- #1
paradisePhysicist
- 143
- 18
Alright how do I explain this. I am looking for the true and absolute equation of torque, specifically, the ratio of angular acceleration to torque.
Basically, I got the equations from online, but then found out from another website that most online equations are bogus, my estimate is 99%. The 99% of equations are basically a=I^-1*trq. The website says that real torque equation is not: a=I^-1*trq, but actually: a=I^-1*(tqr-w*L).
website: https://cwzx.wordpress.com/2014/08/30/from-torque-to-angular-acceleration-correctly/
At the point I am not sure who's correct, the website, 99% of the online tutorials, or neither. This is because something even weirder happened also.
The weirder thing that happened, is something that happened when testing the equations to Box 2D. After some trial and error I got the equations to produce the exact same motions as Box 2D. The weird part though, was that none of my equations actually require the usage of local rotations to match up with torque. Somehow, despite my equations not using any local rotation variables, it matches with Box 2D.
So in summary, I am wondering who's got the real torque, the website, the 99% of online tutorials, or Box 2D, or none of them. And maybe there should be a video proof of torque equations, like putting a rectangular shaped object on an air hockey table, slapping it with a steady impulse force, perhaps a something like a gravity propelled swinging contraption, and measuring the rotations via an aerial view camera.
Basically, I got the equations from online, but then found out from another website that most online equations are bogus, my estimate is 99%. The 99% of equations are basically a=I^-1*trq. The website says that real torque equation is not: a=I^-1*trq, but actually: a=I^-1*(tqr-w*L).
website: https://cwzx.wordpress.com/2014/08/30/from-torque-to-angular-acceleration-correctly/
At the point I am not sure who's correct, the website, 99% of the online tutorials, or neither. This is because something even weirder happened also.
The weirder thing that happened, is something that happened when testing the equations to Box 2D. After some trial and error I got the equations to produce the exact same motions as Box 2D. The weird part though, was that none of my equations actually require the usage of local rotations to match up with torque. Somehow, despite my equations not using any local rotation variables, it matches with Box 2D.
So in summary, I am wondering who's got the real torque, the website, the 99% of online tutorials, or Box 2D, or none of them. And maybe there should be a video proof of torque equations, like putting a rectangular shaped object on an air hockey table, slapping it with a steady impulse force, perhaps a something like a gravity propelled swinging contraption, and measuring the rotations via an aerial view camera.