- #36
yungman
- 5,755
- 293
I can see there is a big learning curve already, I have no idea what are QT, glwf , SDL, Unreal engine etal.! I just google these terms, they are about open platform and cross-platform software. What is this? Is it like someone write a big library of subroutine to do things that you can use? For example, someone wrote a subroutine to read from keyboard and another routine to display on the screen. So you just call the subroutine to read keyboard, then do something, and call the subroutine to display on the screen?
I am still trying to learn a little bit more what is Visual Studio. I am an analog, RF and hardware guy. I can only think as far as designing micro controller pcb and program some simple stuff at this point. For this, I don't think I have to call a lot of subroutine from those cross platform stuffs.
Tell me am I right, I am trying to learn the new lingo!
I am still trying to learn a little bit more what is Visual Studio. I am an analog, RF and hardware guy. I can only think as far as designing micro controller pcb and program some simple stuff at this point. For this, I don't think I have to call a lot of subroutine from those cross platform stuffs.
Tell me am I right, I am trying to learn the new lingo!