org/wiki/Flint
When struck against steel, a flint edge will produce sparks. The hard flint edge shaves off a particle of the steel that exposes iron which reacts with oxygen from the atmosphere and can ignite the proper tinder. Prior to the wide availability of steel, rocks of iron pyrite would be used along with the flint, in a similar (but more time-consuming) way. These methods are popular in woodcraft, bushcraft, and among those who wish to use traditional skills.

Does that actually means that futuristic alloys, ceramites wouldn't make a spark? (no shave off iron powder) Otherwise i redesigned that scene, the defenders hide in a big garden. (VIP hates hybernation, so the ship has a big garden)
 
  • #66
What's the general level of technology you want in this setting? A large garden is likely to add a huge amount of mass to your craft, thus significantly increasing the amount of fuel that needs to be carried. How much money do these VIPs have that the cost of that can be justified? And what exactly about the suspended animation technology do they not like since they wouldn't be consciously aware of the situation?
 
  • #67
Simon Bridge said:
When struck against steel, a flint edge will produce sparks. The hard flint edge shaves off a particle of the steel that exposes iron which reacts with oxygen from the atmosphere and can ignite the proper tinder. Prior to the wide availability of steel, rocks of iron pyrite would be used along with the flint, in a similar (but more time-consuming) way. These methods are popular in woodcraft, bushcraft, and among those who wish to use traditional skills.

Yeah I checked out Wikipedia after I I made my last post. In essence the spark is a chemical reaction. Now I need to go back to Wikipedia and see what the chemistry of carbon nanotubes are.

Ryan_m_b said:
What's the general level of technology you want in this setting? A large garden is likely to add a huge amount of mass to your craft, thus significantly increasing the amount of fuel that needs to be carried. How much money do these VIPs have that the cost of that can be justified? And what exactly about the suspended animation technology do they not like since they wouldn't be consciously aware of the situation?

Yeah, there is always the question of How Expensive is Expensive and how Cheap is Cheap. GTOM is trying to do a Hal Clements space opera; very hard science, very near future. That means you spend a lot more time with your calculator and spreadsheets than I need to in my space opera where the technology is utterly removed from what we know.
 
  • #68
Khatti said:
Yeah, there is always the question of How Expensive is Expensive and how Cheap is Cheap. GTOM is trying to do a Hal Clements space opera; very hard science, very near future. That means you spend a lot more time with your calculator and spreadsheets than I need to in my space opera where the technology is utterly removed from what we know.

I do quite a bit of worldbuilding, both solo and with other online groups. Some of it has been hard SF and yeah I agree, the spreadsheets do become key lol. The important thing, which I don't think GTOM is doing from what I see here and in other threads, is to firmly establish some core rules/characteristics and work outwards from there. Instead there seems to be a lot of jumping around, like the sudden introduction of a giant park on a spaceship rather than the consideration of what such a spaceship might have.
 
  • #69
Ryan_m_b said:
The important thing, which I don't think GTOM is doing from what I see here and in other threads, is to firmly establish some core rules/characteristics and work outwards from there. Instead there seems to be a lot of jumping around, like the sudden introduction of a giant park on a spaceship rather than the consideration of what such a spaceship might have.

And figuring out those rules and characteristics can be a pain in the butt. In story you often want to do a few things that--surprise, surprise!--come in conflict with each other. The trick is to figure out the mathematical equation or cake recipe that takes all these elements into account--and in their proper proportions. It is a lot easier to say than to do.
 
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  • #70
Ryan_m_b said:
I do quite a bit of worldbuilding, both solo and with other online groups. Some of it has been hard SF and yeah I agree, the spreadsheets do become key lol. The important thing, which I don't think GTOM is doing from what I see here and in other threads, is to firmly establish some core rules/characteristics and work outwards from there. Instead there seems to be a lot of jumping around, like the sudden introduction of a giant park on a spaceship rather than the consideration of what such a spaceship might have.

That is what i did when i calculated propulsion power requirements and laser melt through armor requirements. And finally reached the conclusion after i read about X-laser, that X proof mirror with human technology would be too much, so redesigned space battles to more like Age of Sail battles, since after a certain range, lasers won't make instant kill. That also resulted in considering my plan for final battle wouldn't be epic enough, that came with redesign ending.
Otherwise writing a good story means you don't only write things and events that have at least 90% plausibility based on everything we know, sometimes tech level has to be reverse enginered.

In the current example, that VIP is the son of construction expert megacorp's leader, if you have a significant share of asteroid belt's mines, you can build a fast ship with a garden.

Tech level : fusion reactors, delta-V of interplanetary ship on the order of 25-100 km/s, hybernation (a rather unpleasant experience), direct human-computer interfaces, cancer can be cured, but heal of nastier types is really expensive, powered battle armors, personal coilgun for heavy infantry (with infantry power sources and combat distances (atmosphere can also count) kinetics are still better), only one place has human level AI (it is rather a great manager than somewhat terribly creative)
New types of pwer storage i can think about : carbon nanotube capacitators, explosive flux generators, burn isotopes with a big alpha emission.
Robots are widely used, but usually they arent trusted to make important, military decisions, on a planet, automatization level is lower, due to different reasons (a rational reason is to be able to raise population without creating unemployment)
 
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