- #1
giodude
- 30
- 1
In classical mechanics, it seems like solving force equations are a question of finding a solvable system of equations that accounts for all existing forces and masses in question. Therefore, I'm curious if this can be mixed with reinforcement learning to create a game and reward function through which a model can derive any remaining or unknown forces. The reward function that I believe would be useful is to have the model find a set of systems in the form of square, invertible matrices and then use those systems to enact the state change from state 1 of the physical system to the recorded state 2 of the physical system and find which best approximates it, until approaching some desired confidence interval. I'm new to physics so this is a half baked approach but I'm curious to get feedback and maybe spark a discussion about what the benefits and challenges of this approach may be!