What is the orientation of the vector of friction?

In summary, the conversation discusses a question about the orientation of the vector of friction between a moving circle and a rotating wall. The participants also discuss the possibility of the normal force being constant and the relation between the friction force and the relative velocities of the objects. More information is needed to determine the velocities and accelerations involved.
  • #211
For me I don't have the right to do that:

hr.png

Because I rotate the circle CCW and it is not true, the circle is moving in horizontal translation. For me, I need to do that:

vfy.png


Even your method gives the distance d1 (that represents the work needed to move the circle in translation), I don't understand why you do that. It is like to add a movement that doesn't exist in reality.
 
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  • #212
JrK said:
I will think again with the example with the needle+elastic because I don't find the mistake.
Does your needle+elastic analogy work for trivial cases, like pure rolling? If not, there is no point in applying it to more complex cases.
 
  • #213
A.T. said:
Does your needle+elastic analogy work for trivial cases, like pure rolling? If not, there is no point in applying it to more complex cases.
Yes, it will be the same calculations, but like the distance doesn't increase for a pure rolling, the elastic doesn't increase its length and there is no energy needed to move the circle because the circle don't move. But yes, it is possible to think with a part of rolling. The advantage with the needle and the elastic: no friction ! I'm sure to increase the elastic of d2 (it is a mechanical constraint), the work needed to move the circle is represented by d1 and ok, I'm not sure about the forces F3 and F4.
 
  • #214
A.T. said:
Does your needle+elastic analogy work for trivial cases, like pure rolling?
JrK said:
... the distance doesn't increase for a pure rolling, the elastic doesn't increase its length...
Really? Your elastic is fixed to a point on the wall and to the needle, which moves relative to the wall, along with the contact location. How can the elastic keep its length here?
 
  • #215
A.T. said:
Really? Your elastic is fixed to a point on the wall and to the needle, which moves relative to the wall, along with the contact location. How can the elastic keep its length here
No, you're right in a pure rolling, the distance of the elastic increases. It is another example, at start it wasn't a pure rolling but a mixed.
 
  • #216
JrK said:
No, you're right in a pure rolling, the distance of the elastic increases.
So the energy in the elastic has nothing to do with the energy dissipated by friction. It is a completely useless analogy, that fails even in the most trivial cases.
 
  • #217
A.T. said:
So the energy in the elastic has nothing to do with the energy dissipated by friction. It is a completely useless analogy, that fails even in the most trivial cases.
You're right, it is to find the mistake in that example I built at first to find the good length of friction. But maybe you could help me ? With the pure rolling it is easy, the circle is fixed to the ground and the wall rolling around the circle. The length of the elastic increases, where is the effort I give ? The torque on the wall is near 0 or with math it could be by limit is at 0.
 
  • #218
JrK said:
You're right, it is to find the mistake in that example I built at first to find the good length of friction. But maybe you could help me ? With the pure rolling it is easy, the circle is fixed to the ground and the wall rolling around the circle. The length of the elastic increases, where is the effort I give ? The torque on the wall is near 0 or with math it could be by limit is at 0.
The torque around which point?
 
  • #219
JrK said:
Summary:: It is a cinematic question of a basic movement of two shapes.

Hi,

It is my first message :) I hope you are all fine and safe in these difficult days !

I cannot find the good orientation of the vector of friction. A circle moves in translation to the right and in the same time the wall rotates around A0. A0 is fixed to the ground. There is always the contact between the circle and the wall. The circle doesn't rotate around itself, it is just a translation. There is a friction between the circle and the wall, I supposed the friction constant in value, not in orientation, for a small angle of rotation of the wall. At start, I thought the vector of friction has the same orientation than the wall but if I supposed that : the work from the translation of the circle is higher than the work from the friction. So, I think the orientation of the vector of friction is not like I think, how can I draw the good orientation of the vector of friction ? When I draw the length that the force moves along the wall I find a distance lower than I thought because there is a "slip" due to the modification of the angle of the wall and so the position of the dot of contact between the circle and the wall. So, is there a method to construct by drawings the orientation of the vector of friction ?

I drew 3 positions of the device with a small angle of rotation of the wall. And I drew an enlargement of the dot of contact:

View attachment 260742

Have a good day guys !
Friction is always opposite to movement. You've chosen the wrong frame of reference. I guess.
 
  • #220
A.T. said:
The torque around which point?
Difficult to name a fixed dot, I can use the dot of contact, I think the needle applies a torque on the wall relatively to the dot of contact, but the torque gives an energy and the elastic won an energy too, I don't see where is the negative torque or force here.
 
  • #221
JrK said:
Difficult to name a fixed dot, I can use the dot of contact,
That is a non-inertial reference point. Not really useful for energy calculations.
 
  • #222
I saw the force from the needle: F1

fvb.png


The needle is very small: the size of one atom if I can. The circle is fixed.

At start, I would like to study my example not the pure rolling. But why not, in that case, the circle and the wall has tooth like gears, otherwise the red wall will escape. The tooth are useful for the red wall not for the needle.
 
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  • #223
JrK said:
You're right, it is to find the mistake in that example I built at first to find the good length of friction. But maybe you could help me ? With the pure rolling it is easy, the circle is fixed to the ground and the wall rolling around the circle. The length of the elastic increases, where is the effort I give ? The torque on the wall is near 0 or with math it could be by limit is at 0.
No. The torque on the wall is fixed. The limit is fixed.

As the position of the needle approaches the point of contact, the compression force on the needle increases without bound in order that the tangential force remain fixed. Meanwhile, the moment arm is decreasing toward zero. As a result, the torque approaches a fixed limit.
 
  • #224
jbriggs444 said:
The torque on the wall is fixed. The limit is fixed.
Yes, you're right on the pure rolling example, and the elastic decreases its length.In the example with the circle in horizontal translation, I calculated the energy to move the circle and to rotate the wall with the program, it is the same (the sum is at 0), but the elastic win an energy d2F, and the circle needs the energy d1F, where I win an energy ? The example:

jel.png
 
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  • #225
A.T. said:
So the energy in the elastic has nothing to do with the energy dissipated by friction. It is a completely useless analogy, that fails even in the most trivial cases.
JrK said:
You're right, it is to find the mistake in that example I built at first to find the good length of friction.
If you agree that your needle-elastic scenario is not modelling the friction of the original scenario in this thread, then you should start a new thread about your needle-elastic scenario, where you present it in a clear manner.

This thread is already way to long, and the original friction question has been settled.
 
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  • #226
A.T. said:
the original friction question has been settled
If I have the right to add that case where I think your method doesn't work, if not the moderator can delete that message ? I imagine a circle that I blowed up (inflate), like a balloon but it is a circle. The radius of the circle increases more and more but the center of the circle is fixed to the ground. I drew the device at start and at end:

dd2.png

An enlargement to watch there is no friction:

df3.png
I used your method (look at the dot of contact, they are at the same place):

ddd.png


Enlargement:

dott.png


I replace the circle at the center just to see the magenta length:

dde.png


Enlargement:

deb.png


When I place the walls at the exact position, I need to count the movement of the magenta length. But there is no green length, the last drawing shows a difference of position of the dot of contact but look at the difference of length at the end of the walls, it is the same distance. I'm not sure at 100% there is no friction between the circle and the wall when I blow the circle, but the images seem to watch that.

The distance measure of friction is small but not exactly at 0, I measured: 0.03 but the distance calculated of the magenta length is 0.19, I can compare the lengths with the 2 following images at the same scale:

jzbv.png


gedd.png
 
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  • #227
JrK said:
... inflate ...
What does this have to do with your original scenario? It was rigid bodies only.
 
  • #228
But the method is not universal ? it works for some examples not for others, so how to know if for an example it works or not.
 
  • #229
JrK said:
But the method is not universal ?
The universal method is integrating force dot relative velocity.
 
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  • #230
JrK said:
For me I don't have the right to do that:

hr-png.png
This is a trivial coordinate transformation to the rest frame of the wall.
 
  • #231
I understood the problem (at least mine): the wall rotates around A0, but the wall doesn't rotate around the circle ! look the 2 positions:

gr3.png


If I place the circle at the same center:

gr23.png


And if the wall doesn't rotate around the circle, I need to correct its orientation just after rotate the group. So, the image :

fd6s3.png


is correct with your method.
 
  • #232
JrK said:
I need to correct its orientation just after rotate the group.
If you do this, then it's not a mere coordinate transformation. You are changing their relative orientation and thus the physical situation.
 
  • #233
Are you agree that the wall doesn't rotate around the circle ?
 
  • #234
JrK said:
Are you agree that the wall doesn't rotate around the circle ?
Depends on what "rotate around a circle" means.
 
  • #235
When you are fixed on the circle (you can see the wall), you see no modification of the orientation of the wall. You are fixed at the dot 'f' on the circle:

https://www.physicsforums.com/attachments/262602

When the circle moves in translation and when in the same time the wall rotates around A0, you see the same orientation of the wall.
 
  • #236
JrK said:
When you are fixed on the circle (you can see the wall), you see no modification of the orientation of the wall.
In your original scenario the wall changes orientation in the rest frame of the circle.
 
  • #237
Yes, it is because I think with the dot of contact but I don't have the right...
Have you the equations of what I need to integrate to measure the length of friction ?
 
  • #238
JrK said:
Yes, it is because I think with the dot of contact ...
It has nothing to do with their contact point. The wall rotates while the circle doesn't, so the orientation of the wall relative to the circle changes.
 
  • #239
A.T. said:
The universal method is integrating force dot relative velocity.

Have the equations I need to integrate ?
 
  • #240
JrK said:
Have the equations I need to integrate ?
The 2nd equation in this section (v is the relative velocity of the materials in contact)
https://en.wikipedia.org/wiki/Work_(physics)#Mathematical_calculation

But in your specific scenario you can derive an analytical formula for the slip distance (sum of green and violet lines in post #179), and then multiply it by the constant force of friction.
 
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  • #241
I have a question about the direction of the graphical method. I built all the drawings with the final position back to the initial, why ? (at the beginning of the thread I done that, without think of the direction) the true direction is from the initial position to the final. If I drew from the initial to the final I have less than d2, it is worst: I have less than d2. With basic examples, it is easy and from initial to final or the reverse it is the same result, here not at all.
 
  • #242
JrK said:
With basic examples, it is easy and from initial to final or the reverse it is the same result, here not at all.
If you get different diagrams depending on what part you draw first, then that's more a problem with your consistency, rather than physics.
 
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