- #246
Austin0
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yes it has helped ,, thank youghwellsjr said:In Michael Fontenot's CADO paper, he first discusses the "standard twin paradox":
I couldn't find where he explained why the velocity takes on a negative value at the turn-around point but GrammawSally's explanation of the dot product makes it automatic because the velocity vector points in the opposite direction so it isn't merely "a simple product of values".
the velocity takes on a negative value because of direction.
Relative clock desynchronization is direction dependent. The clocks ahead in the other frame are running ahead,
and vise versa. So as the traveler is moving away from the inertial position the clock at that position is running behind , so the vL is subtracted . After turnaround the inertial position is now ahead so the vL is added -(-vL)
As that is standard convention I didn't mention it .Other than the change of sign it is just a simple product.
Yes, she made that very clear. They're all from the inertial frame. If Michael ever says the same thing, it is not clear at all, partly because he is doing the same calculation for the "standard twin paradox" in the conventional way from the frame of the home twin where he introduces gamma but as fall as I can tell, it is never used in his CADO equation. I could never tell whether he was discussing the home twin's frame just for the conventional explanation or also for the CADO explanation.
In the linear case you can simply take measurements from the traveler frame and transform them to inertial values.
In the circular situation, using your approach, it might not be so simple. It seems like contraction of the circle would complicate the geometry.if done from the traveler frame
Yes. You then have to take the difference between the two vector angles to use in the dot product which simply means you multiply the magnitudes of the two vectors together and then multiply by the cosine of the delta angle.
I am starting to get this. Did you use a constant velocity magnitude or did that also vary with angle relative to the inertial observer?
I don't know why you think this is a different approach. She is simply providing some background to the setup of the scenario and then pointing out why you cannot just multiply L and v together (as Michael Fontenot implies, if not directly states, that you can) but rather why you need to treat L and v as vectors and use the dot product.
I said two approaches because in her initial post she clearly said calculated from the traveling frame. As I said I am quite sure Mike is right for linear motion.
It is just the circular path and this approach that prevents the simple product from applying
Haven't you ever calculated explicit value for a line of simultaneity intersecting some point?
Hopefully this has helped but if you need more clarification, just ask.