- #36
edguy99
Gold Member
- 450
- 28
Hi There. I am in the process of building an animation to match your parameters in post #2. The steps for a given event are:
1. Generate a photon with a random polarization angle between 0 and 360
2. Split the photon with a BBO crystal and point at Bob and Alice
3. Set a random polarization angle of 0, 120 or 240 to each of Bob and Alices's detector
4. Record if a photon is detected and send a 2 x 3 matrix of numbers to Yvonne
For the detection event, at this time I am using the classical description of the photon used by Dehlinger and Mitchell in http://arxiv.org/PS_cache/quant-ph/pdf/0205/0205171v1.pdf. When a photon meets a polarizer set to an angle γ , it will always register as Vγ if λ is closer to γ than to γ + π/2, i.e.,
Animation at: http://www.animatedphysics.com/games/photon_longdistance_nonlocality.htm
The NEXT button (not done yet) will generate a continuous stream of these events.
Thanks.
1. Generate a photon with a random polarization angle between 0 and 360
2. Split the photon with a BBO crystal and point at Bob and Alice
3. Set a random polarization angle of 0, 120 or 240 to each of Bob and Alices's detector
4. Record if a photon is detected and send a 2 x 3 matrix of numbers to Yvonne
For the detection event, at this time I am using the classical description of the photon used by Dehlinger and Mitchell in http://arxiv.org/PS_cache/quant-ph/pdf/0205/0205171v1.pdf. When a photon meets a polarizer set to an angle γ , it will always register as Vγ if λ is closer to γ than to γ + π/2, i.e.,
- if |γ − λ| ≤ π/4 then vertical
- if |γ − λ| > 3π/4 then vertical
- horizontal otherwise.
Animation at: http://www.animatedphysics.com/games/photon_longdistance_nonlocality.htm
The NEXT button (not done yet) will generate a continuous stream of these events.
Thanks.