Calculate Angle of Deflection for Curling Stone Collision

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The discussion focuses on calculating the angle of deflection for a curling stone after a glancing collision. The problem involves two stones, with the second stone deflected at 25° and traveling at 1.5 m/s. Participants suggest using momentum conservation in both x and y directions to solve the problem, assuming equal masses for simplification. The initial calculations lead to confusion regarding the reference axes for measuring angles, emphasizing the need to correctly apply trigonometric functions. Ultimately, the correct angle of deflection for the first stone is confirmed to be 3.3 degrees.
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Homework Statement



A curling stone thrown takes 4.8 s to travel 60 m. The stone collides with another stone. The collision is a glancing one. If the second stone is deflected 25° and travels 1.5 m/s, calculate the angle of deflection of the first stone after collision. Omit any effects due to friction.

Homework Equations



ρbefore = ρafter

The Attempt at a Solution



I looked at splitting it up into the x and y directions, but couldn't get anywhere. I looked in the answer key, and its 3.3 degrees, but I have no idea how to get there. Thanks!
 
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Hello, monkeygrif. Welcome to Physics Forums.

You have the right idea of setting up x and y components of momentum conservation.

Can you show more detail of your attempt?
 
Thanks!

x dir:

0 = mass(a)v2(a) + m(b)v2(b)

because of the wording of the question, i made the assumption that they had the same masses, and thus the masses were irrelevant, so:

0 = v2(a) + v2(b)

0 = v2(a)cosx - 1.5cos25

v2(a)cosx = 1.5cos25

y-dir:

same setup here, which ends up with:

v1(a) = v2(a) + v2(b)
12.5 = v2(a)sinx + 1.5sin25
v2(a)sinx = 11.87

from there i used the tangent ratio, tanx = opposite/adjacent, which gave me the x value of 83.4 degrees
 
OK. Looks pretty good. But note that you are taking the initial direction of motion of the first stone to be in the y-direction. That's fine. But then that means the deflection angles are measured with respect to the y-axis (not the x-axis). So, you'll need to think about whether you should use cosine or sine to get x-components. Similarly for y-components.
 
Thanks so much! Its all worked out now. :)
 
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