- #36
Ibix
Science Advisor
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A suggestion - get a piece of lined paper and draw a table eighteen lines high, plus a header row. Divide it into four columns headed "Car behind door...", "You choose door...", "Host opens door...", and "You win if you...".DaveC426913 said:that's not going to help a layperson (like me) see why those probabilities are what they are. (eg. Think of showing this to my family over the dinner table.)
Divide the first column into three equal sized boxes labelled 1, 2, 3. The heights of the boxes represent the equal 1/3 probabilities of the three outcomes.
Copy the divisions in the first column into the second, then subdivide each one for the three options you have at this stage. You should end up with nine two-line high boxes, representing the nine 1/9th probabilities of each choice.
Copy the divisions in the second column into the third and subdivide according to the options the host has. Sometimes this will be one two-line high box and sometimes two one-line high boxes.
Finally, copy the divisions from the third column into the fourth and label each box stick or switch.
This is just the tree mfb drew, but with probability represented by height. I think it's probably the same as one of Dale's tables, but with some cells merged.
If you count the stick and switch entries, you'll find they are 50:50. But you would be making the same mistake cmb made - forgetting to weight by the probability of the outcome. If you count stick and switch entries multiplied by height (i.e. by the probability of the outcome) you'll get the expected 33.3:66.6 ratio.
Note also that your choice is completely constrained by the first and second column. The third one is actually irrelevant, which is to say that "sticking is only right if you guessed right first time" - trivially 1/3.
I'm sorry I can't draw this at the moment - my LaTeX table-fu is not strong enough on a tiny phone screen.