2D kinematics problem -- Skateboard ramp jump calculations

In summary: For V_x, t1 is 0.946 and t2 is 4.26. For V_y, t1 is 0.946 and t2 is 3.58. So the horizontal distance is 4.26 m.
  • #1
weewooweee
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Homework Statement
A skateboarder starts up 1m high 30 degree ramp at a speed of 5.2m/s. The skateboard wheels roll without friction. At the top, she leaves the ramp and sails through the air. How far from the end of the ramp does the skateboarder touch down?
Relevant Equations
v^2 = u^2 + 2as
s= vt - 1/2at^2
s = ut + 1/2at^2
So I tried the following:
Getting the velocities for x and y
V_xi = 5.2cos(30) = 4.5
V_yi = 5.2sin(30) = 2.6
Then I use v^2 = u^2 +2as to get the final velocities before she leaves the ramp:
for V_x the final is the same as the initial since the equation becomes V_xf = V_xi
for V_y the final is the following: v_yf = sqrt(|2.6^2- 2*9.8*1) = 3.58 m/s -> This doesnt make sense to me, shouldnt it slow down?
After this, I use the equation s = ut+ 1/2at^2 to calculate the horizontal distance as:
-1 = 3.58t - 1/2(9.8)t^2
Solving the quadratic gives t=0.946 s
Using s =ut+1/2at^2
s = 4.5(0.946) + 0 = 4.26 m
Which is incorrect, I'm not sure where I went wrong here.
 
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  • #2
weewooweee said:
for V_x the final is the same as the initial since the equation becomes V_xf = V_xi
Why is that the case? The acceleration is ##a=g\sin\!\theta## down the incline. This has x and y components. You do not have projectile motion while the skateboarder is on the incline.
 
  • #3
kuruman said:
Why is that the case? The acceleration is ##a=g\sin\!\theta## down the incline. This has x and y components. You do not have projectile motion here.
using v^2 = u^2 + 2as, since in the horizontal direction acceleration is 0, v^2 = u^2 and they're the same value. Not sure though, haven't taken anything to do with forces so far, only 1D and 2D kinematics.
 
  • #4
When the skateboarder moves in a straight line up the incline the velocity vector is along the incline and stays that way until she flies off at the end. This means that ##\dfrac{v_y}{v_x}=\tan(30^{\circ}).## You cannot say that the vertical component decreases but not the horizontal component. If that happened, the skateboarder would plow into the incline. Both components must decrease uniformly to maintain their ratio constant.
 
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  • #5
Gravity is slowing down the skateboarder while on the ramp; therefore, V1 < V0.
Calculating t1 and t2 will help you find the horizontal distance of the flight.

hi61o2.png
 
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Related to 2D kinematics problem -- Skateboard ramp jump calculations

1. How do you determine the initial velocity needed to clear a specific distance on a skateboard ramp jump?

To determine the initial velocity needed to clear a specific distance on a skateboard ramp jump, you can use the kinematic equations. Specifically, you can use the horizontal displacement formula: \( d = v_i \cos(\theta) \cdot t \), where \( d \) is the horizontal distance, \( v_i \) is the initial velocity, \( \theta \) is the launch angle, and \( t \) is the time of flight. You will also need the vertical displacement formula: \( 0 = v_i \sin(\theta) \cdot t - \frac{1}{2} g t^2 \) to find the time of flight \( t \). Solving these equations simultaneously will give you the required initial velocity.

2. What role does the launch angle play in a skateboard ramp jump?

The launch angle is crucial in determining both the distance and height of the jump. A steeper angle will result in a higher but shorter jump, while a shallower angle will result in a longer but lower jump. The optimal angle for maximum horizontal distance, assuming no air resistance, is 45 degrees. However, practical considerations such as ramp design and safety may affect the chosen angle.

3. How does gravity affect the skateboard ramp jump calculations?

Gravity significantly affects the skateboard ramp jump by influencing the vertical motion of the skateboarder. The acceleration due to gravity (approximately 9.81 m/s²) acts downward, affecting the time of flight and the vertical displacement. It causes the skateboarder to decelerate upward motion, stop momentarily at the peak, and then accelerate downward. Gravity must be accounted for in the vertical displacement equation to accurately calculate the jump's trajectory.

4. How can you calculate the time of flight for a skateboard ramp jump?

The time of flight can be calculated using the vertical motion equation: \( 0 = v_i \sin(\theta) \cdot t - \frac{1}{2} g t^2 \). By solving this quadratic equation for \( t \), you can find the time the skateboarder spends in the air. Alternatively, you can use the fact that the time to reach the peak height is \( t_{up} = \frac{v_i \sin(\theta)}{g} \) and double it to account for the descent, giving \( t_{total} = 2 \cdot t_{up} \).

5. What factors need to be considered for a safe skateboard ramp jump?

Several factors must be considered for a safe skateboard ramp jump, including the initial velocity, launch angle, ramp height, and landing surface. The skateboard

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