- #36
my_wan
- 868
- 3
I'm interested in the theoretical limits from an engineering perspective but I'm having trouble setting up the problem. Here are some thoughts on it that may also help convince people that are still skeptical. From a theoretical perspective, ignoring relativistic speeds, assuming perfect efficiency there is no limit to the velocity that can be achieved, i.e., Newton's first law. The limit is the energy available for acceleration, not velocity. The theoretical limit to the acceleration achievable is given by the energy differential between relative air speed to the ground and the cross section of air used, regardless of the motion of the craft. This available energy remains a constant at a given relative air to ground speed and cross section. The differential between relative air and ground speed is an absolute regardless of the motion of the craft under Galilean relativity, i.e., neglecting Special Relativity. The engineering limits to the maximum ground velocity is defined by the air resistance of the crafts frame, the friction in the drive train components, and the efficiency/cross-section of the prop. This available energy remains a constant due to the fact that as ground speed of the craft increases so does the prop speed. It is the efficiency that eventually limits the crafts speed as this efficiency drop off exponentially with craft to air and ground speed or friction.
From engineering perspective a maximal reduction in drive train and aerodynamic drag is trivial, the more efficiency the better. Prop design is vastly more complex. The prop efficiency has a theoretical limit of about 59% due to Betz' law. Ideally maximum efficiency of acceleration is achieved when air and craft speed closely match, assuming drive train friction can be ignored. However, this is not the speed you want the props "design point" engineered for. The "design point" is the speed at which the prop is at peak efficiency and drops off at higher or lower speeds. The "design point" should be set as close to maximum craft ground velocity, not maximum acceleration, as possible. This is further complicated by the fact that maximum craft ground velocity is extremely sensitive to air to ground velocity. The props "design point" must therefore be chosen on the assumption of a given air to ground speed. Equally as important to the props "design point" is the drag from all sources and the effect on maximum velocity.
Anybody want to tackle this analytically? It should be somewhat similar to the derivation of Betz' law with a few more variables.
From engineering perspective a maximal reduction in drive train and aerodynamic drag is trivial, the more efficiency the better. Prop design is vastly more complex. The prop efficiency has a theoretical limit of about 59% due to Betz' law. Ideally maximum efficiency of acceleration is achieved when air and craft speed closely match, assuming drive train friction can be ignored. However, this is not the speed you want the props "design point" engineered for. The "design point" is the speed at which the prop is at peak efficiency and drops off at higher or lower speeds. The "design point" should be set as close to maximum craft ground velocity, not maximum acceleration, as possible. This is further complicated by the fact that maximum craft ground velocity is extremely sensitive to air to ground velocity. The props "design point" must therefore be chosen on the assumption of a given air to ground speed. Equally as important to the props "design point" is the drag from all sources and the effect on maximum velocity.
Anybody want to tackle this analytically? It should be somewhat similar to the derivation of Betz' law with a few more variables.