LCSphysicist
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I use wolframalpha to solve this, because i am little tired now, but we have:Delta2 said:I suggest you have a look at the formulas here https://en.wikipedia.org/wiki/Elastic_collision#One-dimensional_Newtonian and do the proper approximations for the case that ##m_2=\delta m<<m=m_1##.
According to one approximation I can see for this case (namely that ##m+\delta m\approx m## )we ll have $$v_{n+1}=(1-\frac{\delta m}{m})v_{n}+\frac{2\delta m}{m}v_0$$. What do you get for ##v_n## ( the velocity after the n-th collision) if you solve this recursive equation?
How do you get the ##2V+v_0##? Does your equation make sense when ##V=v_0##?LCSphysicist said:Homework Statement:: A trouble with quantity of motion, impulse and force.
Relevant Equations:: All below
View attachment 264180
I thought i could apply a conservation of momentum in this case,
View attachment 264183View attachment 264182
Apparently, this is not right, so i don't know what to do now.
You are doing to much on behalf of the OP. Please just provide hints and point out errors, at least to begin with.Delta2 said:The exact recursive equation I get (without approximations) is
$$v_{n+1}=\frac{m-\delta m}{m+\delta m}v_n+\frac{2\delta m}{m+\delta m}v_0$$
I wonder i could change to the reference of the block, but this is leading me to some contradictions. I don't know why, see example:haruspex said:How do you get the ##2V+v_0##? Does your equation make sense when ##V=v_0##?
You must need to use the elasticity somewhere.
In this cases that have something a >> b, i always try to put b/a and so i cut this terms, because is nearly zero, but in this case seems that don't match, i will try by another approximations.Delta2 said:The exact recursive equation I get (without approximations) is
$$v_{n+1}=\frac{m-\delta m}{m+\delta m}v_n+\frac{2\delta m}{m+\delta m}v_0$$
Delta2 said:The exact recursive equation I get (without approximations) is
$$v_{n+1}=\frac{m-\delta m}{m+\delta m}v_n+\frac{2\delta m}{m+\delta m}v_0$$
There is any error in see by this way?LCSphysicist said:I wonder i could change to the reference of the block, but this is leading me to some contradictions. I don't know why, see example:
A ball is going with 50m/s, and the block 30m/s.
Now the ball has 20m/s in block frame, and go back with -20m/s
But in the block frame, the ball has
+20 + 30 = +50
-20 + 30 = +10, what is wrong, because the ball need to back off.
Considering the mass of the block very large with respect to the ball.
Maybe i just can use this when the two blocks are approximating?
LCSphysicist said:I am just stuck in this,
There is any error in see by this way?
Then either momentum is not conserved or the block has turned into a brick wall.LCSphysicist said:Now the ball has 20m/s in block frame, and go back with -20m/s