- #36
sylas
Science Advisor
- 1,647
- 9
John232 said:Then what of the equivalence between gravity and acceleration? I thought since the gravitational effect caused spacetime dilation then acceleration would also cause spacetime dialation. An object at rest in a gravitational field will have its clock slow down.
A good example of this is a spaceship under a continuous constant acceleration (measuring acceleration at a given point on board gives a fixed acceleration) and which remains a fixed length (as measured by the people on board).
Using special relativity, you can calculate some consequences that may seem surprising at first glance.
Clocks at the front and the back of the spaceship are running at different rates. The clock at the front runs faster than the one at the rear. Also, the acceleration experienced at the front and back is different. There is a greater acceleration experienced at the rear than at the front. Any given point on the ship will have a fixed acceleration; but different points on board will show different fixed values, if the length remains constant for those on board.
[in edit, I rephrased the above to be clearer, I hope. Acceleration experienced on board varies with how far "forward" the measurement is taken, but does not vary with when the measurement is taken.]
You can calculate this using GR, in a suitably defined non-inertial frame. It is equivalent to the case of clocks at the top and the bottom of a tower in a gravitational field.
You can calculate this using SR. In this case, you should pick an inertial frame (not the spaceship itself), and calculate the world lines for the front and back, and calculate the proper time in the standard way... using the velocities, as I explained previously. Its not acceleration that counts for calculating the time dilations, but the velocity.
You will have to excuse me, because I consider myself a professional laymen, since I have read about 60 books on the subject but haven't really gotten my hands dirty with the mathmatics, even so I find it hard to see how I could have got this confused.
No problem, and welcome to the club. In my experience, we ALL get confused on this as we learn about it, even as as we read books.
Books alone can help; and a good teacher can help better as you learn what the books are describing. I'm not claiming to be a good teacher myself; but I do think people here will be able to help you sort this out better. And certainly for me, when I was learning this, just the books was not enough; I benefited greatly from the help of talking with people about what I was reading. Still goes on for me. I'm fine with SR but have a long way to go on GR.
But, say you had a light clock set up around a planet. The path of the light would curve and then the clock would read a slower time. Then say you set up a light clock in an accelerating ship, the light in the clock would curve giving an increasingly longer measurment of time. In SR the light clock only has straight lines, I would think adding the curvature would cause the clock to run increasingly slower due to the curvature itself.
A clock set up "around" a planet? You mean on a satellite? Which orbit? Or clocks placed on the surface around a planet?
Clock would read a slower time? Slower in comparison to what? Satellites will run either faster or slower than a clock on the surface, depending on the height of the orbit. A low orbit clock runs slower. A high orbit clock runs faster. The surface clock is not in an orbit, of course.
You can't say a clock runs "slower" unless you indicate what it is is compared with. In some cases (like clocks in orbit or on the surface) you can get an unambiguous answer as to which is running faster and which is running slower. In other cases (like clocks moving past one another in unaccelerated motions in flat space) you get different answers from the perspective of each clock.
I think we are diverging from the original topic, however. The main point for the original topic is that the time dilations follow from velocities, not from accelerations.
Cheers -- sylas
Last edited: