Block bombarded by particles {colision}

In summary, It seems that you are trying to apply a conservation of momentum in this case, however this is not right. You need to use the elasticity somewhere to get the correct result.
  • #1
LCSphysicist
646
162
Homework Statement
A trouble with quantity of motion, impulse and force.
Relevant Equations
All below
1591421706454.png


I thought i could apply a conservation of momentum in this case,

1591422274408.png
1591422120806.png

Apparently, this is not right, so i don't know what to do now.
 

Attachments

  • 1591421857375.png
    1591421857375.png
    2.1 KB · Views: 120
Physics news on Phys.org
  • #2
I suggest you have a look at the formulas here https://en.wikipedia.org/wiki/Elastic_collision#One-dimensional_Newtonian and do the proper approximations for the case that ##m_2=\delta m<<m=m_1##.

According to one approximation I can see for this case (namely that ##m+\delta m\approx m## )we ll have $$v_{n+1}=(1-\frac{\delta m}{m})v_{n}+\frac{2\delta m}{m}v_0$$. What do you get for ##v_n## ( the velocity after the n-th collision) if you solve this recursive equation?
 
  • Like
Likes LCSphysicist
  • #3
Delta2 said:
I suggest you have a look at the formulas here https://en.wikipedia.org/wiki/Elastic_collision#One-dimensional_Newtonian and do the proper approximations for the case that ##m_2=\delta m<<m=m_1##.

According to one approximation I can see for this case (namely that ##m+\delta m\approx m## )we ll have $$v_{n+1}=(1-\frac{\delta m}{m})v_{n}+\frac{2\delta m}{m}v_0$$. What do you get for ##v_n## ( the velocity after the n-th collision) if you solve this recursive equation?
I use wolframalpha to solve this, because i am little tired now, but we have:
1591426813693.png

I think this is not the answer, because if n tends to infinity {just to verify and to comparison with the problem}, Vn will diverge and so will not tends to Vo
 

Attachments

  • 1591426773271.png
    1591426773271.png
    1.7 KB · Views: 130
  • #4
I see, maybe the approximations I have suggested are not so good. What do you get in wolfram alpha if you want to solve the recursive equation $$v_{n+1}=bv_{n}+av_0$$ for ##1>b>0## and ##1>a>0## cause I don't seem to get something valid there.
 
  • Like
Likes LCSphysicist
  • #5
The exact recursive equation I get (without approximations) is
$$v_{n+1}=\frac{m-\delta m}{m+\delta m}v_n+\frac{2\delta m}{m+\delta m}v_0$$
 
  • Like
Likes LCSphysicist
  • #6
LCSphysicist said:
Homework Statement:: A trouble with quantity of motion, impulse and force.
Relevant Equations:: All below

View attachment 264180

I thought i could apply a conservation of momentum in this case,

View attachment 264183View attachment 264182
Apparently, this is not right, so i don't know what to do now.
How do you get the ##2V+v_0##? Does your equation make sense when ##V=v_0##?
You must need to use the elasticity somewhere.
 
  • Like
Likes LCSphysicist
  • #7
Delta2 said:
The exact recursive equation I get (without approximations) is
$$v_{n+1}=\frac{m-\delta m}{m+\delta m}v_n+\frac{2\delta m}{m+\delta m}v_0$$
You are doing to much on behalf of the OP. Please just provide hints and point out errors, at least to begin with.
 
  • Like
Likes LCSphysicist and Delta2
  • #8
Sometimes in physics a successful result involves the art of making successful approximations. I think this is the case here, it's all about making the proper approximations here stemming from the fact that ##\delta m<<m##.
 
Last edited:
  • Like
Likes LCSphysicist
  • #9
haruspex said:
How do you get the ##2V+v_0##? Does your equation make sense when ##V=v_0##?
You must need to use the elasticity somewhere.
I wonder i could change to the reference of the block, but this is leading me to some contradictions. I don't know why, see example:

A ball is going with 50m/s, and the block 30m/s.
Now the ball has 20m/s in block frame, and go back with -20m/s
But in the block frame, the ball has
+20 + 30 = +50
-20 + 30 = +10, what is wrong, because the ball need to back off.
Considering the mass of the block very large with respect to the ball.
Maybe i just can use this when the two blocks are approximating?
 
  • #10
Delta2 said:
The exact recursive equation I get (without approximations) is
$$v_{n+1}=\frac{m-\delta m}{m+\delta m}v_n+\frac{2\delta m}{m+\delta m}v_0$$
In this cases that have something a >> b, i always try to put b/a and so i cut this terms, because is nearly zero, but in this case seems that don't match, i will try by another approximations.
 
  • #11
Delta2 said:
The exact recursive equation I get (without approximations) is
$$v_{n+1}=\frac{m-\delta m}{m+\delta m}v_n+\frac{2\delta m}{m+\delta m}v_0$$

It's possible to solve this by rearranging it to $$(m + \delta m)v_{n+1} - (m - \delta m)v_n = 2v_0 \delta m$$and then solving the non-homogenous recurrence relation. To do this you postulate ##v_n = \lambda^n## for the homogenous part, and ##v_n = k## for the non-homogenous part. I won't show details since we can't give full solutions, however you end up with something like ##v_n = v_0(1-e^{-n\ln{(\frac{m+ \delta m}{m - \delta m})}})## which you can then get into the required form along with ##\ln(1+x) \approx x##.

There's likely a nicer way, but it gets the job done 😅.
 
  • Like
Likes LCSphysicist and Delta2
  • #12
Yes, now i got it. THanks all of you.
 
  • #13
I am just stuck in this,
LCSphysicist said:
I wonder i could change to the reference of the block, but this is leading me to some contradictions. I don't know why, see example:

A ball is going with 50m/s, and the block 30m/s.
Now the ball has 20m/s in block frame, and go back with -20m/s
But in the block frame, the ball has
+20 + 30 = +50
-20 + 30 = +10, what is wrong, because the ball need to back off.
Considering the mass of the block very large with respect to the ball.
Maybe i just can use this when the two blocks are approximating?
There is any error in see by this way?
 
  • #14
LCSphysicist said:
I am just stuck in this,

There is any error in see by this way?

The problem just states that the particles bounce back in the negative x-direction, i am not sure if we can interpret this as that they bounce back with equal and opposite velocity (relative to the block). If we interpret it this way then because the collision is elastic and hence kinetic energy is conserved this would imply that the particle transfers zero kinetic energy to the block, so the velocity of the block would remain constant.
 
  • Like
Likes LCSphysicist
  • #15
LCSphysicist said:
Now the ball has 20m/s in block frame, and go back with -20m/s
Then either momentum is not conserved or the block has turned into a brick wall.
 
  • #16
Elastic collison so ##\Delta P = 2\mu\Delta v## where ##\mu = \frac{m\times M}{m+M}\approx m## if m<<M and ##\Delta v=v_0-v_n##. Then ##P_{n+1}=P_n+\Delta P##.
 
  • Informative
Likes LCSphysicist

FAQ: Block bombarded by particles {colision}

What is a block bombarded by particles collision?

A block bombarded by particles collision refers to a scenario where a block of matter is hit by multiple particles at high speeds, resulting in a collision between the particles and the block.

What causes a block bombarded by particles collision?

A block bombarded by particles collision can be caused by various factors such as particle accelerators, cosmic rays, or natural radioactive decay.

What happens during a block bombarded by particles collision?

During a block bombarded by particles collision, the particles and the block will experience a transfer of energy and momentum. This can result in the particles being deflected, fragmented, or absorbed by the block.

What are the potential effects of a block bombarded by particles collision?

The effects of a block bombarded by particles collision can vary depending on the type and energy of the particles, as well as the properties of the block. Some potential effects include changes in the block's structure, production of new particles, and release of energy.

How is a block bombarded by particles collision studied in science?

Scientists use various methods to study block bombarded by particles collisions, such as particle detectors, computer simulations, and theoretical models. These studies can help us understand the fundamental properties of matter and the behavior of particles at high energies.

Back
Top