- #36
- 24,775
- 792
Imagine 6 points, 3 in the present and 3 in the future------from here on we only are dealing with 2 layers at a time so I will choose them to be present and future and not refer to past.
So there are two triangles, call the downstairs triangle 134 and the upstairs triangle 256.
Now in this little venue marked by these 6 points, we can imagine a tet named 3456------this is not a spatial tet, it is timelike! It goes slanting up between layers,
and by joining this tet to apexes 1 and 2, we can make two chunks!
HERE IS WHAT MOVE (2,4) DOES.
It erases tet 3456, and shoots a line from 1 to 2, and the same bulk (which used to be TWO chunks butted together at a shared tet) is now divided up into FOUR chunks all meeting at the common line 12.
The authors write this move like this, where the underline shows what the chunks have in common
13456 + 23456 goes to 12345 +12346 + 12356 + 12456
-----analogy in 3D----
this is analogous to a move we described earlier that you can do entirely in 3D where you have two tets meeting at a triangle and you erase the triangle and shoot a line from the east vertex to the west vertex and then you have three tets meeting at that line.
---------
Now let's see what is left to do. We have dealt with at least one instance of the move (2,4)
-----comment-----
keep remembering the analogy of shuffling a deck of cards.
if you do enough shuffles you will explore all the possible orderings of the deck.
these moves are very simple modifications of a 4D triangulated geometry ("all the geometry is in the gluing") and they are only dealing with one small local cluster of chunks chosen randomly from perhaps zillions.
these moves are like a shuffle so simple that it only swaps two cards or permutes 3 or 4 cards.
but if you do enough of these very simple shuffles then in the end you make a kind of random walk thru the whole space of possibilities.
this is at the core of the MonteCarlo method which the authors have programmed, which explores the 4D geometries of their small universes
(so far at most a third of a million chunks) evolving under the Einstein rules of dynamic geometry------which rules Tullio Regge translated into rules about simplexes.
you might like to check out the animations at Jan Ambjorn website.
they give some of the flavor.
So there are two triangles, call the downstairs triangle 134 and the upstairs triangle 256.
Now in this little venue marked by these 6 points, we can imagine a tet named 3456------this is not a spatial tet, it is timelike! It goes slanting up between layers,
and by joining this tet to apexes 1 and 2, we can make two chunks!
HERE IS WHAT MOVE (2,4) DOES.
It erases tet 3456, and shoots a line from 1 to 2, and the same bulk (which used to be TWO chunks butted together at a shared tet) is now divided up into FOUR chunks all meeting at the common line 12.
The authors write this move like this, where the underline shows what the chunks have in common
13456 + 23456 goes to 12345 +12346 + 12356 + 12456
-----analogy in 3D----
this is analogous to a move we described earlier that you can do entirely in 3D where you have two tets meeting at a triangle and you erase the triangle and shoot a line from the east vertex to the west vertex and then you have three tets meeting at that line.
---------
Now let's see what is left to do. We have dealt with at least one instance of the move (2,4)
-----comment-----
keep remembering the analogy of shuffling a deck of cards.
if you do enough shuffles you will explore all the possible orderings of the deck.
these moves are very simple modifications of a 4D triangulated geometry ("all the geometry is in the gluing") and they are only dealing with one small local cluster of chunks chosen randomly from perhaps zillions.
these moves are like a shuffle so simple that it only swaps two cards or permutes 3 or 4 cards.
but if you do enough of these very simple shuffles then in the end you make a kind of random walk thru the whole space of possibilities.
this is at the core of the MonteCarlo method which the authors have programmed, which explores the 4D geometries of their small universes
(so far at most a third of a million chunks) evolving under the Einstein rules of dynamic geometry------which rules Tullio Regge translated into rules about simplexes.
you might like to check out the animations at Jan Ambjorn website.
they give some of the flavor.
Last edited: