Riddle game - Something for you scientists

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The discussion revolves around an online riddle game that challenges players to solve puzzles by interpreting clues found in images, text, and source code. Participants share their experiences and frustrations, particularly with progressing through various levels. Many express difficulty with the game's reliance on technical knowledge, such as HTML or coding, which some players find discouraging. Key clues discussed include "bag zip," which leads to a file containing hints, and various riddles that require players to analyze text closely. Players collaborate by sharing solutions and strategies, often revealing answers to previous levels while seeking help for current challenges. The conversation highlights a mix of problem-solving techniques, including deciphering letters and understanding the significance of certain words or phrases. Overall, the thread captures the community's collective effort to navigate the game's complexities, with a focus on collaboration and shared learning experiences.
  • #301
i'm feeling pretty stuck here... I'm not even sure what I'm looking for..

i want to give up on the numbers cause they seem to go nowhere, but i doubt they'd be there for no reason.
 
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  • #302
It is trying to touch you...listen to it.

This is the clue that we are leaving unaccounted for...does anyone even have an idea what this could mean?
 
  • #303
i was thinking it meant the past, but i really have no idea. i can't figure out what all the lines mean. some sort of path? i don't know what to do with it.
 
  • #304
I thought the lines led to dub categories in the dewey system...
 
  • #305
yomamma said:
I thought the lines led to dub categories in the dewey system...
i don't think that really makes sense. the system uses decimal places and it doesn't usually have that many after the decimal. and sides, you don't know where to start ever. and sometimes it forks off.
 
  • #306
i think i give up.
 
  • #307
Gale said:
i think i give up.

The Doina is a Southeastern European musical tune style, having its roots in the music of Romanian (Vlachs) shepherds.

It can be found in Romanian music, as well as in the Klezmer music and the Roma/Gypsy music. The Doina's main characteristic is its beatless, often improvised slow melody that generally can't be danced to.

The very origin of the word "doina" is unknown and it is spread throughout Romania and Moldova.

Doina is also the title of one of the most important poems by Mihai Eminescu, probably the best-known and most influential Romanian poet. In it, he speaks of a Greater Romania stretching "from the Dniester to the Tisza", naming the two rivers which in traditional Romanian thought have always been considered respectively the nation's Eastern and Western borders.

Don't give up...

P.S. This is probably useless information but I am becoming desperate...
 
  • #308
I'll wait for someone else to come back...
 
  • #309
i don't know omega. you're awful determined. i just can't connect the dots on this one. i feel like I'm trying to read this guys mind instead of solving logical clues.
 
  • #310
Well I'm done for now, good luck
 
  • #311
same for me. hopefully when i wake up tomorrow you guys will have figured this out so i can move on to the next stuff.
 
  • #312
At work so can't linger; had a quick look, type help into the url and also those numbers are all convertable to musical notes except the last 3 if you link them? And past is obviously referring to a way that you add up the numbers to get a date or a year. All I could think of quickly, can't use the help thing won't run at work?? Must go tea break over, might be of some use? Will look again later.
 
  • #313
Ek! Did the guy update the puzzle? Now the text says:

"So many numbers. In Bodley Mansion you needed the map. Now you need help..."

It doesn't mention the library anymore!
 
  • #314
dduardo said:
Ek! Did the guy update the puzzle? Now the text says:

"So many numbers. In Bodley Mansion you needed the map. Now you need help..."

It doesn't mention the library anymore!

Yeah, it did change...it went from being impossible to easy. But I'll say more when I get home...since I'm at school.:-p
 
  • #315
yeah, that's funny that he changed it. but at least we can move on. i don't know what he wanted before, i tried typing in library, and locallibrary, i even tried hint.. not help though. he also changed the source code.

anyway, so i typed in >help[/color] and got a program that gives letters for 3 digit numbers. it gives different letters everytime though, (when you do the same number twice, it changes) except for R, A and T. but its not rat, and its not tar nor art. i even tried rodere which is rat in latin... soo..
 
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  • #316
Gale said:
yeah, that's funny that he changed it. but at least we can move on. i don't know what he wanted before, i tried typing in library, and locallibrary, i even tried hint.. not help though. he also changed the source code.

anyway, so i typed in >help[/color] and got a program that gives letters for 3 digit numbers. it gives different letters everytime though, (when you do the same number twice, it changes) except for R, A and T. but its not rat, and its not tar nor art. i even tried rodere which is rat in latin... soo..

Yeah the program basically does crap except for those 3 numbers...and I've done the same thing ... but what is significant about r,a, and t. Maybe it has to do with the dewey decimal code? I've been looking at the list that was posted earlier but I'm still not quite sure.
 
  • #317
i would doubt it has anything to do with that or he'd have left something about the library. I'm really bored of this picture though... must be something... the tongue of the dead clue seems to point to latin for something... or maybe some other dead language?
 
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  • #318
Now the source has "now where have I heard that before..." This changing this is getting pretty annoying.

I started going through some of the other riddles and there are more changes as well...
 
  • #319
ahahahaha, man i love this. boxcutter is on right now, reading this, and the puzzle changes... anyway...

the source code just changed. it wants us to go back to that level in the grave yard i guess. there's a clue or something there? I'm going to have to start from the beginning to get back there because of when my browser closed before. any ideas anyone?
 
  • #320
Boxcutter...if you want us to test your game then come clean!:biggrin:

Even if it isn't your game you definitely have some explaining to do...

If you're not back yet gale...the link is http://www.draculasriddle.co.uk/sadam/werewolves.htm"
 
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  • #321
well its obvious enough that the creator is reading the thread. i also went back through all the puzzles, the second level changed too. apparently we're like beta testing. hehe.

anyway, so i got all the way back to the graveyard, and I'm not sure what I'm looking for, you? we never did anything with the symbols on the top left before so i was checking those out.. not that i have any more clue about them now than i did before. i was looking maybe for a rat in the scene... but i don't see one of those either.

haha, you were a bit late... i went through it all from the begining. but thanks
 
  • #322
well anyway, the symbols at the top left look like avestan from what google brought up. or something similar at least. maybe some form of sanskrit? aramaic? i think i may give this a rest till the others get back.
 
  • #323
Hey boxcutter, mind making the program cross platform (i.e. javascript or flash). I only have Linux and Mac running and I don't want to setup the old windows machine in the garage.

Also, I think we've reached the threshold where we are answering the questions faster then he can add them.
 
  • #324
well whatever it is. we're playing a game that develops itself as we go.

anyway dduardo, if he doesn't change the program anytime soon, it just accepts three numbers, and outputs a letter. you can put in the same number over and over and get different letters except when you put in 289 (R) 959 (T) and 117 (A).
 
  • #325
you guys have any clues?
 
  • #326
Boxcutter said:
alright i'll come clean. I thought everything would be a bit more mysterious and fun when you didn't know who the creator was and what was happening. the reason I've been changing the clues etc is because i realize some of the riddles might need more clues, or that some clues don't make sense at all.
i hope my coming clean doesn't ruin the game atmosphere/feel for you. it has been great fun watching you solving everything up till now. i must admit that i am very very impressed by your achievments.
as for the current riddle, it is not something i have made to stall your progress. keep searching for the answer, and thou shall find it!

No, it won't ruin the game. If I may ask, what possessed you to make such a game?
 
  • #327
Are you Daniel then? are you from sweeden?
 
  • #328
Boxcutter said:
I played online riddles as zestriddle and notpron and i enjoyed them but i realized there were things in both games that I did not like at all.
zestriddle became (to me) very illogical after a while and the answers could pretty much only be found by guessing at some points. The good thing about zest was that it had this creepy atmosphere over it. I loved shutting the door to my room, turning out the lights and playing zest all night. But then, as I said, the riddles got more and more weird and I lost faith in the game and quit.
Notpron is much more logical but the layout and the whole notpron-spirit is very unsatisfying. you kept getting pictures with the author without a shirt and pornopictures etc. and everything was so witty and straight out gay.
neither zest or notpron had any story, so I said to myself "perhaps I'm too dumb to create challenging and entertaining riddles, but at least I can make the game the way I want it. I will include a story and I will try to achieve a mysterious atmosphere (which i have kind of ruined now, at least for you guys hehe)".
i guess it's all a way to express my creative



Yes I am. Now you are making ME scared... how do you know my name?

lol, you didn't see earlier about that? But yeah, basically, we know where you live and if we find any riddles unfair then you'll know about it...:smile:...Daniel Jansson
 
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  • #329
hehehehe. yeah, now its a big conspiracy. i'll tell how i know your name and where you live if you give me a hint!

honestly though, i don't know what you all have, but I'm pretty stuck. I've tried translating those symbols into every dead language i can think of. most of the characters resembled phoenician or aramaic, but it doesn't spell anything. the letters turn, so i was turning the picture, but that helped little. sooooo...
 
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  • #330
Gale said:
hehehehe. yeah, now its a big conspiracy. i'll tell how i know your name and where you live if you give me a hint!

I just want to know one thing Daniel...is the game complete yet? Or are you still thinking up new levels?
 

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