What is the orientation of the vector of friction?

In summary, the conversation discusses a question about the orientation of the vector of friction between a moving circle and a rotating wall. The participants also discuss the possibility of the normal force being constant and the relation between the friction force and the relative velocities of the objects. More information is needed to determine the velocities and accelerations involved.
  • #106
JrK said:
... I would like to use the dot of contact...
Why?
 
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  • #107
A.T. said:
Why?
Because I would like to make the analogy with the example with the friction to understand perfectly the first example.

@jbriggs444: yes the cylinder needs a work ! I counted that work, it is the work to move the circle.
 
  • #108
JrK said:
because I see a slip with the friction and I could understand where is my mistake when I use an example that uses the dot of contact.
To repeat: calculating work done on the dot of contact is a different problem than calculating work done on the circle. If you think of dot of contact as a rigid body, it is not the same rigid body as the circle.


Let's try this: Suppose the point of contact is initially at (2, 15) and there is an atom ##A## of the circle at (2,15). Later atom ##A## has moved to (2+3, 15) = (5,15) and the point of contact has moved to (2+3,27) = (5,27). Atom ##A## has not moved in the y-direction. No other atom of the circle has moved in the y-direction. If you think of the dot of contact as rigid body, its atoms have moved in the y-direction. So the dot of contact and the circle are different rigid bodies.
 
  • #109
JrK said:
Because I would like to make the analogy with the example with the friction to understand perfectly the first example.
But in the case with friction the movement of the contact point is irrelevant for the work. So again, why do you insist on focusing on it?
 
  • #110
A.T. said:
So again, why do you insist on focusing on it?
Again, to make the exact analogy with the example with the friction. I know the movement of the dot of contact is irrelevant but I would like to understand my mistake. And, for you: why you don't want to use the needle and the elastic ?
Stephen Tashi said:
If you think of the dot of contact as rigid body, its atoms have moved in the y-direction.
You think here with the needle, true ? if yes, I'm agree the needle moves in 'y' like my drawings showing. (I supposed x: horizontal and y:vertical).
 
  • #111
JrK said:
You think here with the needle, true ?

Yes, the needle moves in the y-direction. The needle and the circle are not the same object. Hence the work done on the circle and the work done on the needle are different numbers.
 
  • #112
JrK said:
I know the movement of the dot of contact is irrelevant but I would like to understand my mistake.
Isn't focusing on something irrelevant the mistake?
 
  • #113
A.T. said:
Isn't focusing on something irrelevant the mistake?
I hope, I could say that only when I will understand the mistake with the needle. The needle + elastic are not complex to study and the advantage: it is geometry, I can measure the difference of potential energy from the length of the elastic.
Stephen Tashi said:
The needle and the circle are not the same object. Hence the work done on the circle and the work done on the needle are different numbers
Yes, the circle and the needle are not the same object. The work done by the circle is d1*F. There is no work from the needle because the sum of forces on the needle is 0 at each time, the elastic pulls the needle but the walls of the circle and the red wall stop the needle. The other energy is the potential energy stored inside the elastic. And maybe the energy from the forces F3 and F4, I'm not sure about my calculation.
 
  • #114
JrK said:
Because I would like to make the analogy with the example with the friction to understand perfectly the first example.

@jbriggs444: yes the cylinder needs a work ! I counted that work, it is the work to move the circle.
Then it's not a cylinder. It's an arbitrary external force plus an arbitrary external torque. A cylinder has two attachment points, one at the business end where it attaches to the load and one at the opposite end where it is anchored.

As to your utilization of a needle as a proxy for the contact point, you need to account for the fact that in order to do its job, the needle must exert a non-zero force on the circle parallel to the wall. In order to do this, the needle cannot be exactly at the contact point. It must always be displaced some distance to the side. Further, no matter how small the distance, in order to do its job, the torque produced by the needle on the circle must be a constant.
 
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  • #115
Yes, it is a standard cylinder, fixed on the ground, it pushes the circle:

t8.png


You can glue the circle to the cylinder (I mean the part of the cylinder that moves to the right).
 
  • #116
JrK said:
Yes, it is a standard cylinder, fixed on the ground, it pushes the circle:

View attachment 261874

You can glue the circle to the cylinder (I mean the part of the cylinder that moves to the right).
Won't work. You are not accounting for the resulting non-zero net torque on the circle. At least not if we are using friction.

But if we are using the needle and elastic and and some sort of sliding arrangement to clamp the circle to the cylinder and if the flat surface where the cylinder touches the wheel is greased... those are all central forces. No net torque. Yes, that could work.
 
  • #117
jbriggs444 said:
Won't work.
What do you mean ? I can glue the circle on the cylinder (the part that moves). The circle doesn't rotate around itself. I don't want the circle rotate around itself like I specified.
 
  • #118
JrK said:
What do you mean ? I can glue the circle on the cylinder (the part that moves). The circle doesn't rotate around itself. I don't want the circle rotate around itself like I specified.
If you glue the circle to the cylinder then the other end of the cylinder could ride up and down a vertical greased wall and thereby provide torque to the circle. That could work.

A cylinder anchored to the ground and glued to the cylinder could not work. It would anchor the circle to a fixed horizontal trajectory -- which had not been my understanding of the problem.
 
  • #119
jbriggs444 said:
It would anchor the circle to a fixed horizontal trajectory.
Yes, the circle moves in horizontal translation like I specified.
 
  • #120
JrK said:
Yes, the circle moves in horizontal translation like I specified.
So the cylinder supplies not only a horizontal force along its axis but also a shear force at right angles to its axis, right?
 
  • #121
jbriggs444 said:
So the cylinder supplies not only a horizontal force along its axis but also a shear force at right angles to its axis, right?
I don't understand the words "shear force" but I counted the energy to move in translation the circle : force by distance.
 
  • #122
JrK said:
I hope, I could say that only when I will understand the mistake with the needle.
The needle is a proxy for the contact location, the movement of which is irrelvant for friction work. Thats the mistake with the needle. What is there more to understand?
 
  • #123
JrK said:
The circle doesn't rotate around itself.
Then the circle does rotate in the restframe of the wall, which allows you to see the relative motion better. Here the circle slides along the wall with a backspin. The backspin increases the slip distance, compared to pure slip with a non-rotating wheel.
 
  • #124
JrK said:
I don't understand the words "shear force" but I counted the energy to move in translation the circle : force by distance.
A "shear" is a force at right angles to the direction of a beam. This distinguishes it from a force in the direction of the beam which would be a tension or a compression.

Although the circle only moves horizontally, the vertical force of the cylinder makes possible a normal force from the wall. The normal force from the wall does work on the circle as it translates horizontally.
 
  • #125
jbriggs444 said:
The normal force from the wall does work on the circle as it translates horizontally.
It is odd. Anyway, you could compare the example with the needle+elastic and the example with the friction: it must be the same. If you say the up force works on one example it must work on the other. And think there is the force F3 on the circle.

I can, for example, use a fixed wall at top:

t10.png

Like that I don't take in account the vertical force.
A.T. said:
Then the circle does rotate in the restframe of the wall, which allows you to see the relative motion better. Here the circle slides along the wall with a backspin. The backspin increases the slip distance, compared to pure slip with a non-rotating wheel.
Maybe it is what I called 'a slip' in the example of the friction (I'm not sure to understand your message at 100%). In the example with the needle + elastic, like there is no friction, I measure only the length of the elastic.
 
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  • #126
A.T. said:
Then the circle does rotate in the restframe of the wall, which allows you to see the relative motion better. Here the circle slides along the wall with a backspin. The backspin increases the slip distance, compared to pure slip with a non-rotating wheel.

JrK said:
Maybe it is what I called 'a slip' in the example of the friction (I'm not sure to understand your message at 100%).
To analyze relative motion you have to transform to the rest frame of one of the bodies: In your frame the circle moves right, while the wall rotates CW. In the rest frame of the wall the circle still moves right along the wall, but also rotates CCW. That is the relative motion of the bodies, that determines the slip distance, which determines work by friction.

That slip distance for a circle spinning backwards while it slides forward is greater than for a non-spinning slipping circle, because there is more relative motion at the contact:

Non-spinning slipping wheel:
slip_distance = wheel_displacment

Back-spinning slipping wheel:
slip_distance = wheel_displacment + back_spin_angle * radius
 
  • #127
A.T. said:
To analyze relative motion you have to transform to the rest frame of one of the bodies: In your frame the circle moves right, while the wall rotates CW. In the rest frame of the wall the circle still moves right along the wall, but also rotates CCW. That is the relative motion of the bodies, that determines the slip distance, which determines work by friction.
That doesn't mean the distance increases between the two surfaces because the dot of contact changes it position between the two surfaces. You can rotate a wall around a fixed circle without any friction: look at the dot of contact in the same time is important.
 
  • #128
JrK said:
That doesn't mean the distance increases between the two surfaces ...
Not the "distance between the two surfaces", but the slip distance. Mathematically, the integral of the relative velocity at the contact location over time.

It's very easy to visualize. Draw yourself some pictures. The wall is fixed in this frame, and only the circle moves over it:

1) Non-rotating, translating circle:
slip_distance = circle_displacement

2) Rotating, non-translating circle:
slip_distance = rotation_angle * circle_radius

3) CCW-rotating, right-translating circle:
slip_distance = circle_displacement + rotation_angle * circle_radius

Note that 3) is just a combination of 1) and 2), and the relative velocities at contact (slip) are simply added up.
 
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  • #129
Thanks for the method, I built something like that before but I didn't know how to do the intermediary steps to have the good distance of friction. First, I would like to precise the word "slip", I'm focus on the friction (for the example with the friction), so for me, the word I used at start is a slip in the friction, I mean less distance in friction. I see for you, the slip is the distance of friction. It depends on what we are focused. For me, the distance d1-d2 is a lack of friction. Just to precise.

I try to build the drawings, but I have a problem in the steps in need to do because I need to built with some steps in the drawings to have the cases you described.

So, for me, I start with the drawing with the start and the end positions:

h1.png

I glue the circle and the red wall together of the end position and I rotate to have the angle of the wall at start, I move them to have the wall at the end position at the same place than the start position, I have that:

h2.png

What I need to do now ? I move the circle alone in translation (x and y) to be at the position of the circle at start ? And I don't rotate it ? In that case the distance measured is d2.

h3.png
If I rotate the circle after repositionning it like before, I have d1:

g4.png


If I don't repositionnate the circle before rotating, I have d1-d2:

h4.png
 
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  • #130
JrK said:
First, I would like to precise the word "slip",
"Slip" is the relative motion of the material parts in contact.
"Slip distance" is the time integral of the relative speed of the material parts in contact.

JrK said:
I try to build the drawings,
Draw the wall horizontally. We only care about the relative motion here, not how the wall is oriented in your original frame.

Choose two time points with more displacement between them, so you see the slip distances better.

Then draw the path of the contact point on each body:
- a line on the wall (same length as circle_displacement )
- an arc on the circle (rotation_angle * circle_radius)
The total slip length the the sum of them.
 
  • #131
I have a difference enough to measured:

gy.png
Your calculation doesn't take in account the position of the dot of contact relatively to the material. The friction between 2 surfaces depends of the position on the dot of contact too (not the trajectory), example: a wall rotate around a circle without any slip, so no friction, but with your calculations there is one. The distance of friction is well d2, because the dot of contact changes its position on the circle of a length of d1-d2.
 

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  • #132
JrK said:
I have a difference enough to measured:
Your images are really not very helpful.

Draw the wall horizontally (its fixed in that frame). Draw the entire circle in two positions at least 1/4 radii apart and at least 30° rotated (backspin).
 
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  • #133
It is difficult for me to think with the wall in horizontal position, so if it is not so difficult for you, let me draw it like it is on the first drawing, please.

I draw with a bigger angle of rotation, here I glue the wall and the circle of the end position, after I rotate the 2 objects to have the angle of the wall like the start angle, after I dettached the circle and I move it in translation x+y, and after I rotate the circle of the angle, but I'm not sure it is what you want:

s1.png


Here, with the translation and the rotation, note there is the start position, the end position and the re-positionning position:

s2.png


The dot '1' is fixed on the wall. The dot '2' is fixed on the circle.

The drawing with the translation of the circle but not the rotation:

s4.png


Here, without the translation but with the rotation:
s5.png


the last with the length le1=le2:

s6.png
 
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  • #134
JrK said:
... let me draw it like it is on the first drawing, please.
It's simply wrong for the rest frame of wall: In that frame, the wall is in the same position at both time points, not in different ones like you draw it.

Again, the relative motion between the contact materials is what matters. For example the motion of the circle material in the rest frame of the wall. You either accept this, or there is no point in further discussion, which is just repetitive now.
 
  • #135
A.T. said:
the wall is in the same position at both time points, not in different ones like you draw it.
Be careful: I drew 3 positions ! The start position, the end position and the position with the transformations you asked, the position transformed is exactly at the start position because the wall doesn't move, for example the translation but not the rotation, look I moved a little the transformed position (grey color):

d1.png


Here the full drawing, to watch the wall doesn't move:

ff6.png


You can see there are 2 circles (grey and blue) because I attached to the circle the dotted lines to have the center.
 
  • #136
A.T. said:
1) Non-rotating, translating circle:
slip_distance = circle_displacement

2) Rotating, non-translating circle:
slip_distance = rotation_angle * circle_radius

3) CCW-rotating, right-translating circle:
slip_distance = circle_displacement + rotation_angle * circle_radius
slip_distance = circle_displacement = 0
slip_distance = rotation_angle * circle_radius = d2
slip_distance = circle_displacement + rotation_angle * circle_radius = d2
 
  • #137
JrK said:
slip_distance = circle_displacement = 0
slip_distance = rotation_angle * circle_radius = d2
slip_distance = circle_displacement + rotation_angle * circle_radius = d2
The circle is displacing relative to the wall. The circle displacement is non-zero.
 
  • #138
jbriggs444 said:
The circle is displacing relative to the wall. The circle displacement is non-zero.
I drew the drawings AT asked.
 
  • #139
JrK said:
I drew the drawings AT asked.
Let me look back and see. As I recall, he was discussing a combination of displacement and rotation and wanted to use the rest frame of the wall... Here we go: #128:
A.T. said:
It's very easy to visualize. Draw yourself some pictures. The wall is fixed in this frame, and only the circle moves over it:

1) Non-rotating, translating circle:
slip_distance = circle_displacement

2) Rotating, non-translating circle:
slip_distance = rotation_angle * circle_radius

3) CCW-rotating, right-translating circle:
slip_distance = circle_displacement + rotation_angle * circle_radius

Note that 3) is just a combination of 1) and 2), and the relative velocities at contact (slip) are simply added up.
The relevant phrases: "translating circle" and "the wall is fixed in this frame".
Here is is another quote.
A.T. said:
Draw the wall horizontally.
 
  • #140
jbriggs444 said:
The relevant phrase: "translating circle".
I translate the circle, I don't rotate it. I let AT reply if it is not what he asked.

Jbriggs444: have you find the mistake with the example with the needle+elastic ? because you asked the vertical force works, etc.
 
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