Air wedge - why is reflection from top of first slide ignored?

AI Thread Summary
The discussion centers on the derivation of bright and dark fringes in an air wedge experiment, which assumes that the first ray reflects from the bottom of the top glass slide without a phase change. There is confusion regarding why reflections from the top of the slide are ignored, as they would involve a phase change. The second ray is refracted and reflects from the bottom glass slide, undergoing a phase change, but reflections from other surfaces are considered negligible in intensity and do not contribute to interference patterns. It is noted that only under specific conditions, such as using highly parallel glass faces, might these additional reflections need to be considered. The collimation of the light source also plays a crucial role in generating interference fringes from the inner surfaces.
Andrew Tom
Messages
14
Reaction score
0
Homework Statement
Air wedge
Relevant Equations
##2t = n\lambda## and ##2t=(n+\frac{1}{2})\lambda##
My textbook derives the condition for bright and dark fringes on an air wedge by assuming that the reflected and refracted rays have a path difference of pi. Hence the conditions for bright and dark fringes end up being the opposite of what is expected.

However I did not really understand the derivation. The book says that the first ray will reflect from the BOTTOM of the top glass slide. So it is essentially reflected from glass, off air, hence there is no phase change. But I didn't understand why the book assumes the first ray is only reflected from the BOTTOM of the top glass slide. Isn't it also reflected from the top of the slide? This would mean it is reflected from air, off glass, hence it DOES undergo phase change of pi.

The second ray is refracted. It is then reflected from top of bottom glass slide. So it is reflected from air, off glass, hence it undergoes a phase change. Again, I am slightly confused why we can ignore the reflections of this second ray from the bottom of the bottom glass slide, and also its reflection from the bottom of the top glass slide, etc.
 
Physics news on Phys.org
You are correct, there is also a reflection of light from the top surface of the top glass, and a reflection of light from the bottom surface of the bottom glass, but this light generally is fairly constant in intensity and doesn't result in generating any kind of interference patterns. If the glass is a very special type with extremely parallel faces, then it might be necessary to consider these other surfaces, but otherwise that is not the case.

Edit: There is another item that also needs to be considered to get any interference from these other two faces, and that is whether the source is sufficiently collimated. For the two inner surfaces, it is much easier to generate interference fringes, where the requirements aren't nearly as fussy.
 
Last edited:
Kindly see the attached pdf. My attempt to solve it, is in it. I'm wondering if my solution is right. My idea is this: At any point of time, the ball may be assumed to be at an incline which is at an angle of θ(kindly see both the pics in the pdf file). The value of θ will continuously change and so will the value of friction. I'm not able to figure out, why my solution is wrong, if it is wrong .
TL;DR Summary: I came across this question from a Sri Lankan A-level textbook. Question - An ice cube with a length of 10 cm is immersed in water at 0 °C. An observer observes the ice cube from the water, and it seems to be 7.75 cm long. If the refractive index of water is 4/3, find the height of the ice cube immersed in the water. I could not understand how the apparent height of the ice cube in the water depends on the height of the ice cube immersed in the water. Does anyone have an...
Thread 'A bead-mass oscillatory system problem'
I can't figure out how to find the velocity of the particle at 37 degrees. Basically the bead moves with velocity towards right let's call it v1. The particle moves with some velocity v2. In frame of the bead, the particle is performing circular motion. So v of particle wrt bead would be perpendicular to the string. But how would I find the velocity of particle in ground frame? I tried using vectors to figure it out and the angle is coming out to be extremely long. One equation is by work...
Back
Top