- #1
Narf the Mouse
- 11
- 0
Maneuvering a spaceship using just Newtonian equations is a bit much for the average gamer. Therefore, most space-based first-person games use some form of "semi-Newtonian" motion. For example, reducing velocity by Velocity * 0.X per T = 1.
So, using my limited math to factor that:
Normal: V = A * T
Semi: V = (A * T) - ((A * T) * N), where N = V * (1 - ((1 - X) ^ T))
Semi, full: V = (A * T) - ((A * T) * (1 - ((1 - X) ^ T))
With values: A = 5, T = 3.5, X = 0.5
V = (5 * 3.5) - ((5 * 3.5) * (1 - ((1 - 0.5) ^ 3.5))
V = (17.5) - ((17.5) * (1 - ((0.5) ^ 3.5))
V = 17.5 - (17.5 * (1 - 0.0883~))
V = 17.5 - (17.5 * 0.9116~)
V = 17.5 - (15.9532~)
V = 1.5468~
Is this correct, so far? Thanks.
So, using my limited math to factor that:
Normal: V = A * T
Semi: V = (A * T) - ((A * T) * N), where N = V * (1 - ((1 - X) ^ T))
Semi, full: V = (A * T) - ((A * T) * (1 - ((1 - X) ^ T))
With values: A = 5, T = 3.5, X = 0.5
V = (5 * 3.5) - ((5 * 3.5) * (1 - ((1 - 0.5) ^ 3.5))
V = (17.5) - ((17.5) * (1 - ((0.5) ^ 3.5))
V = 17.5 - (17.5 * (1 - 0.0883~))
V = 17.5 - (17.5 * 0.9116~)
V = 17.5 - (15.9532~)
V = 1.5468~
Is this correct, so far? Thanks.